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  1. #11
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Wobi View Post
    Perfect coordination for 8 players seems harder than perfect coordination for 4 players. Makes sense to me, rule of odds.
    Has anyone ever suggested 6 man dungeons before? You know 2 tanks, 2 healers, 2 dps?
    (0)

  2. #12
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    6-mans were suggested really early on in launch, if not during beta, but the suggestion was 1 tank, 1 healer, 4 DD. I don't think the 2:2:2 ratio can work...you're effectively halving the tank and healer population there.
    (1)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  3. #13
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Wobi View Post
    EH?
    What? I don't remember anyone, forums or otherwise, complaining about the Lost City of Ampdapor. Most seemed to have liked it, but then people discovered Brayflox HM was the go to spot for speed running.
    (0)

  4. #14
    Player
    AzakaTonnerre's Avatar
    Join Date
    Mar 2011
    Posts
    179
    Character
    Azaka Tonnerre
    World
    Zalera
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Bigcat9715 View Post
    Has anyone ever suggested 6 man dungeons before? You know 2 tanks, 2 healers, 2 dps?
    I'd love to see the DPS que times for that. Queue before going to bed so you can do it in the morning?

    Quote Originally Posted by Zfz View Post
    6-mans were suggested really early on in launch, if not during beta, but the suggestion was 1 tank, 1 healer, 4 DD.
    This would be the right way to go, and I do remember that suggestion on the forum. Maybe one day we will see it.
    (0)
    Last edited by AzakaTonnerre; 01-12-2015 at 12:45 PM.

  5. #15
    Player
    Wobi's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    622
    Character
    Aria Erabith
    World
    Malboro
    Main Class
    Miner Lv 100
    Quote Originally Posted by MilesSaintboroguh View Post
    What? I don't remember anyone, forums or otherwise, complaining about the Lost City of Ampdapor. Most seemed to have liked it, but then people discovered Brayflox HM was the go to spot for speed running.
    Healer would drop party 50% of the time because they didn't wanna do doors. Happened to me all the time.

    As for 6 man content, I would not be opposed to it. I don't think low man content should drop better items than the 8+ player content, if anything they should add more content for larger groups.
    (0)
    Just your friendly neighborhood elezen

  6. #16
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by AzakaTonnerre View Post
    I'd love to see the DPS que times for that. Queue before going to bed so you can do it in the morning.
    I think it was originally was suppose to be 1 tank, 1 healer, 1 dps, 1 support. Imagine the dps queue time for that.
    (0)
    Last edited by Bigcat9715; 01-12-2015 at 11:57 PM.

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