

doubtful, as they haven't nerfed t5They did nerf it some with the echo and blighted (sp???) and the bees. Yes luckly only t9 has the echo. Actually passed it this week but even with the echo it is still hard. Well the last phase is hard xD T10 is so much easier. I'm sure in the future they will nerf the dive bombs and lunar dynamo too :/
They did change twisters from how they where originally in T5, pre echo/2.2. As originally turn 5 twisters were evil :P
to quote:
Twintania's Twister
A number of players have asked if the mechanics of Twister are random, but as we have answered previously, this is not a random attack. That said, we believe the timing of this attack to be too unforgiving. Although we will be changing Firestorm, making it more difficult to handle, adjustments will be made to Twister so that the timing required to survive this attack is not quite so severe.

You forget the netcode was even worse back then. Player positions were updated three times a second back then, rather than the ten times per second that was added in 2.1to some instances, and then 2.2 later adding it to the rest of the game.
So strict dodge timing + only reading your position three times a second spells disaster if the twister so happened to spawn on the tail-end of your dodging motion.
As for T6, all the instant-kill mechanics were removed, the debuff stacks in last phase also deal zero damage which makes the joke an absolute joke to heal, and add in the fact people are DFing it in full 110-120 gear rather than when it originally came out with us doing it in i90 gear, all add up to an easily zerged battle assuming folks are handling the devour mechanic. Everything else can be ignored.
Last edited by Kaisha; 12-31-2014 at 06:24 AM.
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