Quote Originally Posted by Truedragon View Post
Correct me if Im wrong, but the SMN job got several DPS boosts already from earlier patches. And you still want more. I guess you just want the highest DPS while having the range and survivability of a BRD and the ease to play of a DRG.

We cant all be dragoons, yea.
I hardly see SMNs asking for direct potency increases. Most are asking for very specific balance changes, like MP adjustment for example, which in itself increases the DPS a Summoner is capable of gaining over a fight without breaking the game because it fixes the OOM issue so early into these fights. You do not need to adjust potency of skills to properly balance a class. QoL changes in SMN case is enough to balance it.

By your logic, DRGs should have stayed where they were because they didn't need to be catered to (already capable of doing solid DPS / survivalbility was lower). Classes should ALWAYS be balanced for the end-game raid. True balance of a class simply means that each player while handling mechanics can perform optimally and essentially can all pull solid numbers dependent on the player. MNK would have no use (Outside of Dragon Kick) if DRG and NIN were out DPSing it. Food for thought.

PS: Also Good SMNs tend to play melee style for auto attacks, which means le gasp, we tend to handle the same mechanics like melee does with the same amount of danger.