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  1. #1
    Player
    Enis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    18
    Character
    Enis Fairchild
    World
    Balmung
    Main Class
    Lancer Lv 50
    Well, you are a few years late OP.

    Tanaka's 1.0 was like this, all gears were crafted and the NMs back then (Great Buffalo, Uraeus, etc.) drops mats so you can craft the rare gears.
    Crafting was a very important part of the game and almost everyone was forced to craft at least for your own repairs because the repair NPC's price was crazy high.

    It was a fun experience and I do like the idea because having a piece of gear drop directly from a monster kinda makes no sense to me.
    Having the material drop, like Uraeus Skin dropping from the Uraeus and you bringing it to a crafter to make it into the Silver Tricone seems a lot more reasonable.

    But then again, not everyone likes to be forced to craft and the economy were controlled by the crafters back then.
    If you didn't know a good crafter or is a good crafter yourself, you are pretty much screwed.
    People actually called it Final Crafting Fantasy back then before Yoshi-P took over.

    Oh, those were the days....
    (2)

    The Queen of Hearts

  2. #2
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Enis View Post
    If you didn't know a good crafter or is a good crafter yourself, you are pretty much screwed.
    Yeah sure did suck when people had to be social in a MMO.
    (4)

  3. #3
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Jynx View Post
    Yeah sure did suck when people had to be social in a MMO.
    Depends, you can look at this in a few ways, spend 30 plus minutes to find that right crafter at the right price etc..., the searching alone for that 1 person isn't very social.
    Raiding with 7/23 others in a common goal for a few hours a night is more socialable no?
    (1)

  4. #4
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    989
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    I personally do not enjoy crafting and do not want to have to rely on crafters for gear progression.
    I would accept crafted equipment as bring equal to dropped equipment but I do not want it to be necessary.
    (1)

  5. #5
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by raelgun View Post
    the searching alone for that 1 person isn't very social.
    Yeah that's why games would form communities and guilds. You would know multiple crafters and the crafters would know multiple gatherers, who would in turn know you.

    Everyone would work together to accomplish their goals instead of raiding with 7(23 you can't pick who to raid with so that's pointless to mention) other people isn't a social experience it's a experience in silence for the most part.

    Knowing people allover the world, working together, traversing a dangerous overworld to gather materials and bring them back to your comrades to in turn make you gear to be more powerfull...now that is a social experience, not hitting the qeue button.
    (0)

  6. #6
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Jynx View Post

    Everyone would work together to accomplish their goals instead of raiding with 7(23 you can't pick who to raid with so that's pointless to mention) other people isn't a social experience it's a experience in silence for the most part.
    You can actually form a full 24 premade group btw.

    Also everything you have just described is also identical for raiding.

    working together to accomplish a goal in raiding is the same concept, its just subjective preference, and its up to the person themselves what is deemed a social experience, not you as an observer.
    (3)

  7. #7
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    Interesting thoughts and opinions folks, thanks! Let's keep it going.

    Upon reading another Massively article regarding crafting systems, I'm seeing some irony (in a good way) that many people feel this WoW clone, FFXIV, has the best/most robust crafting system of the current crop of major titles.

    How then, can we increase the synergy between high-end crafting and high-end content while ensuring that players who place importance on their time spent on said high-end content feel satisfied while also giving continued relevance for the time spent leveling crafting?

    Some more of my thoughts going on the assumption that most high-end FCs have at least one max level DoH for each discipline in them:

    1. Give high-end raiders/PVPers access to content/ranke-exclusive glamour skins to go over crafted gear.

    2. Make all materials needed to make and upgrade high-end gear exclusive drops in specific raids (FCoB gear mats drop in FCoB, etc) or require a certain PVP rank to purchase.

    3. Make raid/rank exclusive crafting patterns available as drops (PVE) or for purchase (PVP).

    Just some idle musings from a guy bored at work today...
    (0)

  8. #8
    Player
    Stihllodeing's Avatar
    Join Date
    Oct 2014
    Posts
    180
    Character
    Stihl Lodeing
    World
    Mateus
    Main Class
    Gladiator Lv 24
    Quote Originally Posted by Enis View Post
    ...snip (post#10) ...and the economy were controlled by the crafters back then.....
    While I liked the entire post, this is what I thought was most relevant to the thread. I immediately thought about what Hyrist eluded to in post #20. If you were to have the class players dependent on disciple players, you would create an environment directly manipulated by those with access. You would essentially influence players to become segregated and recluse to the population as a whole.

    When you create an environment that gives one particular group of individuals the power/means to directly hold another group hostage, when the sample group is large enough, they will. You will have players who feel the game is social, when in fact they are disillusioned to the fact they are only social within their small demographic and antisocial to the player base as a whole. It's not intentional for the most part but people tend to mistake their experiences with 10-20 (or so) individuals in an mmo as an accurate measure to judge the social activities as a whole for that mmo, which is of course unknowingly ignorant and bias but understandable as it is natural.

    The following quote is an example of the aforementioned misconception:

    Quote Originally Posted by Jynx View Post
    Yeah sure did suck when people had to be social in a MMO.
    post #11 in response to a post by Enis
    (0)
    Last edited by Stihllodeing; 12-27-2014 at 02:18 PM.

  9. #9
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Stihllodeing View Post
    When you create an environment that gives one particular group of individuals the power/means to directly hold another group hostage
    But nobody has or ever will be "Held hostage" unless they choose to allow it. Everyone can craft, everyone can battle, everyone can gather. Allowing people to specialize and require each to rely on eachother is fundamental to community building not a powerplay to see who can screw who over.

    That's pretty much allready in the game when you see materia prices, it sure isn't the "People with the power" it's the people who have the time to spiritbind and sell materia taking advantage of the people who either don't have time or are too lazy to do so.

    I'm also unsure where you get the magic (10-20 or so people) to be considered what a hostage population considers social interaction because in games where people are reliant on eachother for progress and development you certainly mingle with far more than 10 people unless your avoiding social contact then nobody can help you, thankfully the game allows you to do everything and you don't need to be reliant on others, it is mutually benificial to do so but not required.

    Currently it's hardly benificial and in many ways discouraged to socialize once you have a group of several people because anyone beyond that is bound to be left out of activities due to silly things such as lockouts and other restrictions.
    (0)

  10. #10
    Player
    Alx789's Avatar
    Join Date
    Apr 2014
    Posts
    239
    Character
    Vik Ktototam
    World
    Phoenix
    Main Class
    Archer Lv 60
    Just now i see that "green" crafted items are bad sale. Materials costs, sales are very low. Most of gil are from lvl 50 and less item sales. This makes really huge efforts to levelup craft after 50 nonproductive.
    (2)

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