As many are aware, the final instanced raid dungeon has started pigeonholing a community requirement on class preference. Most notably is the strategy of using Gladiator, Conjurers & Archers.
Community team, what is the Development Team's thoughts on how the dungeon has been laid out & the way players have been approaching it? We don't want it made easy, but what sort of adjustments/additions are to come? Why are there so many trash mobs which serve no real purpose?
Clearly, you can tell us that we are free to use whatever classes we think is the best strategy, but it seems as if the dungeon itself isn't balanced well enough for the community to even want to utilize other classes. Additionally, high demands are placed on the need for having multiple actions from other classes (to be expected, perhaps jobs will level this out).
Last of all is the enmity issue that has been plaguing a few of us lately. Most notably "Cure 3" and the massive amount of enmity it raises causing even some healers to not utilize it.
One cannot think of adjusting the dungeon without thinking about enmity, please update us on the situation.