I actually think this suggestion would make Reclaim worse than what it currently is.Okay, how about this:
Increase the amount of CP Reclaim uses, decrease the success rate to 70% BUT have the success rate affected by steady hands? Or something along those lines.
Means you would have to expend a greater amount of CP to use, including having the 25cp for SH2 for that 100% rate, meaning you would have to make a tactical decision early on whether to keep going or not.
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