I don't mean to correct you, but Naoshi Mizuta actually isn't on ARR's sound team - he did a couple of tracks for FFXIV version 1.0 which returned in ARR (the O'Ghomarro kobold stronghold track Quick as Silver, Hard as Stone, the Maelstrom Grand Company HQ theme Maelstrom Command, and, for ARR, a remix of a track he did for the FFXI add on pack A Shantotto Ascension - the FFXI crossover event FATE battle theme Reign of Pain ~ originally called Feast of the Ladies in FFXI.)
These were the only tracks for FFXIV he's ever done - everything else was almost exclusively composed by Nobuo Uematsu and Masayoshi Soken, with a couple of exceptions by Ryo Yamazaki, Tsuyoshi Sekito and a third party company named 'Film Score'.
Also, FFXI didn't actually have BGM in every outside zone either - in fact, most outside zones didn't have any music period - it just had a generic wind sound effect. Only the starting zones like Ronfaure (Ronfaure in fact had one of the few Uematsu tracks in the game), the areas next to Jeuno like Batallia Downs, the original 'final' zone Xarcabard, and expansion zones and dungeons had backing music. Everything else just had wind FX.
I can understand why Soken made ARR's zone music in a similar way - a lot of FFXI music got so damn repetitive hearing it loop for the thousandth time (if I ever hear that stupid Irish jig for Selbina again I'll scream! And Kazham outlived it's welcome long ago. ><), and thus Soken tried to make ARR's music more ambient than as a leitmotif in order to avoid repetitiveness.
Naturally this hasn't been too popular though with players who are more used to single-player FF games with distinctive area music. So it remains to be seen whether Heavensward will feature true zone music or a similar ambiance that is already in existing zones.



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