Quote Originally Posted by Alipoprocks View Post
That is not a problem, that is fabulous! Having gear that is valuable for a long time allows for being able to properly gear multiple jobs without having to play alts. Jobs in this game are quite basic to play well. But it is near impossible to gear more than a couple jobs well. Of course you don't need gear for dungeons or primals or hunts, but it's fun to play different jobs in coil too. And proper gear is necessary for coil.
It would be nice if it was not so difficult to properly gear more than maybe one or two jobs before gear became obsolete, but I think that's more of a loot system/lockout problem more than it is a vertical/horizontal progression problem for this game. The devs appear to have designed a multi-job game with a single-job loot system.

And when using FFXI as an example, having gear that is valuable for too long IS a problem. You literally used level 7 boots as a level 75 for YEARS because there was nothing better (for many dps roles). Level 7 boots. As a level 75. YEARS.

It would be nice to see a little more stat variety, and have specific fights tuned for a certain optimization. Like (using the current super limited stats to form a bad example that at least gets the point across):

Using MNK as an example because reasons:

1) Raid A favors skill speed set because you need to quickly ramp up to GL3 as there are a lot of mechanics that take the boss off the arena.
2) Raid B favors determination set because you have high up time, and need good dps over time.
3) Raid C favors critical hit set because boss ignores X damage from every hit, and only crits do effective damage.

Then you'd do something like have Raid B drop gear that's good for Raid A and C, Raid C drop gear that is good for A and B, etc. And continue putting in situations where maybe content can be cleared with a suboptimal stat allocation, but can be cleared much easier if you do use the right stats.

This is all probably way too high concept for most people who play this game though, since you still regularly see people i110+ who can't break 200 dps as a melee...