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  1. #11
    Player
    Squa11_Leonhart's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,123
    Character
    Kaya Yuuna
    World
    Cerberus
    Main Class
    Archer Lv 70
    Quote Originally Posted by Sove92 View Post
    Moving the existing servers would benefit almost everyone, there is no need for NA players to move away from them. The reason why at the end of my post.

    Contrary to popular belief here, distance is actually not that much of a significant factor in latency, the number of hops is by far the most significant factor. With good routing, I can reach the current EU servers in 10 hops, which is not much. It took me 11 hops to reach a server in Italy, a country far closer to me than Canada. Distance is not a factor to how many hops it takes, the network infrastructure is a factor. I don't see the servers being in Europe doing much to your normal everyday latency, not to Europeans nor North Americans. Moving the servers closer is not the magical bullet that kills the latency issues, except that...
    Latency is a roundtrip measurement of distance, the latency that these nodes add is miniscule in comparison to the distance with which the signal (most often an optical one) moves between these nodes.

    this game operates best with a roundtrip latency below 250ms.

    from the transpacific region, the round trip latency is 300+ to london.

    Ideally all of the servers should have been based in japan, this offers the best central server location for all continents.


    Pinging netspectrum.ca [199.19.167.28] with 32 bytes of data:
    Reply from 199.19.167.28: bytes=32 time=246ms TTL=42
    Reply from 199.19.167.28: bytes=32 time=241ms TTL=41
    Reply from 199.19.167.28: bytes=32 time=241ms TTL=41
    Reply from 199.19.167.28: bytes=32 time=270ms TTL=42

    Ping statistics for 199.19.167.28:
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
    Approximate round trip times in milli-seconds:
    Minimum = 241ms, Maximum = 270ms, Average = 249ms

    Pinging warwicknet.com [94.125.132.15] with 32 bytes of data:
    Reply from 94.125.132.15: bytes=32 time=342ms TTL=47
    Reply from 94.125.132.15: bytes=32 time=312ms TTL=47
    Reply from 94.125.132.15: bytes=32 time=342ms TTL=47
    Reply from 94.125.132.15: bytes=32 time=320ms TTL=46

    Ping statistics for 94.125.132.15:
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
    Approximate round trip times in milli-seconds:
    Minimum = 312ms, Maximum = 342ms, Average = 329ms


    In this game's case, moving the servers to Europe means the players on those servers will not have to deal with the dreaded Level3 ever again. Level3 is the most common cause of unbearable lag and packet loss that affects a lot of players when it happens. The tcore1 in Paris is also sometimes suffering from congestion, but not as often as Level3. That big company here, Level 3 Communications, is who you can thank for the lag spikes you get during primetime. They seem to have no interest in upgrading their network capacity.
    I like how you just swallow up what your ISP tells you, when it is actually your ISP at fault for not properly connecting more ports that level3 have made available.
    (2)
    Last edited by Squa11_Leonhart; 01-17-2015 at 04:33 PM.

  2. #12
    Player
    Stylelink's Avatar
    Join Date
    Jul 2014
    Location
    Limsa, where else would i get the salt
    Posts
    53
    Character
    Thy A'
    World
    Odin
    Main Class
    Conjurer Lv 80
    just pinged it to be sure; LIES OP , LIES!
    (0)

  3. #13
    Player
    314159265358979323846264338327's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah
    Posts
    209
    Character
    Amazon Dotcom
    World
    Leviathan
    Main Class
    Blacksmith Lv 50
    I hear EU datacenters and instantly think of less whiny maintenance threads that go something like "SE specifically planned their maintenance for right when I got off work just to single out ME!"
    (0)

  4. #14
    Player
    Squa11_Leonhart's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,123
    Character
    Kaya Yuuna
    World
    Cerberus
    Main Class
    Archer Lv 70
    Quote Originally Posted by 314159265358979323846264338327 View Post
    I hear EU datacenters and instantly think of less whiny maintenance threads that go something like "SE specifically planned their maintenance for right when I got off work just to single out ME!"

    Why would they? Patches will still be pushed at exactly the same time on each data center.
    (0)

  5. #15
    Player
    Syrellaris's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Syra Whispers
    World
    Phoenix
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by razz View Post
    They only said they want to move them. They still don't know when this will happen or where the new EU server location will be.
    So I guess it will be after 3.0 (with 3.0 being around april/may)
    try late juli.. there is no way we are seeing 3.0 in late april, early may when lthe last part of 2.5 isnt until late march. Got to admit though, some EU datacenters would be nice.
    (0)
    Last edited by Syrellaris; 01-17-2015 at 10:16 PM.

  6. #16
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Squa11_Leonhart View Post
    Latency is a roundtrip measurement of distance, the latency that these nodes add is miniscule in comparison to the distance with which the signal (most often an optical one) moves between these nodes.

    this game operates best with a roundtrip latency below 250ms.

    from the transpacific region, the round trip latency is 300+ to london.

    Ideally all of the servers should have been based in japan, this offers the best central server location for all continents.


    Pinging netspectrum.ca [199.19.167.28] with 32 bytes of data:
    Reply from 199.19.167.28: bytes=32 time=246ms TTL=42
    Reply from 199.19.167.28: bytes=32 time=241ms TTL=41
    Reply from 199.19.167.28: bytes=32 time=241ms TTL=41
    Reply from 199.19.167.28: bytes=32 time=270ms TTL=42

    Ping statistics for 199.19.167.28:
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
    Approximate round trip times in milli-seconds:
    Minimum = 241ms, Maximum = 270ms, Average = 249ms

    Pinging warwicknet.com [94.125.132.15] with 32 bytes of data:
    Reply from 94.125.132.15: bytes=32 time=342ms TTL=47
    Reply from 94.125.132.15: bytes=32 time=312ms TTL=47
    Reply from 94.125.132.15: bytes=32 time=342ms TTL=47
    Reply from 94.125.132.15: bytes=32 time=320ms TTL=46

    Ping statistics for 94.125.132.15:
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
    Approximate round trip times in milli-seconds:
    Minimum = 312ms, Maximum = 342ms, Average = 329ms
    Oh you used the ping tool, you just proved nothing.


    I like how you just swallow up what your ISP tells you, when it is actually your ISP at fault for not properly connecting more ports that level3 have made available.
    I like how you think you know what you're talking about, yet, you used a simple ping command to try prove me wrong. I don't need to contact my ISP to see Level3 is at fault when a simple WinMTR check will tell me, you know, the same tool network operators use to see where the connectivity problems are.
    (0)
    Last edited by Sove92; 01-18-2015 at 06:46 AM.

  7. #17
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Sove92 View Post
    I like how you think you know what you're talking about, yet, you used a simple ping command to try prove me wrong. I don't need to contact my ISP to see Level3 is at fault when a simple WinMTR check will tell me, you know, the same tool network operators use to see where the connectivity problems are.
    If the fault is shown at the first or last Level 3 node along the path, it could be Level 3 that is at fault but could also be closest non-Level 3 node.
    When the fault is shown on a Level 3 node that is only connected to other Level 3 nodes... then it's pretty much certain that it is Level 3 that is at fault.
    (0)

  8. #18
    Player
    Charisma's Avatar
    Join Date
    Apr 2014
    Posts
    234
    Character
    Barrie Capdevila
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Squa11_Leonhart View Post
    hopefully eu servers are new servers and not moving existing servers.

    moving existing servers simply wouldn't work, you've already got a mixed selection of US and transpacific players on the Eu servers who will not want to move away from their friends.... unless of course SE does the smart thing and sets up a GW2 style mega server system.
    So, just because of a super minority of US players which decided to play on a EU DATACENTER, there should be new servers? They dont need to leave they still can play, but they will suffer under the same shitty ping we are now, i dont really see a problem in that.
    (1)

  9. #19
    Player
    firstsin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    217
    Character
    Alkaid Gainsborough
    World
    Spriggan
    Main Class
    Conjurer Lv 80
    Anyone else worried that there will be even less people on DF once the servers are split?
    (0)

  10. #20
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by firstsin View Post
    Anyone else worried that there will be even less people on DF once the servers are split?
    The EU servers are its own datacenter (Chaos), splitting them from the NA/EU cluster would not affect the DF in any way because the EU servers haven't been able to DF people from NA servers in a long time.
    (1)

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