You're looking at typically 6 GL3 breaks in T9:
1. Double Meteor Stream in p1 [PB]
2. Golem drop at start of p2
3. Second golem drop in p2
4. Megaflare at start of p3 [PB]
5. Meteor Stream in p4
6. Second Meteor Stream in p4 [PB]
I've tagged [PB] on the drops you can rectify with Perfect Balance assuming you don't PB at the start. T9 is the most inhospitable encounter for MNK to date, but at least all the drops are predictable instead of RNG bullshit (see: turn 7).
Ironically, when it comes to Leviathan EX, MNK DPS goes up as PT DPS goes up. Skipping phases forces Levi to stay out longer and introduces more adds to maintain the combo. It's entirely possible to lose GL only once the whole encounter.
Reducing a target's resistance by 10% brings their resistance to 90% of what it was before.
The formula for resistance buffs/debuffs is: Actual Damage = Base Damage x (Base Resistance / Current Resistance)
In this case: 100/90 = 1.111
Dragon Kick increases Blunt damage to the target by 11.1%
Don´t underestimate the blunt resist debuff. It is a HUGE damage boost
I entirely agree with the OP.
I used to play MNK in my spare time but after NIN was released I didn't see any reason to come back to it at all.
I was having a similar discussion with a couple friends about it the other day and came to the same conclusion, the problem with MNK is that they cannot choose the stance they want ot be in unless they go through the whole skill cycle which usually takes a while (in comparison to other DPS).
It would be cool if MNK's could choose a stance at will, kind of the same system NIN has where they select the Mudra they want depending on the situation.
^So infinite Perfect Balance? *scratches head*
Seriously, the only DPS that still needs some balance to it is SMN. Unfortunately that probably won't happen until Heavensward unless 2.5 pulls some late goodies out. Some fights are harder than others on MNK, for sure, but in the big picture they're still the undisputed kings of single target DPS.
Yeah, but then remember that it doesn't affect the dot portions of Demolish or ToD. Not sure how much of a MNK's damage is from those two sources, but 8-9% off hand sounds about right. It's the same reason that Disembowel boosts a BRD dps by <10%.
Yes I am aware this intentional, but while you are working on obtaining coil gear you need to wear something and Ironworks is supposed to be an upgrade, but for Monks it's an upgrade in ilvl and primary stats str/vit only (as a whole set). I feel like primary stats are weighted enough that they are still a very marginal upgrade, but why even bother with secondary stats if I have to equip every piece of gear that comes along just because it has a higher base stat. Equipping a bunch of new gear only to what a stat you want (determination) go down and down and down, just so your primary stats can go up makes the upgrade process feel meh. I would like to hear back form other Monks wearing ilvl120 and see what their determination numbers are (minus weapon) please.
Monk is still the highest single dps in the game. No, it does not need any buffs.
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