Quote Originally Posted by Ghald View Post
On 8th December 2014, at around 10:50am (GMT+13) the Odin FATE spawned but it was impossible to complete. Even for a tank item level 111 with defensive CD on Odin was still able to 1 hit me, this include other tanks in the fight as well.

Some of Odin's attack hit for 28000+ of damage. This leave me wondering what kind of coding are you using to adjust these FATE? Increasing FATE boss health point to facilitate the number of participant I can understand but why a low boss attack to 1 shot even a Lv.111 tank? It's too much of a fixed fight don't you think?

Would appreciate if SE could spare sometime to look into the FATE adjustment system.
His hits that pop you for 28k+ is split dmg, he is ment to be tanked by many tanks at the same time it lowers the dmg you take and makes him tankable, if you tank h im alone he will one shot you no matter what level he is.