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  1. #31
    Player
    Abbul_Stonecleaver's Avatar
    Join Date
    Dec 2014
    Posts
    178
    Character
    Abbul Stonecleaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Riyos View Post
    The trick is to use a cd before the resonance that preceds the head
    I need to figure out precisely when to pop the CD. It would be great to fit the Resonance and head in during its duration. I haven't found a list detailing exact timing of Resonance in the last phase. The DnT guide doesn't have it. However, I imagine it occurs just after the mechanic just before Head (either Nerve Gas or missiles/ bombs). I suppose there is little harm in being too early with the CD there.

    Anyone know exact length of time between each new tethers?
    (0)

  2. #32
    Player
    Abbul_Stonecleaver's Avatar
    Join Date
    Dec 2014
    Posts
    178
    Character
    Abbul Stonecleaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by SirTaint View Post
    Hit 231 on T10 MTing on PLD, never tank swapped, i110.
    238 in T11, I bet I can get 280 range but we had 5 deaths and still cleared.

    Check out this image:

    http://i.imgur.com/5gvlwXl.png

    369 PLD, 407 WAR in T10 (extremely geared group)
    Lol I posted that pic in Whatsapp to my static earlier. Unbelievable. Just when I get proud of breaking the 300 milestone, someone breaks 400. I know he's a lot better geared, but damn. I hit 331 on a 3 minute dummy parse. No potions, food, or party buff though.

    And those are some great numbers, Taint. Our Paladin hits 160 in T10. And I would say 160 for Paladin is good. And I would say 200 for Warrior is good.

    The people that tend to post their numbers usually are way, way above average to get the job done. It skews what is considered normal.
    (0)

  3. #33
    Player
    Riyos's Avatar
    Join Date
    Oct 2013
    Posts
    133
    Character
    Akio Sakiro
    World
    Shiva
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Abbul_Stonecleaver View Post
    I need to figure out precisely when to pop the CD. It would be great to fit the Resonance and head in during its duration. I haven't found a list detailing exact timing of Resonance in the last phase. The DnT guide doesn't have it. However, I imagine it occurs just after the mechanic just before Head (either Nerve Gas or missiles/ bombs). I suppose there is little harm in being too early with the CD there.

    Anyone know exact length of time between each new tethers?
    If the gas is the second mechanic he will do resonance immediately after the third gas(occasioanlly killing a dps/healer that is trying to avoid the gas lol) and after 5 secs or so the stun
    If the seeds is the second mechanic he will do resonance 5s or so after the second explosion, and after another 5 secs the stun
    In both cases you can use a cd some sec before the resonance and still mitigate the head and some other AA
    (1)

  4. #34
    Player
    Abbul_Stonecleaver's Avatar
    Join Date
    Dec 2014
    Posts
    178
    Character
    Abbul Stonecleaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Riyos View Post
    If the gas is the second mechanic he will do resonance immediately after the third gas(occasioanlly killing a dps/healer that is trying to avoid the gas lol) and after 5 secs or so the stun
    If the seeds is the second mechanic he will do resonance 5s or so after the second explosion, and after another 5 secs the stun
    In both cases you can use a cd some sec before the resonance and still mitigate the head and some other AA
    Oh wow that should prove very useful info.

    Like I said, one of my deaths was with ToB up, but I imagine that was a fluke, even given the consistency of deaths to that mechanic the other night.
    (0)

  5. #35
    Player
    Riyos's Avatar
    Join Date
    Oct 2013
    Posts
    133
    Character
    Akio Sakiro
    World
    Shiva
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Abbul_Stonecleaver View Post
    Oh wow that should prove very useful info.

    Like I said, one of my deaths was with ToB up, but I imagine that was a fluke, even given the consistency of deaths to that mechanic the other night.
    Path was up too?
    (0)

  6. #36
    Player
    Abbul_Stonecleaver's Avatar
    Join Date
    Dec 2014
    Posts
    178
    Character
    Abbul Stonecleaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Riyos View Post
    Path was up too?
    Yes. At least it should have been. I was using SE - SP during last phase.


    Hmmm.. Now that I think about it, I didn't use SP every single time. Now I definitely did default to it during typical rotation, but anytime Berserk and Unchained were up I would SE - BB until I had IB + IB + Fracture. I forgot about that. Therefore, the SP would have fallen off for very short periods. I was mistaken when I said full uptime, as it was not quite full but close.

    Whether a death ever occurred during that moment of needing time to apply SP after Pacification, I do not know. So perhaps I should either replace BB with SP during Berserk (gross) or use a big CD during that time if I am not quick enough with SP.
    (0)

  7. #37
    Player
    Abbul_Stonecleaver's Avatar
    Join Date
    Dec 2014
    Posts
    178
    Character
    Abbul Stonecleaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Ah tonight we one shotted T11 (first raid night of week too). Easily in fact. I hit 253 with being very conservative with SP over BB in last phase.
    (0)

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