I ended up creating a character the other day on Balmung just to see what the big deal is. Made it without a problem it was around 7-8am EST. So no its not permanently locked.
I ended up creating a character the other day on Balmung just to see what the big deal is. Made it without a problem it was around 7-8am EST. So no its not permanently locked.
Activity at the time seems to be the key, you're right. But what is SE supposed to do? Can't have 100k on one server and 10k on 10 others (picking random numbers) :/ Even looking beyond server strain, a dead server will drive people away too. What is y'all's solution?It's theorized it's based on the number of currently logged in players on a server - which is why Stupid O'Clock In The Morning is what everyone recommends for getting onto a server.
I still think the entire system needs to be looked at though. I imagine a lot of players have been driven away by two days of trying to get onto the server of the friend that invited them only to not be able to.
The objective is to persuade players towards lower-population servers, but when it comes to locked servers, players intent on getting in will get in anyway - those who don't have specific targets will just go for whatever's available.
So just update the systems used to suggest servers to new players and characters, and let those who actually know where they want to go where they go. Because they'll do it anyway, or they'll just take their time elsewhere entirely.
At this point, all servers have pretty established communities, even the smallest ones. A system trying to force divert players at this point is not a fraction as necessary as it was on release, but it's still there, unchanged.
I'm just curious, but why the need to make alts on the same server anyways?
Everything about crafting seems to say it's best to level all professions on one character. While getting all DoW/DoM classes isn't needed, you still tend to want to get a few of those up there to support the main class.
And I know, RP, but in my experience best to concentrate on one character for RP as well, as alting between many different ones tends to not have people even get attached to them.
Not in RP. >.>
The whole point is to be able to play as different characters. WAY more fun than "sticking with one". It's not about the levels or gear, it's about the story and interactions with other characters. And, I can't speak for others, I'm VERY attached to my characters.
People often are attached to their own character. The comments was more along the lines of "If you have 2 (or more even) characters you're splitting time between them." When that happens, people are less likely to really care about the characters they see once a week versus the ones they see every day.Not in RP. >.>
The whole point is to be able to play as different characters. WAY more fun than "sticking with one". It's not about the levels or gear, it's about the story and interactions with other characters. And, I can't speak for others, I'm VERY attached to my characters.
Also, with FFXIV's glamour system, to really help get them into their own, they need level 50.
They could reinstate the AFK auto log out; it might help if restrictions are based on current players logged in. I don't know how many people stay signed in while sleeping/at work, but it always looked like a lot on Excalibur. It's also possible not enough stay logged in for it to matter. However, this doesn't adress dead servers.
Last edited by Priya; 01-06-2015 at 01:17 AM.
True.They could reinstate the AFK auto log out; it might help if restrictions are based on current players logged in. I don't know how many people stay signed in while sleeping/at work, but it always looked like a lot on Excalibur. It's also possible not enough stay logged in for it to matter. However, this doesn't adress dead servers.
Unfortunately, the auto log out had a ridiculously easy work around of interacting with the FC coffer or starting a craft and leaving the menu open. :/ If folks want to stay in game so that they wouldn't have to deal with log in queues, they will find a way. So, sadly, I'm not sure that would make any difference.
Mabye if SE actually banned those 55 Black Mages at the Aetheryte in Ul'dah you'd be able to get in.
Last edited by ZanzhizExaverion; 01-06-2015 at 02:37 AM.
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