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  1. #1
    Player
    Thistledown's Avatar
    Join Date
    Oct 2014
    Posts
    340
    Character
    Mighty Miggles
    World
    Tonberry
    Main Class
    Fisher Lv 50

    How do you meet the accuracy requirement for endgame raids?

    So this is more targetted toward fellow SCH, but applies to WHMs as well.

    According to reddit, the accuracy cap for SCH in T9 is 471. Full Ironworks right side + mix of 110 and 120 accs give me 407 accuracy.

    I know half my skills don't require accuracy but missing that Miasma here and there annoys me a lot. It feels like the accuracy is around 70% range.

    So do people just account for this and cast miasma and aero again when it misses, or do people actually gear up for accuracy?
    (0)

  2. #2
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    I go with food and a few crafted pieces melded for accuracy and VIT. 450 seems like a comfortable number for me.
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #3
    Player
    dannycookies's Avatar
    Join Date
    Feb 2014
    Posts
    69
    Character
    Sir Blobra
    World
    Balmung
    Main Class
    Culinarian Lv 90
    For T9: Max accuracy Nexus + lava toad legs + SCoBish gear = 467 accuracy. You can comfortably DPS in T9 with like a 99% hit rate. If you really want to make sure you're at 100% accuracy, meld one piece of i90 jewelry.

    For T13: Max accuracy Last Resort + lava toad legs + FCoBish gear + 3 or 4 pieces of melded i90 jewelry = 514 to 524 accuracy (I think you only need 515 for T13).

    Unfortunately, the accuracy on healer armor went up like 1 point per piece from second to final coil. If we follow this same pattern, I'm not sure how we're going to realistically meet accuracy caps in the next expansion without melded armor and jewelry. I'm hitting a point where it's making SCH gear progression very uneventful. It's not fun knowing that I won't even be able to use the T13 book or most jewelry pieces because it will prevent me from meeting T13 accuracy requirement.

    My advice to most scholars is to not put yourself in my position. You can pull out respectable numbers without miasma and aero.
    (1)

  4. #4
    Player
    RoseM's Avatar
    Join Date
    Jul 2014
    Posts
    51
    Character
    Rose Mary
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    Accuracy build nexus+Lavatoad legs raises my hit rate inT13 to like 80%ish. I nevered tried but accuracy melded crafted accessories seems like a legit choice since healing potency doesn't scale too much with minds, and most of the time healing is more about timing and mana management than HPS number.
    (1)

  5. #5
    Player
    LionKing's Avatar
    Join Date
    Sep 2013
    Posts
    624
    Character
    Kaane Moka
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    In T10 go T13, if you, as Healer, had any spare time to DPS plus fulfilling your Healing role, you,sir, would have my respect to you.
    If you really need to DPS just to meet the DPS check in t10-t13, I say your DPS team is struggling.
    Plus to meet the Acc requirement in t10-t13, you must sacrifice some Points on Pie,Det or Crit, which in turn, lower your healing capacity, hence I would not really recommend trying to meet the Acc requirement just for the sake of some extra number.
    (1)
    Last edited by LionKing; 01-04-2015 at 10:13 PM.

  6. #6
    Player
    dannycookies's Avatar
    Join Date
    Feb 2014
    Posts
    69
    Character
    Sir Blobra
    World
    Balmung
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by LionKing View Post
    In T10 go T13, if you, as Healer, had any spare time to DPS plus fulfilling your Healing role, you,sir, would have my respect to you.
    If you really need to DPS just to meet the DPS check in t10-t13, I say your DPS team is struggling.
    Plus to meet the Acc requirement in t10-t13, you must sacrifice some Points on Pie,Det or Crit, which in turn, lower your healing capacity, hence I would not really recommend trying to meet the Acc requirement just for the sake of some extra number.
    Couldn't disagree more. I'm able to push out between 200 to 250ish dps before phase 3 transition in T12. This can mean the difference between pushing 4 or 5 bennus for many groups. This, in turn, makes healing the following phase so much easier. I'm "sacrificing" about 100 points of healing on my physicks and adlos + ~1% crit rate with accuracy jewelry on - jewelry that I would have already had on to meet HP requirement. There are so few points that require the scholar to be constantly spam healing (some points in T13 being the exception or when you are just learning a fight). What exactly are you doing during that downtime? You are wasting your potential if you aren't contributing some DPS. It's true that our DPS shouldn't really be "necessary," but it helps push things faster. The faster it dies, the less we have to be healing.

    Quote Originally Posted by RoseM View Post
    healing is more about timing and mana management than HPS number.
    ^
    (7)

  7. #7
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    I'm pushing 250ish DPS on T13 from phases 1-3 with my 450 accuracy, my miss rate feels to be about 10% or so. Not really enough of a nuisance to blow more gil and mnd/piety on more ACC. I don't have the relic though /slacker =(
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  8. #8
    Player
    DududeDude's Avatar
    Join Date
    Oct 2013
    Posts
    99
    Character
    Dudude Dude
    World
    Excalibur
    Main Class
    Scholar Lv 60
    Quote Originally Posted by RoseM View Post
    Accuracy build nexus+Lavatoad legs raises my hit rate inT13 to like 80%ish. I nevered tried but accuracy melded crafted accessories seems like a legit choice since healing potency doesn't scale too much with minds, and most of the time healing is more about timing and mana management than HPS number.
    I use accuracy melded accessories along with an accuracy build relic to hit the hit cap, and it works just fine and I feel it adds up to a significant increase in the amount of damage I can do. It also helps with MP to an extent since if I do have Aetherflow stacks to spare I can guarantee getting 266 MP back from each of those.

    Especially in FCOB I'd say the accuracy is really nice, in T13 in particular there are a lot of periods where you have 3-5 GCDs to apply damage spells, and Miasma not missing in those GCDs is a pretty large amount of extra damage you're doing. Just looking at the potency numbers if you apply all 5 dots (Bio II, Bio, Miasma, Aero and Shadow Flare) roughly 35% of the total potency comes from Miasma and Aero, so those two missing is definitely a large amount of damage lost.
    (0)
    Last edited by DududeDude; 01-04-2015 at 11:54 PM.

  9. #9
    Player
    Tranquil's Avatar
    Join Date
    Oct 2013
    Posts
    416
    Character
    Rin Shiraishi
    World
    Phoenix
    Main Class
    Warrior Lv 60
    Having a relic with accuracy is good for this as it mitigates the need for accuracy-melds a bit, meaning you don't need to use as many crafted pieces. That being said, if you want to be accuracy-capped, you will always need to use some crafted pieces beyond T11. It's not a huge loss, though, but one should try to aim get their accuracy from slots that minimize the MND losses, VIT/mdef losses as well as CRT losses, overall.

    The glove slot is a staple for this is as it is a critless slot even in this patch and having i110 in that slot will not be a big deal. Similarly, using accessories works well due to no VIT/mdef lost, but right now you lose more MND by doing that (as the ilvl gap is 90->130 between crafted and Dreadwyrm/augmented IW). I am going to get the i110 crafted accessories in 2.5 and use one healing ring and a healing choker for accuracy and crit. (2nd ring slot and the choker slot being critless slots again, meaning I can pump my crit higher in those slots while capping accuracy on the items, while also getting minimal MND losses and no lost VIT/mdef in trade for accuracy).

    On a personal level, I used to run a setup of the Augmented IW book with an acc-capped Arachne Robe (+41 accuracy) and acc-capped Kirimu Gloves of Healing (+25 accuracy), then adjusting my gear and food a bit for further accuracy changes depending on which turn we're on at the time (some accuracy + VIT accessories for T13). Now that I have the Dreadwyrm Robe of Healing from T13, I am using the Kirimu Gloves still, but using the i110 headpiece/belt instead for the same results but slightly more MND/VIT/Crit.

    You don't need to be acc-capped if you only DPS a little bit (dots up and running, refreshing dots when possible), but the closer you are with a lower miss %, the better. If you DPS much enough to have room for Ruin spamming too, then being acc capped helps a ton. Dot application is not that big of a deal with 60% of them being 100% accuracy for a SCH anyway, regardless. (Bio, Bio II, Shadow Flare).
    (0)

  10. #10
    Player
    LionKing's Avatar
    Join Date
    Sep 2013
    Posts
    624
    Character
    Kaane Moka
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    My group able to do 4 benu with our Healer has no need to DPS. If any group can't do 4 Benu without the healer have to DPS, your DPS group is weak. Regardless,each to their own, i guess.
    (2)

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