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  1. #31
    Player
    himym's Avatar
    Join Date
    Oct 2014
    Posts
    25
    Character
    Utsukushii Yume
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    man i seriously dont know what to do crit/accuracy also seems weird because like....crit is so rng where as DET is more 100% right? so why do people favor crit so much....i mean when u do crit yeah its nice but how many are you going to crit, since u heavily invested so much on it vs DET where-as det is always good right? and fairy gets bigger heals, dots more dmg? UGHHh im about to meld my novus soon i cant decide im on T13 but 424? accuracy is kind of okay its decent enough for t12 i'd say that but i still miss quite a bit

    DET/ACC/PIE max DET 31 / 34 pie / 10 accuracy ? finish product 35 det, 37 pie, 22 accuracy (base stat included)
    CRIT/DET max crit 44 / 31 det > finish product 49 crit / 35 det?
    CRIT/ACC max crit - 44 crit / 31 accuracy finish product > 49 crit / 44 accuracy (cause of the existing stat)
    DET/ACC/CRIT - 30 accuracy / 35 det / 10 crit finish product > 49 accuracy / 35 det / 10 crit

    i also see JP scholars do DET/PIE O_o whats up with that? more mana to spend on adlo? and bigger adlo with good dot damage right?
    (0)
    Last edited by himym; 01-10-2015 at 05:13 PM.

  2. #32
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Donjo View Post
    ...encounters are theoretically designed around healers who do 0 DPS.
    I see this kind of statement frequently presented as if it were fact. I don't really buy that the devs gave both healer roles DPS skills (even branching SCH off of a DPS base class) and somehow failed to take into account while designing content that players might actually use them.

    That's pretty much saying "We catered our design to the lowest common denominator."
    (1)

  3. #33
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by LionKing View Post
    In T10 go T13, if you, as Healer, had any spare time to DPS plus fulfilling your Healing role, you,sir, would have my respect to you.
    It's down to learning when only one healer is needed to keep people popped up (both healing during those lulls in damge spikes can cause excess overhealing), during those times (usually the SCH) can stack dots on the boss to help push things along. Like in t12, even pushing hard DPS, due to gear we were like 1ish% getting 4 Bennus for 3rd phase, SCH adding dots pushed us until we geared up a little more, now it's just for faster killing on t10-12. Also Melee getting targetted constantly with Earthshaker will drop overall DPS and that extra DPS from the healers can maintain the required DPS check.
    (0)

  4. #34
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Tranquil View Post
    I dunno which videos you've been watching, but from the sounds of it, you're talking about T12. That massive DPS comes from the initial Whitefire inflation with Baned dots running for nearly full duration on three targets + the boss as usual (and Shadow Flare ticking on at least two Whitefires as well). This inflation becomes especially big if you get a 2nd set of Blackfires + Whitefires before the boss transitions into Brand.
    Blackfires originally got a vulnerability debuff on them from whitefire so DOT poetncy was increased, then bane to the boss and those extra potency dots transferred so the damage on the boss was increased substantially, hence the changes to HP down on blackfires instead.
    (0)

  5. #35
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by himym View Post
    man i seriously dont know what to do crit/accuracy also seems weird because like....crit is so rng where as DET is more 100% right? so why do people favor crit so much....i mean when u do crit yeah its nice but how many are you going to crit, since u heavily invested so much on it vs DET where-as det is always good right? and fairy gets bigger heals, dots more dmg? UGHHh im about to meld my novus soon i cant decide im on T13 but 424? accuracy is kind of okay its decent enough for t12 i'd say that but i still miss quite a bit

    DET/ACC/PIE max DET 31 / 34 pie / 10 accuracy ? finish product 35 det, 37 pie, 22 accuracy (base stat included)
    CRIT/DET max crit 44 / 31 det > finish product 49 crit / 35 det?
    CRIT/ACC max crit - 44 crit / 31 accuracy finish product > 49 crit / 44 accuracy (cause of the existing stat)
    DET/ACC/CRIT - 30 accuracy / 35 det / 10 crit finish product > 49 accuracy / 35 det / 10 crit

    i also see JP scholars do DET/PIE O_o whats up with that? more mana to spend on adlo? and bigger adlo with good dot damage right?
    Stats can go any way for scholars. Even if Scholars are less pressed with MP, having no piety at all may or may not lead to complications. If anything, having some piety makes MP less of an issue, if it would become a problem for certain situations and/or encounters. With a bigger MP pool the scholars can afford to spend more stacks on Lustrate, rather on Energy Drain, or for other purposes that would require Aetherflow stacks. A bigger MP pool means more MP recovered with Aetherflow, after all. It also increases the natural MP recovery a bit.

    So about the crit vs det thing. Crit is a bit... special, for Scholars. Mainly due to galvanized - I'll just use Adloquium here for now. As you know, Adloquium has 300 potency healing and provides a buffering shield equal to the amount healed. If the spell would crit, the shield would have double the value the spell healed for. Effectively, the total potency wouldn't be 450+450, but 450+900 instead. While for regular healing spells (Physicks) +1% crit would equal an increase of +0,5% average healing, the same crit increase would increase the average healing of adloquium by +1,125%.

    As a rule of thumb, you can assume that 14 crit equals +1% crit hit rate*. For determination it is roughly 25 to get an increase of 7,5 hp recovery on average for Adloquium. A Novus can have a maximum of 31 determination and 44 critical hit rate. Going by the previous numbers, this would mean that the novus' secondary stats would increase adloquium's healing/shielding by:
    On just determination: 9,3 on average with an additional 9,3 as a shield
    On just critical hit rate: 1,83% - Or 18,3 if adloquium heals for 1000 with an additional 36,6 as a shield

    Crit also benefits from the increased recovery from determination. So the actual increase on average healing goes up slightly.

    Do take these numbers with a grain of salt: Sometimes you crit on all the physicks and sometimes you crit on all the adloquiums. RNG is a cruel mistress.

    * Not exact number, it's closer towards 13,6 if I remember correctly but 14 is easier to work with :P
    (0)
    Last edited by Lyrica_Ashtine; 01-11-2015 at 07:47 AM.

  6. #36
    Player
    Thistledown's Avatar
    Join Date
    Oct 2014
    Posts
    340
    Character
    Mighty Miggles
    World
    Tonberry
    Main Class
    Fisher Lv 50
    A little update on the original post; I commissioned a bunch of HQ lava toad eggs and have been using them religiously. It does seem to affect my accuracy greatly and am pretty happy with my new accuracy.

    Hopefully the crafted weapon promised in 2.5 will have more than 9-10 accuracy on them, I'll be very happy.

    Also, please no PIE/SS double on SCH book.

    How much do you folks expect it to be? I got 3 mil set aside for it (primal i95 weapons go for about half that in Tonberry) but I would expect it'll cost more.
    (0)

  7. #37
    Player
    Tranquil's Avatar
    Join Date
    Oct 2013
    Posts
    416
    Character
    Rin Shiraishi
    World
    Phoenix
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Sapphic View Post
    -snip-
    I remember this, but the inflation still happens (compared to usual DPS pace) now. However, you are right, and if what OP has watched are early clears of these turns with the old one in effect, then yes, the inflation is even bigger. ^^
    (0)

  8. #38
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Cynfael View Post
    I see this kind of statement frequently presented as if it were fact. I don't really buy that the devs gave both healer roles DPS skills (even branching SCH off of a DPS base class) and somehow failed to take into account while designing content that players might actually use them.

    That's pretty much saying "We catered our design to the lowest common denominator."
    Please notice my use of the word "theoretically". I wasn't presenting the statement as fact; I was presenting it as a theory. Sorry if I confused you. Either way, I do believe this to be the case.

    Let's take a Final Coil example. Turn 10's reported party DPS requirement is 2050. Now, let's surmise that our party of 8 has 5 DPS. 4 of these DPS are, naturally, the DPS classes. The fifth is both Tanks added together. Now, if you take four i110 DPS with you, it is a very reasonable goal for them each to do 400 DPS each at the very minimum. Furthermore, it isn't difficult for even two Tanks stacking Vitality to reach 400 DPS when they combine themselves unless both of them are being forced to be in their Tanking stance at once. Put four 400 DPS minimums together and you get 2000. Just push a little harder and you can easily reach the requirement without the healers slinging a single damage spell. My question is: If these encounters were designed with the expectation that players would use Healer DPS to clear them in normal circumstances... wouldn't the party DPS requirement be higher?

    It is also worth noting that hitting the Accuracy Caps for coil requires crafted gear. A healer cannot go get their Tome gear and Coil gear and expect to have enough Accuracy. This is, however, a luxury afforded to both other roles. Healers have to go out of their way to hit the Accuracy Cap. Therefore, capping Accuracy can be considered to be optional for healers. If SE wanted healer DPS to be essential, wouldn't they be able to get their accuracy through Tome and Raid gear the way Tanks and DPS do?

    What this means is that it is definitely possible that the encounters here were designed such that Healer DPS wouldn't be necessary to clear them under normal circumstances. Normal circumstances being proper skill + proper gear. Stuff like world first clears are decidedly not normal circumstances, as they're being clever and skillful to skip intended gear checks. So, what happens if you use healer DPS in normal circumstances? Why, you now have more then enough DPS instead of merely enough! I think everybody agrees that is an okay thing, and props to SE for letting it happen if it is indeed true that the fights were designed around healers who only heal.
    (2)

  9. #39
    Player
    CycLee's Avatar
    Join Date
    Dec 2014
    Posts
    61
    Character
    Neraida Mondzucker
    World
    Shiva
    Main Class
    Conjurer Lv 60
    hm.. correct me if i'm wrong. Shouldnt my role being a healer and so doing my best to at this role. In the endgamecontent even more. i dont see the point in somehow "gimping my gear/setup" for a few more damaepoints.

    i mean, ok, if i have some spare time during he fight to set some damagecasts off, its ok. but start stacking accuracy for this purpose at the cost of some heal relevant stats just will not pay out in my opinion.
    (0)

  10. #40
    Player
    Tranquil's Avatar
    Join Date
    Oct 2013
    Posts
    416
    Character
    Rin Shiraishi
    World
    Phoenix
    Main Class
    Warrior Lv 60
    Quote Originally Posted by CycLee View Post
    -snip-
    While I understand your point and while a healer's primary job is always healing - stacking accuracy does not lower your healing output by a dramatic amount. It's just that we didn't get any extra accuracy this time around (okay we did, but +1 accuracy per piece from the left-side items, YAY!!!) while the accuracy cap itself went up a lot more (for T12+T13). Consider being at 411 accuracy for a turn whose accuracy cap is 470, then consider being in the 415~ range and having a turn be accuracy capped at 513-515. That's a ton of misses. You only lose a few MND per piece from the accuracy capping if you do it the right way.

    Healing > DPS, always, but when optimizing as well as pushing for first kills with DPS-checks whilst undergeared, healer-DPS helps a ton and stacking accuracy helps with not missing everything missable (Miasma, Aero, Energy Drain, Ruins).
    (0)

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