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  1. #1
    Player
    Edeline's Avatar
    Join Date
    May 2014
    Posts
    381
    Character
    Oerba'dia Vanille
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Fornix View Post
    An FC can easily be run like a dictatorship if desired anyway. Forcing someone to shut up just because you want, or else face gkick.

    And although I've been fortunate enough never truly to run into a situation yet in which I felt muting a played in my FC would be required, although at times the urge did come close. I have encountered such scenarios in prior games. And often it's not so much a matter of muting because an officer wouldn't want to talk to them in such a scenario. But either because:


    A) Two members are going at it against each other. Often over the most pointless thing. Where the urge came close was a recent example, a few members selling wedding bands whereas one person strongly opposed this concept. Things were turning heated for a moment. However, the level of discussion fortunately enough was maintained relatively mature. A few years ago I remember a heated argument between two guild members in WoW though over the game's shabby performance in Wine. A windows user told him to just suck up his love for linux and dualboot to play WoW. Things escalated quickly. The usual "will figure out where you live, and <fill in random threat>" lines were reached within mere minutes. Despite trying to get them to shut the hell up they kept going at it. So I gkicked both. Ultimately one ended up showing remorse for his manners, and got an invite back into the guild.

    If there'd be some form of moderation available however, it'd be a lot easier to not have such a talk escalate to such levels. Not for the sake of being a dictatorial ruler over one's own guild reigning down upon your own members, but rather to protect them. From the need of being removed (temporarily) out of the guild. But also from risk of infraction (as yes, GM's do ban for what is said in private FC channels if someone reports it).

    B) To quickly temporarily block spoilers. Sometimes excitement can go high, detailing about the plot of the latest blockbuster seen on opening night. Easily forgetting others are still to see it as well. A quick mute, followed by some chat to inform them to please stop spoiling, unmute can go a long way. Now often there's still another line of spoilers coming in, just because it's being typed as you're typing yourself.
    Muting someone wouldn't solve anything in a heated argument. If anything, would make them even angrier. If you're upset they used FC chat to do so, warn them to at least do it privatedly or deal with the consequences after a warning. That way you don't force mute someone, you instead give them options, up to them to choose what's better for everyone. You're free to kick someone from your FC, it was your decision to make one and other's to join, however you're not entitled to say who's able to chat or not (more technically, to let people express their opinions or not). If the situation requires someone being kicked, muting won't help anyway.
    (0)

  2. #2
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Edeline View Post
    Muting someone wouldn't solve anything in a heated argument. If anything, would make them even angrier. If you're upset they used FC chat to do so, warn them to at least do it privatedly or deal with the consequences after a warning. That way you don't force mute someone, you instead give them options, up to them to choose what's better for everyone. You're free to kick someone from your FC, it was your decision to make one and other's to join, however you're not entitled to say who's able to chat or not (more technically, to let people express their opinions or not). If the situation requires someone being kicked, muting won't help anyway.
    Muting both parties temporarily can most certainly help restore order in a heated argument. See it as a judge using his hammer as initial attempt to restore order in his court room. It gives the opportunity to get a message across to both parties involved, as well as send a clear message to other FC members that the current course of discussion was considered inappropriate, prior to approaching the parties involved by /tell.

    What resolves absolutely nothing is kicking someone from the FC. Regardless of being free to do so, it adds absolutely nothing. It's a very poor way of dealing with problems, and it's poor design to have it as the only available option. Especially in this game where there's possible financial consequences involved as well (FC room ownership).
    (2)