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  1. #1
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    If we can not level each craft then there will be LESS crafters but the SAME amount of people looking for repairs dont you people get that. ONE craft a person makes sense in FF11 BECAUSE THERE WAS NO REPAIRS. We rely 100% on crafters to repair gear to 100% without paying a crazy amount of money to a NPC WHO ONLY REPAIRS IT TO 75%

    And BTW there are a lot of MORE succesful MMOs that do not rely on people are much as ff11 and ff14 in fact 15 million subs in wow prove you all wrong.

    The repair system works because 1 person can repair a lot of peoples gears because he/she can level a lot of crafts. if this system is going to work and not be a hurdle you NEED to not limit thing that people WANT to do. I WANT to level a lot of crafts and no limit from ff11 that makes ZERO sense in this game should stop me from doing that.

    However if you take away the repairs altogether then i think its fair to limit crafts. You people need to realize this is not ff11 so stop trying to make it ff11.
    (6)

  2. #2
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by DNO View Post
    You people need to realize this is not ff11 so stop trying to make it ff11.
    It isn't anything, why no one is playing this game yet people are indeed playing FFXI (by the hundreds of thousands by the way, still around 400k+), it's a bit ironic people want XIV to be like WoW or Tera or Rift though because they have "standard MMORPG features", how do you think they're standards? They're shared between multiple MMOs which makes them MMORPG-2 in essence, so your little "stop trying to make it into FFXI" already failed the second you created your character -- Did you know Elezen, Miqote, Hyur, Rogedyn and Lalafell are based on the FFXI races?




    And BTW there are a lot of MORE succesful MMOs that do not rely on people
    Because it seems being social = the bad thing for MMORPGs of this generation, which is why everyone wants solo play be just as if not more rewarding than group play.
    (4)

  3. #3
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jennestia View Post
    It isn't anything, why no one is playing this game yet people are indeed playing FFXI (by the hundreds of thousands by the way, still around 400k+), it's a bit ironic people want XIV to be like WoW or Tera or Rift though because they have "standard MMORPG features", how do you think they're standards? They're shared between multiple MMOs which makes them MMORPG-2 in essence, so your little "stop trying to make it into FFXI" already failed the second you created your character -- Did you know Elezen, Miqote, Hyur, Rogedyn and Lalafell are based on the FFXI races?






    Because it seems being social = the bad thing for MMORPGs of this generation, which is why everyone wants solo play be just as if not more rewarding than group play.
    ahhh yes completely ignore 90% of my post to complain and make points completely unrelated to what i was trying to say. Just because YOU like something does not mean it works in this game.

    So like you i will completely ignore you and talk about absolutely nothing... i want to talk about the SKY!!!! ITS BLUE!!!!
    (0)

  4. #4
    Player
    Impulse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    346
    Character
    Dashe Voln
    World
    Excalibur
    Main Class
    Monk Lv 100
    Quote Originally Posted by DNO View Post
    And BTW there are a lot of MORE succesful MMOs that do not rely on people are much as ff11 and ff14 in fact 15 million subs in wow prove you all wrong.
    Less than 11 mil and dropping at a steady pace, actually. Also factor in the amount of gold seller accounts and second/third accounts of players. Any company can manipulate numbers to look pretty, even if they really aren't that way. Care to try again?
    Besides, even if it isn't quite as visible, crafters are pretty integral to WoW, just not in the same sense as they are not needed for repairs.
    Enchanters make enchantments for everyone's gear. Miners mine up ores and/or gems for Blacksmiths, Jewelcrafters, Engineers, Enchanters, and later on Alchemists. Jewelcrafters take gems and prospect the ores mined up by the miners and cut the gems for your gear sockets. etc. etc. Tailors/Leathercrafters/Blacksmiths add extra stats to certain gear slots, similar to enchants.
    I could go on, but I'm sure you know this seeing as your attitude is that of a "I've been playing WoW since vanilla!" type of person.
    (3)

    XI: Shadowtaru (Alexander) Manifest (Shiva) Volnaru (Asura)
    1.0: Delirium Impulse (Mysidia Gungnir)
    ARR: Dashe Herate (Sargatanas) Dashe Voln (Excalibur)