New Egi with MP regeneration for whole party. Good utility, and would fix the MP issue, no boost to damage. The problem isn't poor DPS, it's sustained DPS.
New Egi with MP regeneration for whole party. Good utility, and would fix the MP issue, no boost to damage. The problem isn't poor DPS, it's sustained DPS.
An other options could be to give Fester a "raise time remaining of your dots by 6-9s".
Less dot casting, more ruining, less MP spent on the long run, while not raising our DPS in any way nor affecting any other jobs like sch or blm.
Have to be math'ed out, but I think it's a decent way.
Edit : oh, and also reduce a bit contagion's importance, to give a chance to the other egis.
Here is why I went with that design.
- Bio - Potency 60 - 12s - 240 Potency VS 240 Potency in 18s
- Miasma - Potency 50 - 18s - 300 Potency VS 280 Potency in 24s
- Bio 2 - Potency 50 - 24s - 400 Potency VS 350 Potency in 30s
This will do slightly more damage in less time vs our current dots. So there is technically no reason to re-cast them as soon as the dots fall off if you are looking only to maintain MP and what SMN's current damage is.
- Higher potential single target DPS if used with Contagion
- Higher Multi-Dot DPS (more damage in less time to get more mileage out of the dots before mobs die) + more utility out of Bane
One of the arguments about MP consumption in SMN is - just have the Bard sing ballad if you need MP. But in longer fights you are only looking to maintain your DPS instead of using Energy Drain, or cutting down your rotation (no MII Contagion except with RS, limited SF) , which is a loss in DPS, so why would the Bard lose his own DPS to maintain your extra 25 DPS.
This design would make it worth while for the Bard to sing Ballad, because it would be a significant DPS gain for SMN to gain back MP and have MP to burn.
Simple example using Bio - 18s
Bio - 6X Ruin = 720 Potency (MP cost 580) - what we currently have, and/or without recasting Bio if the dot time was reduced.
Bio - 4 X Ruin, Bio, Ruin - 760 Potency (MP Cost 607)
With shorter DoT timers, you would end up casting Bio a lot more, which could reduce the number of Ruin II's you end up casting in order to use your OCD skills with no delay.
Last edited by Judge_Xero; 12-31-2014 at 06:54 AM.
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Reduce enkindle recast (maybe spur as well) and change the spellspeed crit buff to a MP regen. DONE
Again, it seems like SMNs want to be BLMs with SMN spells and abilities. That shouldn't be the case, which is why both sustain and damage buff seems silly. As another mentioned, piety on casting gear wouldn't change much for BLMs.
I'd be in line to see their pets see a HUGE dps increase if their DoTs are nerfed. Make the DoTs something to keep the player busy with, not the focal point of the class lol. Make pet abilities something you should focus over.
I'd be ok with this, as long they do something to increase pet survivability or reduce the cast timer to summon a pet. Not that it's bad as is, but if the pet itself is going to become the focus of our damage, we need to not be penalized so heavily when they get killed.
Well, you have that one ability that heals your pet no? Also, micro managing pets by moving them would be cool too,I'd be ok with this, as long they do something to increase pet survivability or reduce the cast timer to summon a pet. Not that it's bad as is, but if the pet itself is going to become the focus of our damage, we need to not be penalized so heavily when they get killed.
That one ability (sustain) is basically just a pet regen, not a direct heal. Pets do benefit from AOE heals when in range, but that also means they're in range to get smacked. I do micro manage my pet. That being said, sometimes the pet still dies. What I'm saying is if all of the damage was transferred to the pet with it's current survivability\summon cast time as-is, SMN DPS would plummet to insanely low levels in the event of one miscalculation in pet management.
That would be the fun in micromanaging. It'd make them focus more on pets than anything. The pets can take most hits without a death anyways. Perhaps a Arc traight that even further increases Sustain HPSThat one ability (sustain) is basically just a pet regen, not a direct heal. Pets do benefit from AOE heals when in range, but that also means they're in range to get smacked. I do micro manage my pet. That being said, sometimes the pet still dies. What I'm saying is if all of the damage was transferred to the pet with it's current survivability\summon cast time as-is, SMN DPS would plummet to insanely low levels in the event of one miscalculation in pet management.
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