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  1. #21
    Player
    AldricBranchais's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    194
    Character
    Alis Cefr
    World
    Coeurl
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Domira View Post
    Off hand here is a list of mmorpgs I've played:

    Ragnarok Online
    Lineage II
    Aion
    Age of Conan
    World of Warcraft
    Guild Wars
    Guild Wars 2
    Champions Online

    Out of all of those games, only Lineage II allowed tanks to taunt in pvp. It wasn't like that when the game launched, but was changed in a patch a few years later. Then quickly nerfed because how overpowered it was against other players. People are suggesting to you that you think pvp is like pve, largely because tanking is something only found in pve.
    SWTOR allowed tanks to taunt in PVP. Even the DPS specs could taunt. Taunt reduced the outgoing damage of anyone afflicted to anyone they hit except you.
    (0)
    Last edited by AldricBranchais; 01-13-2015 at 02:11 AM.

  2. #22
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    I think tanks could be more viable if a emnity vs damage mechanic was introduced.

    It would also forces healers to not just spam medicas and medica 2 all the time as keeping emnity down would be in their favour.

    The higher up on the aggro chart you are for a specific player the more of the full damage you take
    (0)

  3. #23
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    900
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    How about no. Again this isn't PvE, so stop trying to make it such.

    Dee Loe already said everything I would have wanted to say. As it stands, tanks protecting their party is more tactical and good timing while forcing them to be aggressive during the rest of the time. A tank with defensive cooldowns is great for overextending and making crowds waste their precious cooldowns on you, just in case those whining here wanted to actually feel like a tank.

    Now, if you wanted to take the FFXI approach and give Provoke this weird (and very brief) pacification/silence type thing, then that's great. Running around spamming Flash or Overpower for this concept of "enmity in PvP", no thanks. I'll go do FATEs instead.

    This is another one of those threads that bases its claims and desires off of your average pug player. Stop it.
    (5)

  4. #24
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    As a HC pvp'er, who plays marauder/warrior more than any other class, tanks are useful as they are. I agree adding an aggro would be dumb and pointless. The tanks role is to either survive/CC in the flag(FL) while the other tank guards the healers with their CC. you don't need additional mechanics added, you just need to learn that FFXIV is a group play pvp and you have a role as is and learn to play it. All BRDs know theyre caster killers, just like melee are healer killers. Just look at the pvp abilities you unlock to get the idea.

    Maelstorm! Till sea swallows all!
    (0)

  5. #25
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    [QUOTE=Domira;2700813]The current problem with PLD/WAR is that their presence isn't important enough to shift the tide of a fight. Sure they have some niche mechanics, but for the most part other classes have access to those skills in some way. Also since they aren't tanks in pvp, their mitigation abilities go to waste. Being able to force players to attack you is not the solution, it would be disastrous if they made that happen.

    The solution in my opinion is bolster PLD/WAR CC abilities, instead of being a "tank" they will be "control" in pvp.

    PLD and WAR/Mar are control classes. No need to alter proven abilities. I've played with PLds that pull 40k+ dmg per FL and do their job too. Tanks are for holding down the flag and/or protecting the healers(ie picking off that DRg with a burst when hes way out of his healers range)
    (1)

  6. #26
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    MRDs not so bad, but PLD really dont do too much.

    Do you have an alt ?
    (0)

  7. #27
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Sanguisio View Post
    MRDs not so bad, but PLD really dont do too much.

    Do you have an alt ?
    Again, you're playing with PLDs that don't know what they're doing. No alts, but I do PVP on my BLK sporadically, more or less if im on B team
    (0)

  8. #28
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Cool, just wondered how you can discuss other classes or even think you have a full perspective on pvp when you only have WAR/BLM.

    No PLDs are bad in pvp regardless, they are easy to deal with and pose no dps threat. Yes they can soak damage, but you can just as easily ignore them. My point is beyond the occasionally buff GLDs dont bring a great deal.

    anyways im bored of discussing with a scrub. Enjoy.
    (0)

  9. #29
    Player
    AldricBranchais's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    194
    Character
    Alis Cefr
    World
    Coeurl
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Sanguisio View Post
    Cool, just wondered how you can discuss other classes or even think you have a full perspective on pvp when you only have WAR/BLM.

    No PLDs are bad in pvp regardless, they are easy to deal with and pose no dps threat. Yes they can soak damage, but you can just as easily ignore them. My point is beyond the occasionally buff GLDs dont bring a great deal.

    anyways im bored of discussing with a scrub. Enjoy.
    That escalated quickly.
    (1)

  10. #30
    Player
    Blubbers's Avatar
    Join Date
    Mar 2014
    Posts
    344
    Character
    Blubbers Ubbers
    World
    Faerie
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Sanguisio View Post
    No PLDs are bad in pvp regardless, they are easy to deal with and pose no dps threat.


    A good paladin averages 70k per match and can hit 100k+.

    Not to mention the support

    - +25% party-wide defense bonus
    - Cover
    - Best stuns in the game on GCD
    - Gives VIT party bonus, roughly +200 hp to everyone

    Just because most people don't play paladin effectively doesn't mean paladins are bad, this applies to every job in pvp, they're all fairly balanced if played correctly.
    (5)
    Last edited by Blubbers; 01-14-2015 at 08:26 AM.

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