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Thread: Monk rotation

  1. #1
    Player
    Heal_Bot's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Gg Wp
    World
    Behemoth
    Main Class
    Warrior Lv 70

    Monk rotation

    I'm new to monk, so I'm not sure of the rotation, but here is what I do:

    opening: internal release/blood for blood followed by touch of death and fracture

    follow up:
    (first rotation) dragon kick -> twin snakes -> demolish
    (second rotation) bootshine -> true strike -> snap punch
    -re-apply fracture-
    (third rotation) bootshine -> twin snakes -> snap punch

    and then it repeats from here

    With this combo I've not gone over 180~200 dps with ilvl 88.

    So I feel like I am probably doing something wrong.

    There's also Perfect Balance that I don't know how to fit in the rotation either.
    (0)

  2. #2
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Check out the Monk's Main thread at http://forum.square-enix.com/ffxiv/t...-Temple-Reborn

    If you start from the first page you will see information and stats on all the skills along with a simple good rotation. If you start from the last post of the thread you will see updated rotations along with their critiques, updated stat weights for all the secondary stats and updated Best in slot gear.

    One thing I would like to point out to you now is:

    Fracture at endgame isn't worth the TP lost that it causes. It has very niche uses I suppose, I know in a T9-T13 fight, there are a few times will I use fracture just to make sure certain CDs and Demolish line up correctly but I can do without and I actually don't use fracture at all. I would suggest you drop it imho.
    (1)

  3. #3
    Player
    Heal_Bot's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Gg Wp
    World
    Behemoth
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Ossom View Post
    Check out the Monk's Main thread at http://forum.square-enix.com/ffxiv/t...-Temple-Reborn

    If you start from the first page you will see information and stats on all the skills along with a simple good rotation. If you start from the last post of the thread you will see updated rotations along with their critiques, updated stat weights for all the secondary stats and updated Best in slot gear.

    One thing I would like to point out to you now is:

    Fracture at endgame isn't worth the TP lost that it causes. It has very niche uses I suppose, I know in a T9-T13 fight, there are a few times will I use fracture just to make sure certain CDs and Demolish line up correctly but I can do without and I actually don't use fracture at all. I would suggest you drop it imho.
    Perfect, I will read through that thread.

    About the DPS numbers.. what should I be seeing for numbers around ilvl90?
    (0)

  4. #4
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    around iLv90? Not sure. I am definitely the wrong person to ask about numbers lol. But I think higher than 200 on a striking dummy. In a fight you should be fine with those numbers though I think, as long as its not content harder than T5.
    (0)

  5. #5
    Player
    duceTRE's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    270
    Character
    Zell Dinch't
    World
    Behemoth
    Main Class
    Pugilist Lv 90
    i90 should put you around 300+, if I'm not mistaken, I could be wrong, but I think back when I was, I was hitting that or higher, MNK is an awesome job, good luck out there
    (0)

  6. #6
    Player
    Donjo's Avatar
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    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    There is no rotation for Monk. Step 1 of playing Monk is that you must realize this. Monks instead have a priority system.

    Priority 1: Keep Greased Lightning up
    Priority 2: Keep Dragon Kick and Twin Snakes up
    Priority 3: Keep Demolish and Touch of Death up

    This can be generally done with the repetition of two combos, but fights always change. A fully repeatable "rotation" for Monk would require between 50-70 actions before things repeat, so it is not feasible to come up with one.

    Dragon Kick -> Twin Snakes -> Snap Punch
    Bootshine -> True Strike -> Demolish
    Touch of Death before it would fall off. For me, Touch of Death reapplication tends to be necessary around every second use of Demolish.

    Regarding Demolish: Whenever you have the ability to use it, ask yourself whether or not it will fall off before your next chance to apply it. If the answer is yes, I believe it is best to clip the dot.
    Regarding Fracture: Current thought is that this is a "DPS Neutral" skill. Use of it usually will not increase your DPS at all. It will just use 80 TP. It's only beneficial to use when a boss is about to become untargetable but still vulnerable to DOTs applied before the disappearance.
    (0)