On 8th December 2014, at around 10:50am (GMT+13) the Odin FATE spawned but it was impossible to complete. Even for a tank item level 111 with defensive CD on Odin was still able to 1 hit me, this include other tanks in the fight as well.
Some of Odin's attack hit for 28000+ of damage. This leave me wondering what kind of coding are you using to adjust these FATE? Increasing FATE boss health point to facilitate the number of participant I can understand but why a low boss attack to 1 shot even a Lv.111 tank? It's too much of a fixed fight don't you think?
Would appreciate if SE could spare sometime to look into the FATE adjustment system.