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  1. #11
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Will something like 4 have a limit? or will it basically be "hey, John Gooden is the group favorite, everyone pass until the item he want comes from the chest". Or is it just a one time reroll on the item?
    (0)

  2. #12
    Player
    ZaaZaa's Avatar
    Join Date
    Sep 2013
    Posts
    86
    Character
    Seika Tsu
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by BlaiseArath View Post
    Will something like 4 have a limit? or will it basically be "hey, John Gooden is the group favorite, everyone pass until the item he want comes from the chest". Or is it just a one time reroll on the item?
    I would not actually mind if people agree and keep passing until the say item drops. Could be fun to strategically plan drops in the static. Somone would leave, the replacement would have to wait his turn to get his say item... Just like the old dynamis in FF11 or many other games. The players would gain points when they show up in the event and then higuest pts would get the item, etc.

    BUT, realistically, we could go for coffer resetting 2 extra times, so 3 in total.
    (0)

  3. #13
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by ZaaZaa View Post
    I would not actually mind if people agree and keep passing until the say item drops. Could be fun to strategically plan drops in the static. Somone would leave, the replacement would have to wait his turn to get his say item... Just like the old dynamis in FF11 or many other games. The players would gain points when they show up in the event and then higuest pts would get the item, etc.

    BUT, realistically, we could go for coffer resetting 2 extra times, so 3 in total.
    I think 2 would be a solid reasoning. The way I see it, Coil is on a weekly lockout, having a chance for a reroll on an item thats entirely useless to your group would, at least in my eyes, not be overly terrible... but I can also see people being pushed into passing so the "senior" members can get what they want first.. or like in XI having a job priority system (which, fuck that)... where its "Oh, we need MNK and DRG items first, they're most important because of the DPS check, so everyone pass until one of those items shows up because WHM and PLD dont need it as much" or something to that extent... if you played XI you understand the "Job priority" system on armor and how much it can go to hell. This kind of system, while I admit offers some positives I can get behind, just opens up such a huge can of worms and frankly I don't want that "FFXIV is a Job!" or grinding/unfun job feel to it like XI had in some parts of endgame. It forces people to play the jobs they don't like, or get screwed out of drops until the golden boys are geared up for (X) reasons, depending on who is the company favorite... so on... so forth.

    These problems, Job Priority, etc, Existed in XI only because multiple jobs were on the same piece of armor. in XIV, this problem is solved by sets being job specific (or close to it)... but adding a means to reroll would just open this kind of bias back up, because now it would be possibly, albeit a different method, to prioritize what drops they aim for and who to give them too. This might not be bad for some people, they might like the idea of being able to specifically gear up their DPS first to meet DPS checks on the next turn... it has its positives and I don't deny that.

    On a much more personal note, I reeeeeeeeeeeee-heeeeeaaaaallllllllyyyyyyyyy loathe the idea of an Time/Show up honor-"point" systems like in XI... It made everything feel more like a job, "well I gotta show up or I wont be paid!", which is fine in real life, but in a game it just creates undue stress and time tables to follow. Sure it had its positives for some groups, but it also had a slew of negatives. Who would want to join a FCoB static where they were basically screwed out of lotting until so many weeks in, especially in a weekly lock-out event? Desperate or bads, which is what was in 90% of Dynamis linkshells back in XI lol.

    Again, I don't think your ideas are bad, I just personally dislike what they would mean for XIV endgame.

    Perhaps I simply feel this way because I know how I felt in XI as a THF, i was pretty much last priority for any drops... and frankly, screw that noise again, i'd quit on the spot ._.
    (2)
    Last edited by BlaiseArath; 01-13-2015 at 05:12 AM.

  4. #14
    Player
    ZaaZaa's Avatar
    Join Date
    Sep 2013
    Posts
    86
    Character
    Seika Tsu
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Well said Blaise, very well said.
    (1)

  5. #15
    Player
    Best-MNK-NA's Avatar
    Join Date
    Aug 2014
    Posts
    52
    Character
    Meat Chiefkabob
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    The current system is total garbage and I won't be playing in 3.0 if they don't change it. Literally any option would be better than what we have now.

    At this point (10 clears of t10 with over half the drops being duplicates including 6 healer boots and similarly bad luck on the other turns) I'm inclined to want a system that just drops two tokens that can each be traded in for a piece of gear from that turn, but I think that's not the best system from a game design standpoint. At the very least it should be tokens like a "gloves token" "chest token" etc. that can be exchanged for a gear of that slot from that boss.

    I think the best system, though, would be the current loot system + re-rolls if everyone passes (up to two re-rolls per boss) + a token that you get if you exit the instance without getting a piece of loot. Turn in X tokens (5-10) for a guaranteed drop from that boss.

    As long as there is still the excitement of random drops backed by the guarantee that everyone will get what they need eventually, I'll be happy.
    (3)

  6. #16
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60

    New Loot System - Please

    The current loot system is just flawed.

    For those that suffered through 1.0's Darklight Speed Run Grind (ugh), the current Coil Loot System feels nearly like that:

    If you don't get lucky on the RNG making your desired Job's Gear appear, it might as well be "Dark Matter" (the junk reward in 1.0), because it's the same thing to that individual.

    * Imagine when Dark Knight, Astrologian and Machinist get released! (and later on other jobs (Samurai?, Red Mage, etc.):

    Imagine how CROWDED the Loot Pool is going to be on those Chests now with even MORE Job Gear Sets added in! It'll be ridiculous to get specific gear.

    While I agree Tokens are rather "boring," it's one way to have *some* incremental progress and lessen all the players suffering from Bad Random Number Generator Luck. Dev Team:

    * Please consider a Hybrid System: A chance for Gear to Drop in the Chest *and* Token Drops, so players who get unlucky can at least eventually get *some* of their Drops on trade-in.

    During 1st Coil, in all the clears we had, I *never* saw the Tank Gloves drop. Not even once. I finally saw them drop when I was on T8 in Second Coil, which, by then made them completely useless. I've never gotten my Tank Body from T9 either, despite countless T9 wins (even after Echo Buff).

    Random Number Generator with Huge Loot Pools = Fail.

    It's funny, while we see some type of Gear drop each week, in some cases it feels like hunting NM Drops in Final Fantasy XI. It might as well be as rare as the Empress Hairpin (early days) or something.
    (0)

  7. #17
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    I'm honestly getting sick to death of this loot system as well. To give just one example - in the last two days, I've beaten T9 11 times (trying to get BLM staff and caster pants). In those 11 runs, I saw (not an exaggeration) 6 swords and 6 tank coats and not one single drop at all for casters. People in my group are gearing multiple jobs out with all that the items they want, and I'm sitting here with nothing.

    If this situation had happened back when there was a weekly lock out, that would be 11 weeks with absolutely no reward.

    Update: After normal raid last night, we got 4 more wins of T9. The paladin sword dropped twice. That is 8 paladin swords out of a total of 15 runs in the last three days. Sorry, this is not normal.
    (1)
    Last edited by NorthernLadMSP; 01-15-2015 at 04:05 AM.

  8. #18
    Player Able's Avatar
    Join Date
    Sep 2014
    Location
    New Gridania (Sargatanas)
    Posts
    241
    Character
    Alinda Thorn
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    5. In my opinion, tome gear is your token system. Leave loot drops in high-end raid content alone.
    (0)

  9. #19
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    By the time I'm high enough to do this content the expansion may have already be upon us and changes to how things are done may already be here, BUT I got to say I hate random drops and prefer content-specific token systems, with some consumable stuff added to the "purchase list" to still make the tokens useful once fully outfitted.

    Usually, I have limited amount of time to play, and when I play I like to feel I made some progress. Nothing sucks more than go into an evening of playing to leave entirely empty handed.
    (1)

  10. #20
    Player
    Best-MNK-NA's Avatar
    Join Date
    Aug 2014
    Posts
    52
    Character
    Meat Chiefkabob
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Able View Post
    5. In my opinion, tome gear is your token system. Leave loot drops in high-end raid content alone.
    Tome gear isn't comparable. Everyone can get tome gear.

    I've been clearing FCoB turns since the patch came out and have exactly 1 piece of gear to show for it on my main. It's unacceptably bad. Just a completely horrible system.
    (2)

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