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  1. #31
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by HakuroDK View Post
    ...
    1. Why yes items only stack to 99 you can easily get 9900 in your bag which a bot wouldn't care about inventory space. Next you don't need as many raw materials as you do shards to do a craft. Which would still flood the market making every other material useless for revenue generation.

    2. SE needs to look like their doing something because an ethical player will complain. Which is why they don't seek them out but take action when reported.

    3. Beast Tribes? Some people don't want to even bother. Like myself. But ultimately I want to craft.

    4. Again this is due to ethical players complaining. SE's job is to make it look like they have done something.

    5. I leveled my crafter not through leves but farming zone by zone. Not shards but other raw materials. I would sell some then keep some. I leveled my crafts with my gatherers so what didn't get used got sold. I go gather all my own crystals. I would rather have the abundance that is on the market board.
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  2. #32
    Player
    kaworutabris's Avatar
    Join Date
    Aug 2014
    Posts
    11
    Character
    Kaworu Tabris
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by HakuroDK View Post
    There are a few noticeable problems here.

    1. You're assuming gathering shards/crystals is anything like gathering crafting mats.
    1. I think what you're trying to say here is that inventory and selling space of said inventory is a limited resource where shard space is much less limited. This is sort of irrelevant. Bot companies can simply add more accounts to counter this. The number of accounts they can chose to purchase for retainer/inventory space is only limited by how much revenue they can generate selling gil and their other costs.

    2. What the dev team cares about is irrelevant when you are talking about terminating accounts. This is driven by managers, not by developers. Telling your shareholders "we canceled 10,000 illegal accounts thereby forfeiting $14.99x10,000x3(months) in revenue" is bad. Saying "we cancelled 1,000 accounts, forfeiting $45,000 in revenue but keeping 30,000 accounts that would have otherwise canceled subscription due to poor gameplay" is ok. What the ToS says is less important to SE than the bottom line. Fact of life. Bots are only a problem to managers when adding 1 more bot account causes the number of accounts cancelled because of bots to exceed the total number of bot accounts.

    3. The reason the bots keep shard prices lower is that demand does not change with or without bots. Regardless of bots existing or not the same number of shards are needed by players for their crafting desires. Bots do however, inflate supply. Lets say in theory that 200,000 shards are needed per day by players. Legitimate players provide 150,000 shards per day and bots provide 100,000 shards per day that would not exist without them. So now the undercutting begins until shards are so cheap crafters say "hey, I'll buy more than I need today because its so cheap and I know I need some tomorrow." but now, you get rid of all the bots. We are 50,000 shards per day short of what we need. Well, the wealthiest players will ensure they get the shards they need at a much higher price point because for them to spend time gather the shards themselves they lose out on the millions they could have obtained using the same time to craft (opportunity cost). They ensure they get the shards they need by paying inflated prices until it hits the ceiling price set by the npc you have suggested. So now prices have gone on shards from the lower price on mb to the ceiling price set by npc.

    4. I'm not "defending botters" I'm saying your suggestion doesn't solve anything, yet harms new players wanting to "try out" a dol job, lowers the transfer of wealth in the economy and raises shard prices to the npc price

    5. They won't level the job if they don't believe there is value in playing the job. Without seeing some tangible reward they will simply chose to not play the game for being un fun.

    I know I'm just saying no when you believe you have an idea that you believe will improve the game experience, and it sucks to hear criticism of our ideas. Maybe SE will implement your idea, but if they don't consider this as a possible reason why.
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    Last edited by kaworutabris; 01-07-2015 at 06:46 AM.

  3. #33
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Wintersandman View Post
    3. Beast Tribes? Some people don't want to even bother. Like myself. But ultimately I want to craft.
    That's not a valid reason. Beast Tribes have been around for about a year now and the vast majority of players have had every chance to max them all out. Not only that, but Ixali beast tribe quests are integral to crafting due to Ehcatl Sealant and Xephatol Spring Water.

    Quote Originally Posted by Wintersandman View Post
    5. I leveled my crafter not through leves but farming zone by zone. Not shards but other raw materials. I would sell some then keep some. I leveled my crafts with my gatherers so what didn't get used got sold. I go gather all my own crystals. I would rather have the abundance that is on the market board.
    You would rather have the "abundance" on the market board rather than being able to buy an infinite amount at a lower cost from an NPC merchant. What?


    Quote Originally Posted by kaworutabris View Post
    5. They won't level the job if they don't believe there is value in playing the job. Without seeing some tangible reward they will simply chose to not play the game for being un fun.
    There is value in playing the job, that value has absolutely nothing to do with farming shards and crystals to sell, and doing so is the most un-fun thing I can think of in the entire game, nevermind when it comes to gathering. Cobalt, Electrum, Darksteel, Gold, Platinum, and a whole host of other items sell for a mint on the market boards because no one wants to bother with mining themselves. But if you're telling me that mining shards is more fun and lucrative at 40-60 gil each than Cobalt/Electrum at 400-600 gil each, Darksteel/Gold at 500-700 gil each, and Platinum at >900 gil each, that's ridiculous.

    Quote Originally Posted by kaworutabris View Post
    I know I'm just saying no when you believe you have an idea that you believe will improve the game experience, and it sucks to hear criticism of our ideas. Maybe SE will implement your idea, but if they don't consider this as a possible reason why.
    It's not that you're saying no. It's the cynical attitude towards the development team and the undertones that botting is an acceptable practice that are getting me on-edge in this conversation. You're basically saying--and correct me if I'm wrong--"People bot, no one's going to do anything about it and your suggestion will hurt more players than it will help because shards and crystals are lucrative." Except they're only lucrative to players who soullessly grind for 8+ hours a day for a 100k gil paycheck at the end of said day that I could easily achieve 1.5-fold in less than an hour by doing Beast Tribes and selling Sealants.
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