Well, you have that one ability that heals your pet no? Also, micro managing pets by moving them would be cool too,I'd be ok with this, as long they do something to increase pet survivability or reduce the cast timer to summon a pet. Not that it's bad as is, but if the pet itself is going to become the focus of our damage, we need to not be penalized so heavily when they get killed.

That one ability (sustain) is basically just a pet regen, not a direct heal. Pets do benefit from AOE heals when in range, but that also means they're in range to get smacked. I do micro manage my pet. That being said, sometimes the pet still dies. What I'm saying is if all of the damage was transferred to the pet with it's current survivability\summon cast time as-is, SMN DPS would plummet to insanely low levels in the event of one miscalculation in pet management.
That would be the fun in micromanaging. It'd make them focus more on pets than anything. The pets can take most hits without a death anyways. Perhaps a Arc traight that even further increases Sustain HPSThat one ability (sustain) is basically just a pet regen, not a direct heal. Pets do benefit from AOE heals when in range, but that also means they're in range to get smacked. I do micro manage my pet. That being said, sometimes the pet still dies. What I'm saying is if all of the damage was transferred to the pet with it's current survivability\summon cast time as-is, SMN DPS would plummet to insanely low levels in the event of one miscalculation in pet management.
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