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  1. #21
    Player
    Dashadow11's Avatar
    Join Date
    Mar 2014
    Posts
    15
    Character
    Dash Shadow
    World
    Faerie
    Main Class
    Conjurer Lv 26
    I have main tanked in WoW from vanilla through MoP as a war or druid. Tanking is really all i know! I just see the cool melee and i ask myself, maybe i should try that!

    When you say get to 50, do you mean hit 50 and immediately seitch or do i finish out the story quests? Sorry, im newb lol!
    (0)

  2. #22
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Dashadow11 View Post
    I have main tanked in WoW from vanilla through MoP as a war or druid. Tanking is really all i know! I just see the cool melee and i ask myself, maybe i should try that!

    When you say get to 50,do you mean hit 50 and immediately seitch or do i finish out the story quests? Sorry, im newb lol!
    Awesome! Ya if you have that tanking experience, then you will be just fine tanking in this game and taking a WAR to 50 first, if that is what you desire. And trust me, when you get your first class to 50, do yourself a favor and finish the main scenario story quests. The ending is EPIC and was one my favorite parts of this game!

    Once you hit 50, and if you choose to continue levelling up your warrior, it becomes all about gear. When you first hit 50, you will have an average gear ilvl of around 45-50. As soon as you start doing level 50 content, you will find that the majority of players that will do end game content with you are avg ilvl 95+. While this does not matter for a DPS, it does mean that you will have a difficult time holding threat as a tank until you can improve your gear level a bit. The good news is that holding threat in the early lvl 50 content does not matter that much since most players outgear the content by so much that they could run it without a tank entirely if they had to. So if you choose to go that route, don't be discouraged if you lose threat on enemies, there is nothing you can do about it until you can upgrade your gear. The most important piece for any melee class (tanks included) is your weapon. So look to get that upgraded as fast as you can.
    (0)

  3. #23
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Zedd702 View Post
    I disagree that NIN is the hardest to play, in comparison to the other two. This is arguably debatable. Every job has its WTF's, OOPSIES and everything else... However Mudra lag has no bearing on difficulty to play the class and furthermore is not an issue for me when playing NIN. I've experienced it and it's very easy to get down/anticipate/adapt to...

    The only thing that makes NIN a tid bit complicated to play is that I don't have enough room on my hotkeys for what I need on my rotations (PS3)... I'M a Tank and Healer at heart so anticipating when my tank needs TP, I'm usually right on time with Goad. Other than that, NIN IMO is very "leh snore" to play to me.
    Mudra lag does not affect difficulty per se, but it does affect your ability to be a good Ninja player. If you've got high latency you can pretty much forget about ever doing the numbers you should be able to do as a NIN, and that's something that shouldn't be ignored when choosing a DPS. The effect of latency on Monk and Dragoon output isn't even in the same universe as it is with Ninja.
    (0)

  4. #24
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by AlphaDragoon View Post
    Mudra lag does not affect difficulty per se, but it does affect your ability to be a good Ninja player. If you've got high latency you can pretty much forget about ever doing the numbers you should be able to do as a NIN, and that's something that shouldn't be ignored when choosing a DPS. The effect of latency on Monk and Dragoon output isn't even in the same universe as it is with Ninja.
    Correct you are.

    That's what I was implying. But in direct regards to Mudra lag and the other stuff that was quoted in my previous post does not make NIN more difficult class to play than MNK or DRG even with its latency, although I agree it is to be considered when choosing between the three melee DPS, it does not compete with positional requirements of the other two Jobs as NIN can do its damage from anywhere on the enemy...
    (0)

  5. #25
    Player
    HaiHai's Avatar
    Join Date
    Aug 2013
    Posts
    97
    Character
    Rom Com
    World
    Gilgamesh
    Main Class
    Lancer Lv 90
    Don't let people throw you off my saying that DRG is "simple". While it most certainly may be at lower levels, the class has an exceedingly high skill ceiling at 50. Although the positional requirements have been eased to be the same style as monks, they still provide significant dmg and should always been utilized. On top of that, DRG has a 24 ability long rotation before it completely "repeats" which is much longer than NIN on MNK. Being accurate and knowing you priority for your off GCD ability weaving is a huge part of your dps, and you must keep doing this on top of keeping track of your rotation/debuffs/buffs/dots/positioning, ect. Not to mention, every time you use a jump you have to know the fight well enough to know that you wont be coming back down to land on something that will kill you. This takes experience and learning but is completely necessary at endgame where jumping at the wrong time could lead to you getting one shot by mechanics or taking massive dmg, and also having the foresight to hold you cd's/jumps for the right moments to maximize their effectiveness.

    All in all it's a very well built melee class that can offer something for everyone and is easy to learn but difficult to master.
    (0)

  6. #26
    Player
    Temjiu's Avatar
    Join Date
    Dec 2014
    Posts
    154
    Character
    Kulthoen Akkiran
    World
    Lamia
    Main Class
    Armorer Lv 50
    Welcome to FFXIV OP!
    Id honestly recommend DRG. im not going to add to the "who's more difficult" debate...I'll just say that DRG is well balanced now, doesn't have a horribly difficult priority list, and allows you time to get a feel for the combat pace and the dungeons as you level. id recommend DRG over the others initially, but really pick what you want. up through the higher tiers of raiding it really doesn't matter. I went Archer/BRD for my first 50. I do feel that going DPS first is best in this game. coming from a decade + experience in MMO's, the learning curve in this one is a bit steeper for the encounters, so it helps to run them as DPS first.
    (0)

  7. #27
    Player
    ViviAnimus's Avatar
    Join Date
    May 2014
    Posts
    261
    Character
    Vivi Stargazer
    World
    Odin
    Main Class
    Arcanist Lv 50
    Ninja is by far the most challenging one. MNK and DRG are equally easy. Don't be fooled by the people who say that MNK is rocket science. It isn't. To be fair, none of the classes are really hard to play. But personally I would go MNK. I choose MNK because it's the most fun and in my opinion the easiest. Well, at least as easy as DRG, although I would say it's harder on DRG to get the numbers.
    (0)

  8. #28
    Player
    Lyndarial's Avatar
    Join Date
    Jan 2015
    Posts
    5
    Character
    Lyndarial Lovecraft
    World
    Tonberry
    Main Class
    Archer Lv 50
    I've always been partial for Dragoons cause of their gear
    (0)

  9. #29
    Player
    AskaRay's Avatar
    Join Date
    Nov 2014
    Posts
    3,543
    Character
    Aeon Rakshasa
    World
    Lich
    Main Class
    Bard Lv 100
    Huge lack of bard love in here........

    haha, but personally if I hadn't gone bard I'd be going ninja for my personal DPS class. You can try them all out and see which one you like to play the most, too.
    (1)

  10. #30
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Tex_Mex View Post
    AoE DPS:
    DRG>NIN>MNK
    Both NIN and DRG AoE is MILES ahead of MNK. MNK AoE is just awful, but it needs to be as a trade off for their incredible Single Target DPS.
    huh ? Nin has AoE possibilities ? Katon every 20 seconds, and that's about it. Monk is far ahead of that with 2 skills, one circular and one conal (ok they cost a lot and leave you TP starved really quick, but still...), and an extra off-GCD conal attack. While not at DRG's level, Monk's AoE is nothing to laugh at.

    Compare it with Katon every 20 seconds (if mudra lag lets you...) and a laughable 120 TP 100 potency circular AoE, you know who is better at it.

    Quote Originally Posted by Aeliott View Post
    Hmm, Monk does have 2 skills, but Arm of the Destroyer should never be used for damage really. Much better just using Rockbreaker every Coeurl form while keeping Twin Snakes up and DK'ing as many things as possible in between. Or just Perfect Balance -> Rockbreaker spam. Arm might be viable if you know you can afford the TP against a massive hoard, like at the end of Sastasha HM but the damage is still very poor while eating huge chunks of TP.

    I do think Ninja's AoE kinda sucks and is over-rated too, but it's at least better than a Monk without Perfect Balance. The guaranteed crit from Kassatsu on a full-duration Doton is pretty potent, and Katon's...okay....if Doton's already up. Death Blossom is kinda meh. But it's still passable when combined with the Ninjutsus. Drg leaves them both in the dust though.
    Touche. I had forgotten about Doton. I guess "less bad" would be a preferred term then regarding ninja vs monk.

    Either way, melees shouldn't have to AoE that much in normal gameplay ;D
    (0)
    Last edited by Kuwagami; 01-19-2015 at 11:16 PM.

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