Quote Originally Posted by Katchoo View Post
Okay, how about this:

Increase the amount of CP Reclaim uses, decrease the success rate to 70% BUT have the success rate affected by steady hands? Or something along those lines.

Means you would have to expend a greater amount of CP to use, including having the 25cp for SH2 for that 100% rate, meaning you would have to make a tactical decision early on whether to keep going or not.
I actually think this suggestion would make Reclaim worse than what it currently is.