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  1. #1
    Player
    ZkInPhamouZ's Avatar
    Join Date
    Sep 2013
    Posts
    28
    Character
    Xtradiuz Symphony
    World
    Famfrit
    Main Class
    Gladiator Lv 70
    Thanks guys!
    Great tips.

    @RhazeCain
    So what you are suggesting is to Shield Lob all wolves so I have threat on them?
    My common experience (regardless Low or High or Expert dungeon) is that most DPS will not wait for me to gain threat on every mobs with Shield Lob, as soon as I stop moving, they will nuke away.

    What I mean by above statement is that... with GCD, after first Shield Lob my only option is to keep running forward and shield lob the the next mob, which in my case I always target the Goobue, then keep moving forward, and Shield Lob one of the Spriggan. This keep moving approach ensures that my DPS don't start nuking right away, a silent way of telling them that I'm still gathering mobs. However, this approach + GCD only allow to Shield Lob limited mobs, I do mix in Flash as I run past some of the mobs (it really depends on the position of the patrolling mobs), but what I'm trying to say is... Shield Lob every mobs may be difficult to achieve (Perhaps I haven't figure out the correct way to do so.) Anyway, after I have gather up all the mobs (exclude the wolves)I will go ahead and Flash -> CoS -> Flash -> Flash (at this point, I should be close to Half MP) -> Riot Blade Combo.

    With above method, I think DPS usually follow me, since I kept on moving lol. Haven't experiencing the healer pulling mob off me with above approach yet. Perhaps he/she wasn't healing at that time, which worked for me.

    Overall, I really do appreciate your replies! Just want to share my experience in some of the encounters with mobs and players. This is extremely helpful, it helps to see how other players handle each tank and their experience with it.
    ---

    As for Warrior, in large pulls, keep spamming OP until out of TP and mix up with other skills to conserve TP. Would that approach work in all pulls? What if some mobs are not that far away, but just not part of the large pull, do Warriors usually have downtime to recover TP?

    Thank You!
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  2. #2
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by ZkInPhamouZ View Post
    @RhazeCain
    So what you are suggesting is to Shield Lob all wolves so I have threat on them?
    My common experience (regardless Low or High or Expert dungeon) is that most DPS will not wait for me to gain threat on every mobs with Shield Lob, as soon as I stop moving, they will nuke away.

    What I mean by above statement is that... with GCD, after first Shield Lob my only option is to keep running forward and shield lob the the next mob, which in my case I always target the Goobue, then keep moving forward, and Shield Lob one of the Spriggan.
    What you're describing is not what I was suggesting, no. It's all about how far apart they are spaced: First 5 in Snowcloak are farther apart, so Shield Lob. Next 5 (wolves) are in tight packs, so Flash.

    At start you just run through using Tab key to change target after every Shield Lob. 2x Ibex, then Goobue, then 2x Spriggans. Some of those Shield Lob will actually go behind you -- might need to practice running and targeting a bit. Should not need to slow down or change path at all in order to hit all 5.

    After that, the wolves are best gathered with Flash and not shield lob: 1st Flash the 2 wolves, then run through and Flash the next 3 wolves. (2 GCDs gets everything here)


    For the question about Warrior damage buff, I like to buff Overpowers -- not Tomahawk. In a few very specialized raid situations I'd buff Tomahawk, but not dungeons that I can think of -- you just don't need it, and buffing overpower is a lot bigger damage increase.

    Unchained, Berserk, Bloodbath, Vengeance work very well together in this kind of situation: Unchained should be used before Berserk. Bloodbath or Vengeance can be before or after, but overlapping the buff duration helps them synergize.
    (1)

  3. #3
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    There's a war question thread a couple threads down and part of it is mass pulls. So reposting what I did there cuz /lazy.
    Quote Originally Posted by Izsha View Post
    On mass pulls I tend to:
    *use flash to grab mobs and Toma for any I missed so I have full tp for the good part.
    *Infuriate as I get near the end of the pull.
    *Vengeance when I stop to ease that initial ouch when they all catch up.
    *1 OP to secure threat (each mob also has 1 flash or Toma from the pull).
    *heavy> bloodbath(30 sec)> maim (24 sec)> unchain/zerk> OP> internal release> OPOPOPOPOPOPOPOPOPOPOPOPOP.
    *conva/ToB/foresight etc as needed depending on how it's going. If multiple pulls I'll vengeance 1 and tob+conva the other.

    That's my general way. But the instants get shuffled around. Not the end of the world if you use bloodbath 2 sec later or whatever. If mobs are weak (hm dungeon or whatever) then I'll delay vengeance until unchain/zerk are up to buff the damage return for the full duration since I'm not as afraid for my life I'll make it more offensive.
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