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  1. #11
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Syrellaris View Post
    98% chance to get HQ ore
    o.o how the heck did you get 98% chance of HQ?
    (0)

  2. #12
    Player
    Syrellaris's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Syra Whispers
    World
    Phoenix
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Squintina View Post
    o.o how the heck did you get 98% chance of HQ?
    Because I wasn't thinking straight. its 5 am here. post made no sense, so ive deleted it. time for bed for me!
    (0)

  3. #13
    Player
    Sounders's Avatar
    Join Date
    Jan 2014
    Posts
    162
    Character
    Seattle Sounders
    World
    Phoenix
    Main Class
    Miner Lv 50
    Quote Originally Posted by Limecat View Post
    They can keep every lucky sub-20% success, I'd rather stop failing at 80%+.
    It's not 100%. You can always think that in 5 tries, you should fail one of them, that is if it really is 80%.
    (1)

  4. #14
    Player
    Zeful's Avatar
    Join Date
    Dec 2014
    Posts
    24
    Character
    Ameralda Devus
    World
    Siren
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sounders View Post
    It's not 100%. You can always think that in 5 tries, you should fail one of them, that is if it really is 80%.
    On average. People always forget that bit when talking about statistics like this. You can fail 1000 times in a row on a 99.9% chance of success, but if those are your only failures out of 1,000,000 attempts, then it's still .1% of your total attempts, and thus averages out. Because the probability of an event occurring is non-indicative of an event occurring or not as it's pretty clear the RNG keeps trials isolated when determining success or failure (or HQ or NQ).
    (0)

  5. #15
    Player
    Mithrie's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    130
    Character
    Mithrie Menethil
    World
    Sargatanas
    Main Class
    Archer Lv 90
    I do feel its somewhat scripted into the game. Like how often have you had a 90%+ HQ on an Ixali beast tribe quest for it only to NQ. I wonder if in those crafts they are trying to push people towards the 100% instead. Either way, I find it fun, because I've had a lot more times when RNG's worked in my favour rather than not. Other day for fun I made another Calibrated Rose Gold Cog just to show my friend its possible to HQ, and it HQ'd with only 18% chance. I think I might of damaged my friendship with that one given he had it fail about 50 times a row regardless of % achieved.
    (0)
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  6. #16
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Velox View Post
    I've NQ'd three things in a row at 96%. After that I've stopped caring about crafting. No point investing time into a system that's going to prevent you from accomplishing anything.
    Same, but moreso due to the Xpac being so close and giving a soft reset on crafting.
    (0)

  7. #17
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    I was making 5 nq Concentrated spirits of Salt for my Paracelsus Supra, and one hq'd at 1%, so yeah, luck is luck is luck lol...
    (0)

  8. #18
    Player
    Bluejay's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Jei Sumnter
    World
    Faerie
    Main Class
    Archer Lv 60
    I wonder if the percentages displayed are not fully reflective (maybe they are representative for level and gear but don't represent the affects of some kind of hidden variable like weather or some other influence). If the percentage chances for success are supposed to be correct then I don't see how the RNG in this game is random. I've worked in statistics all my life and I see way too many streaks and unlikely occurrences for this game to be using pseudo random numbers if the percentages are supposed to be reflective of your actual chance at success.

    I fully believe they use a nondeterministic generator, but I wouldn't be surprised to see that they 'weight' the results in some way to achieve cycles or streaks in some fashion. That would definitely add more drama to the game
    (1)

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