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  1. #1
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    Tezz_Xivectro's Avatar
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    Quote Originally Posted by Karbine
    Free to play models are for games that can't hold subscribers on a subscriber model, and grant the most power and items to people willing to spend the most in a company supported RMT.

    If XIV went microtransaction I wouldn't think twice about quitting.
    Unfortunately, this is the stigma that most people will see as well (with good reason). It never has to end up being this way & F2P doesn't always mean the game can't sustain subscribers.


    F2P/CS actually isn't a bad thing as long as the cash shop doesn't dictate the game world. As long as there is never a need to spend more than around $13.00 in a single month.

    SE said they don't want people spending to much money, put a spending limit on the cash shop per month then.

    I don't want to SE go this route personally. They tend to get things wrong, especially when it's something they aren't even used to doing. They would probably overcharge on everything & make drop rates 0.000001%.

    Cash shop should be about convenience & novelty items. If there is a mount in the shop that goes 200% faster then there better be one in-game that goes the same speed or faster.

    Lastly, i just can't see SE's servers being able to handle the traffic of a F2P.
    (4)
    Last edited by Tezz_Xivectro; 08-01-2011 at 05:15 PM.

  2. #2
    Player
    Karbine's Avatar
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    Karbine Vashai
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    Quote Originally Posted by Tezz_Xivectro View Post
    Unfortunately, this is the stigma that most people will see as well. It never has to end up being this way & F2P doesn't always mean the game can't sustain subscribers.


    F2P/CS actually isn't a bad thing as long as the cash shop doesn't dictate the game world. As long as there is never a need to spend more than around $13.00 in a single month.

    SE said they don't want people spending to much money, put a spending limit on the cash shop per month then.

    I don't want to SE go this route personally. They tend to get things wrong, especially when it's something they aren't even used to doing. They would probably overcharge on everything & make drop rates 0.000001%.

    Cash shop should be about convenience & novelty items. If there is a mount in the shop that goes 200% faster then there better be one in-game that goes the same speed or faster.

    Lastly, i just can't see SE's servers being able to handle the traffic of a F2P.
    Its not entirely that the system is bad for some games. But I think where you take the typical MMO built around subscription model, and it goes f2p, it ends up terrible, not to mention stigma that you said associated with it.

    That and I firmly do believe the more you spend, the bigger your advantage. Thats how it always seems to turn out.
    (1)

  3. #3
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    Tezz_Xivectro's Avatar
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    Quote Originally Posted by Karbine View Post
    Its not entirely that the system is bad for some games. But I think where you take the typical MMO built around subscription model, and it goes f2p, it ends up terrible, not to mention stigma that you said associated with it.

    That and I firmly do believe the more you spend, the bigger your advantage. Thats how it always seems to turn out.
    I think so to. IF it wasn't 100% cosmetic, then people would be spending all the time on stuff like +EXP% potions & such (unless they capped the spending, but i don't know any Cash Shop that's ever done that).

    I've rarely seen any MMO do cash shop right. I would however pay for more Anima (is that sad?) lol.(wouldn't pay more than $1.00 to top it off though)
    (0)