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  1. #21
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Ehayte View Post
    I go in with 10300 hp, Shiva 115 axe, Shiva DPS bracelet, Ruby ear/neck, dread fending ring, ironworks fending ring. Uhhhmm... Ironworks head, chest, legs, belt, Noct boots, dread hands. I do around 280 and almost exclusively do SP/SE. P1 I'm always out of Defiance unless I'm doing a main head, in add phase and last phase it is extremely rare that I would drop defiance. The extra healing and mitigation you get from IBs makes your healers' job a lot easier. I'd recommend that for now you push your DPS hard in and out of defiance only in P1, and then do your best to max dps in defiance 100% in P3. @ 10,500 all you need to survive a Main Head is Inner Beast, so rotate the rest of your CDs when your healers are dealing with mechanics.
    Boss doesn't use resonance inbetween the time frame that I pointed out, only reason why I would suggest dropping Defiance. Pushing WAR dps is all about pushing your limits anyway lol
    (0)

  2. #22
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Lavieh View Post
    Boss doesn't use resonance inbetween the time frame that I pointed out, only reason why I would suggest dropping Defiance. Pushing WAR dps is all about pushing your limits anyway lol
    I was agreeing with you, dude. You can push your limits all you want but it seems like he was also pushing his healer's limits, so you have to lay back on sacrificing mitigation for DPS if your healer's cant hang.
    (0)

  3. #23
    Player
    Abbul_Stonecleaver's Avatar
    Join Date
    Dec 2014
    Posts
    178
    Character
    Abbul Stonecleaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    I kept Defiance on entire last phase.
    (0)

  4. #24
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Healing issue, probably to do with healer comfortability in the last phase. You should never be outright dying to the swipe as you'll be healed up before it happens - if you feel like you're at an uncomfortable amount of HP, pop a CD as you won't really need them for Secondary Head (or at least not all of them).
    (0)

  5. #25
    Player
    Riyos's Avatar
    Join Date
    Oct 2013
    Posts
    133
    Character
    Akio Sakiro
    World
    Shiva
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Abbul_Stonecleaver View Post
    I'm having a hard time managing the numbers in T11 that I should be capable of performing. In T10 in 2 clears my better parse was 241 dps.
    241 in t10 with 3 str pieces is kinda "low", the main reason is that you shouldn't use path. Once you are comfortable and slightly overgeared for a turn path becomes quite useless(it's always good only in t11), especially if you have a pld and a ninja in party, if eye isn't up(and if you have a ninja you should maintain eye and say him to do normal combos for more dps) the lose dps, and you can think of that as you are losing dps. Once i managed to do 293 with all str jewels, maybe just one vit for acc, can't remember, and i had defiance all time, so with stance dancing or oting you should do much more.
    In t11 the main way to increase the dps is to never use defiance at all(obv you need during adds) and use SE/SP on boss. With 10500+ hp you shouldn't have problems at all, nor your healers should, if they have there's something wrong, but the other tank obv has to have the tank stance on. You need to use defiance only when a head is coming and you have Infuriate, else just use conv+vengeance. With all penta or penta+str jewels and the 120/125 weapon your dps should easily go over 300
    (0)

  6. #26
    Player
    Abbul_Stonecleaver's Avatar
    Join Date
    Dec 2014
    Posts
    178
    Character
    Abbul Stonecleaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Yea I hit 303 in T10 last week. Stance dancing and 30 Str were probably the biggest contributors to the gain.

    The Resonances getting me in the last phase were mostly ones right before Head, and once I believe was either resonance or auto critting me for over 3k after Head. Usually head is no real concern (though I did die to it once the other night), in fact in first phase the heal timing is rather beautiful and my health doesn't even seem to drop but for a moment, often with no CD up (just Defiance).

    That last phase is just kicking our ass it seems, despite us having cleared once. I'm thinking maybe running one food this week set up as I was last week, and if I'm still dying I'll just throw on all Vit for T11 again.
    (0)

  7. #27
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Abbul_Stonecleaver View Post
    Snip

    As other people said, your healers just need to get more comfortable with the fight, once they do you can play a little more riskier in T11, but for now I would suggest playing it safe.
    (0)

  8. #28
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Hit 231 on T10 MTing on PLD, never tank swapped, i110.
    238 in T11, I bet I can get 280 range but we had 5 deaths and still cleared.

    Check out this image:

    http://i.imgur.com/5gvlwXl.png

    369 PLD, 407 WAR in T10 (extremely geared group)
    (0)

  9. #29
    Player
    Riyos's Avatar
    Join Date
    Oct 2013
    Posts
    133
    Character
    Akio Sakiro
    World
    Shiva
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Abbul_Stonecleaver View Post
    Yea I hit 303 in T10 last week. Stance dancing and 30 Str were probably the biggest contributors to the gain.

    The Resonances getting me in the last phase were mostly ones right before Head, and once I believe was either resonance or auto critting me for over 3k after Head. Usually head is no real concern (though I did die to it once the other night), in fact in first phase the heal timing is rather beautiful and my health doesn't even seem to drop but for a moment, often with no CD up (just Defiance).

    That last phase is just kicking our ass it seems, despite us having cleared once. I'm thinking maybe running one food this week set up as I was last week, and if I'm still dying I'll just throw on all Vit for T11 again.
    The trick is to use a cd before the resonance that preceds the head
    (0)

  10. #30
    Player
    Abbul_Stonecleaver's Avatar
    Join Date
    Dec 2014
    Posts
    178
    Character
    Abbul Stonecleaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by SirTaint View Post
    Hit 231 on T10 MTing on PLD, never tank swapped, i110.
    238 in T11, I bet I can get 280 range but we had 5 deaths and still cleared.

    Check out this image:

    http://i.imgur.com/5gvlwXl.png

    369 PLD, 407 WAR in T10 (extremely geared group)
    Lol I posted that pic in Whatsapp to my static earlier. Unbelievable. Just when I get proud of breaking the 300 milestone, someone breaks 400. I know he's a lot better geared, but damn. I hit 331 on a 3 minute dummy parse. No potions, food, or party buff though.

    And those are some great numbers, Taint. Our Paladin hits 160 in T10. And I would say 160 for Paladin is good. And I would say 200 for Warrior is good.

    The people that tend to post their numbers usually are way, way above average to get the job done. It skews what is considered normal.
    (0)

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