I was, and am, indeed serious. However, I was just tossing ideas out there for people to talk about and see what other ideas come out of the discussion.

I feel strongly that raiding, and PVP too, should offer rewards commensurate with the difficulty of the content/time invested, so please don't think otherwise. What I would love to see is more synergy between crafting and other content. Making entry level or "gap filler" gear is nice and all, but it seem to me that there could be more to it.

In no way, as one posted mentioned, should a DoH class be allowed into a raid.
That being said, having raid specific material drops that a player with a high enough DoH class could use to upgrade gear would be a nice acknowledgement of the effort it takes to be a highest-tier crafter. Having a separate small quest for an NPC to do the upgrades if people don't want to bother with finding a DoH or leveling a DoH class to do the upgrades would be another nice touch.

Again, these are just crazy-ass thoughts I figured I'd throw out there to spark discussion

Hope you all had a wonderful holiday; whichever one you celebrate this time of year.