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  1. #51
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Galamantyl View Post
    That's not the only problem... Not only did they enlarge the monsters, it also looks like they enlarged the special effects from attacks on them as well. It's like seeing giant explosions flashing in your face whenever you hit them.
    Aren't a lot of people asking for flashier spell effects?

    I'd rather be hitting over sized mobs than regular sized squirrels that just look like they're out looking for nuts.
    (0)

  2. #52
    Player
    SHJcules's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    288
    Character
    Jim Telos
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    I love the huge mobboes now. It was a welcome change that I never knew I wanted.

    Some kind of collision on them would be nice however, or if targeting automatically moved around on the bigger guys, so your not always locked into the center of something you can't really see anymore.

  3. #53
    Player
    Mugiwara's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Caius Illiyunn
    World
    Malboro
    Main Class
    Astrologian Lv 70
    all im hearing is "waaaaaaaaaaaaaa, waaaaa " seriously, be constructive.
    (0)

  4. #54
    Player
    GumbyTKD's Avatar
    Join Date
    Mar 2011
    Posts
    6
    Character
    Shadow Striker
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I like them big....Small is boring
    "That's what she said"
    (0)

  5. #55
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    KK the dreamtoads... i wish i could use my needles on them, cuz i cant see sh!t behind them...
    Dreamtoads my bottom... more like Freaking huge nightmare monster toads.

    Shrink them please, it looks really stupid when they have their head inside a tree, with their butt sticking out.
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  6. #56
    Player
    LuciBlack's Avatar
    Join Date
    Mar 2011
    Posts
    136
    Character
    Lucious Black
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    When I saw the mobs had grown in size, I was devistated. It takes away the realism of the game. Honestly when i heard that the mob size was going to change, i thought "the squirels were too big, SE is going to make them smaller".
    Aparently I was wrong.
    SE thinks we are all 102 years old and cant see the things in front of our face, so they need to make everything bigger so we know what we are attacking.

    Then finally 1 week into the change, I saw the Cactuars, they are not the 1 foot tall green cacti anymore.
    The classic Final Fantasy is been shred from this game.

    Granted I know things can and probably will get better, but when i log on, I dont feel like im playing Final Fantasy.
    And thats whats sad.


    I always loved how SE had its way of making realistic fantasy into an enjoyable experience. But when you start taking away the realism of animal size, and player collision, you start to take it away, and it turns into a cartoon coloring book full of nonscence, yet enjoyable for the simple minded, it lacks depth for the intelligent designer who likes to get lost in another world.
    (0)

  7. #57
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    big monsters = epic fights.

    No, thanks, I'll keep em as they are now.
    (0)

  8. #58
    Player

    Join Date
    Mar 2011
    Posts
    7
    *signed*

    I see a lot of people saying "the new mob sizes makes them feel more threatening" except why should a puk feel threatening when they don't aggro? Marmots are practically the size of ant eaters and that should not be...

    Others are saying that the larger mobs go better with the "Final Fantasy Theme". Really? Have you seen cactuars?

    I stopped playing probably until the next update because I am pissed. Mob sizes did NOT need to be changed. You know what DID need to be changed and wouldn't even be a huge update? Making door sound effects be tied into the game volume controls, so when your game volume is down you don't have a JARRINGLY LOUD DOOR OPENING SOUND blast your speakers when you are running the N. Mines or around town.

    You know what else could have used a fix? Making it so you can type while crafting/repairing and not have your chat log reset when you complete a synth.

    These things actually affect a player regularly. Mob sizes should NOT have ever even crossed the dev teams minds.
    (0)
    Last edited by Niacin; 03-13-2011 at 05:09 AM.

  9. #59
    Player
    micke's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    135
    Character
    Micke Hanumanson
    World
    Omega
    Main Class
    Marauder Lv 83
    I like big mobs. I see no problem whith that. It make gameplay more fun.
    (0)

    I don't hate people, I just feel better when they aren't around C.Bukowski (Hank)

  10. #60
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    45
    Quote Originally Posted by LuciBlack View Post
    Then finally 1 week into the change, I saw the Cactuars, they are not the 1 foot tall green cacti anymore.
    The classic Final Fantasy is been shred from this game.
    I guess you've never played ff6 ff8 ffx-2 ff13 or a few others because they had giant sized Cactuar.

    Also ff12s Cactuar didn't even look like Cactuar why aren't we complaining about that to.
    (0)

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