Page 1 of 2 1 2 LastLast
Results 1 to 10 of 14
  1. #1
    Player
    Ghald's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Wolf Ghaladia
    World
    Kujata
    Main Class
    Samurai Lv 90

    Odin fixed fight

    On 8th December 2014, at around 10:50am (GMT+13) the Odin FATE spawned but it was impossible to complete. Even for a tank item level 111 with defensive CD on Odin was still able to 1 hit me, this include other tanks in the fight as well.

    Some of Odin's attack hit for 28000+ of damage. This leave me wondering what kind of coding are you using to adjust these FATE? Increasing FATE boss health point to facilitate the number of participant I can understand but why a low boss attack to 1 shot even a Lv.111 tank? It's too much of a fixed fight don't you think?

    Would appreciate if SE could spare sometime to look into the FATE adjustment system.
    (0)
    Common sense is not so common anymore.

  2. #2
    Player Skyl1n3's Avatar
    Join Date
    Aug 2013
    Posts
    530
    Character
    Sky Lionheart
    World
    Phoenix
    Main Class
    Lancer Lv 51
    Was Odin at lvl60?

    He can be extremely unforgiving at times especially with hundreds of players involved.
    (2)

  3. #3
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,272
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    From what I remember SE stated before launch that Odin was meant to have a special mechanic where each time he's defeated, part of his memory returns to him which actually increases his difficulty in the next encounter, meaning potentially he'll reach a point where he'll be so strong as to be virtually unkillable (although as I understand it Yoshi mentioned that he would actually reach a 'cap' in difficulty so as to possibly avoid such a situation).

    I can only guess that it's possible that he's reached this point sadly, assuming SE did in fact use this system - I have no idea if it's true or not though.
    (0)

  4. #4
    Player Skyl1n3's Avatar
    Join Date
    Aug 2013
    Posts
    530
    Character
    Sky Lionheart
    World
    Phoenix
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Enkidoh View Post
    From what I remember SE stated before launch that Odin was meant to have a special mechanic where each time he's defeated, part of his memory returns to him which actually increases his difficulty in the next encounter, meaning potentially he'll reach a point where he'll be so strong as to be virtually unkillable (although as I understand it Yoshi mentioned that he would actually reach a 'cap' in difficulty so as to possibly avoid such a situation).

    I can only guess that it's possible that he's reached this point sadly, assuming SE did in fact use this system - I have no idea if it's true or not though.
    He's been at lvl60 (His level cap) on Phoenix for a while now and he is a royal pain in the ass, I go in for a couple hits amongst the crowd and *SLASH* I'm left with about 5% HP wondering what the hell happened xD
    (0)

  5. #5
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    He spawned in Malboro the other day so I figured I would join in (first time). Not sure how many people were there but there was a ton. After the FATE was over he was down to about half health. Bodies everywhere, it was crazy. By the time there is enough people to take him down the game probably wouldn't even render him or players anymore or would probably lock up the server. Think he needs a bit of a debuff.
    (0)

  6. #6
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    as far as I remember, I've always seen Odin at level 60 (yeah I started late) and well... At this point, it's really just an endurance race between him reaping heads like crops and healers raising everyone
    (0)

  7. #7
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    I don't think I've ever seen him not get taken down on my server (Gilgamesh) and he's at his lvl 60 cap there.

    There's usually some impressive carnage left behind afterward, though.
    (0)

  8. #8
    Player
    Zenzul's Avatar
    Join Date
    Dec 2014
    Posts
    1
    Character
    Zenzul Whitemane
    World
    Goblin
    Main Class
    Arcanist Lv 50

    Could we Prioritize Party Members for Rendering Please?

    I dont know how many times as a healer I've had to stack on the boss in the danger zone for clothies just so i can target my party's melee and tanks. Then if i'm in range of the melee so i can target them i can no longer target ranged. Proximity rendering doesnt work how about we prioritize party members for renders during World Boss fights and S Rank Hunts.
    (4)

  9. #9
    Player
    Hollowed's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    128
    Character
    Mei Tachibana
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Ghald View Post
    On 8th December 2014, at around 10:50am (GMT+13) the Odin FATE spawned but it was impossible to complete. Even for a tank item level 111 with defensive CD on Odin was still able to 1 hit me, this include other tanks in the fight as well.

    Some of Odin's attack hit for 28000+ of damage. This leave me wondering what kind of coding are you using to adjust these FATE? Increasing FATE boss health point to facilitate the number of participant I can understand but why a low boss attack to 1 shot even a Lv.111 tank? It's too much of a fixed fight don't you think?

    Would appreciate if SE could spare sometime to look into the FATE adjustment system.
    His hits that pop you for 28k+ is split dmg, he is ment to be tanked by many tanks at the same time it lowers the dmg you take and makes him tankable, if you tank h im alone he will one shot you no matter what level he is.
    (2)

  10. #10
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Each time Odin is defeated, he'll be stronger the next time he spawns till he reaches his lvl cap of 60. Each time he uses Zantetsuken successfully, he'll be weaker the next time he spawns. If FATE times out, he will spawn at same strength the next time.

    Also as someone said before, he has a move that hits super hard but dmg is split, so need to stack people, preferably tanks to survive it.

    The fight is meant to be done with multiple parties. Although usually any kind of strategy is difficult to implement since there are so many people, you run into rendering issues, some people getting frame rate loss, and you also have multiple tanks fighting for enmity.

    I've done the fight as all roles and main difficulties I've seen are:
    DPS: Keeping him in range/frontal arc, dodging cleaves when he's constantly spinning around.
    Healer: Keeping everyone topped off or reviving dead people, when half the party is untargetable due to render cap.
    Tank: Same as dps if you're trying to OT. If you're MT, having multiple tanks trying to take enmity (can understand if current MT is undergeared and struggling, but no real reason to keep ShO/Def up if current tank is handling Odin just fine).
    (0)

Page 1 of 2 1 2 LastLast

Tags for this Thread