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  1. #1
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    System fine. Even with 0 drops you can hit 130. Drops are just a bonus to keep you playing until next teir. Any other system would automatically cause more player boredom.

    You should raid either because you enjoy playing with the group of people you raid with or because you enjoy raiding. Not because you want phat loots. Trust me you'll be happier.
    (2)

  2. #2
    Player
    Windklinge's Avatar
    Join Date
    Nov 2014
    Posts
    300
    Character
    Windklinge Wirbelwind
    World
    Shiva
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Staris View Post
    System fine. Even with 0 drops you can hit 130. Drops are just a bonus to keep you playing until next teir. Any other system would automatically cause more player boredom.

    You should raid either because you enjoy playing with the group of people you raid with or because you enjoy raiding. Not because you want phat loots. Trust me you'll be happier.
    yeah right. then why not remove coil because with 2.5 everyone gets i130 anyway? why even have it then? look how few people do savage coil. reason : NO USEFUL REWARD. its the majority of players reason to raid to get thier damn loot.

    also this time loot loses all its use once 3.0 hits. so even more reason to end rng madness with drops. RNG based progression is NEVER a good way of progression and never was. its just the perfect way to frustrate players to no end and maybe make em even quit because they feel its pointless.
    (2)

  3. #3
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Windklinge View Post
    yeah right. then why not remove coil because with 2.5 everyone gets i130 anyway? why even have it then? look how few people do savage coil. reason : NO USEFUL REWARD. its the majority of players reason to raid to get thier damn loot.

    also this time loot loses all its use once 3.0 hits. so even more reason to end rng madness with drops. RNG based progression is NEVER a good way of progression and never was. its just the perfect way to frustrate players to no end and maybe make em even quit because they feel its pointless.
    You will never see a game without RNG progression succeed.
    You can quote me on that, its human nature.
    People hate losing, but they love gambling.
    (0)

  4. #4
    Player
    Autumn_Eluwy's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    22
    Character
    Autumn Eluwy
    World
    Unicorn
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Staris View Post
    You will never see a game without RNG progression succeed.
    You can quote me on that, its human nature.
    People hate losing, but they love gambling.
    Maybe because you're a gambler or you're not encountering that much of a problem yourself. Seeing that you got quite a few loots in FCoB, it's no wonder you're always an advocate to support the current RNG system.
    We're not even saying that we should abolish RNG system completely, but just make it so that it drops 1 item and a guarantee token to everyone, and perhaps another extra token available for rolling. I understand that it might make players gear up a little bit quicker. But heck, sometimes you see people who are IL130 and someone else in that same group wielding only 1 item from FCoB
    (1)

  5. #5
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Autumn_Eluwy View Post
    Maybe because you're a gambler or you're not encountering that much of a problem yourself. Seeing that you got quite a few loots in FCoB, it's no wonder you're always an advocate to support the current RNG system.
    yeah all this loot I use... to better farm trial roulette's?
    Usually 6 months between tiers, plenty of time to gear all 8 players even with the worst possible group luck.
    No I don't gamble at all, I'm too good at math.

    any other system gears groups on average faster (or it defeats your point yes?). Thus causes people to quit the game faster and groups to fall apart faster. Hence SE makes less money.

    I don't care if they change it, my group would do fine, I would benefit, but I know they won't. I know it is good for the survival of the game.

    Thinking otherwise is blissful ignorance of reality.
    (0)

  6. #6
    Player
    ZhycranaDranix's Avatar
    Join Date
    Jun 2014
    Posts
    572
    Character
    Zhycrana Dranix
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Staris View Post
    Usually 6 months between tiers, plenty of time to gear all 8 players even with the worst possible group luck.
    .
    you my friend have probably never faced the wrath of RNG;example cleared T9 with a static group for 2months about 8 weeks of lockout no TNK chest, lockout gets lifted a month of tons of T9 runs still no drop so yeah you can imagine trying to get that BiS item for your main with RNG on your back.....its redundant gear that we don't want like people are stating some of their alts are actually gearing up it's that serious
    (2)

  7. #7
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by ZhycranaDranix View Post
    you my friend have probably never faced the wrath of RNG;example cleared T9 with a static group for 2months
    First tank chest not bis, but I digress.
    Grats on taking forever to kill t9 i guess?
    Having killed it months before you, our group never saw a bard bow or dragoon wep drop.
    That didn't stop us from killing turn 10-12 within a week and turn 13 a couple weeks later. (sorry we only raid 9-12 hours a week so not really pushing it)
    They made near zero difference in the long run. (was farmed easily after patch)

    People should be far more upset about the fact you could spend hundreds of millions of gil on penta melded left side 110 gear (and right side 90) and had a huge advantage over others. (and not needing any drops from previous coil). I mean it was pretty close to pay to win....
    (0)

  8. #8
    Player
    Autumn_Eluwy's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    22
    Character
    Autumn Eluwy
    World
    Unicorn
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Staris View Post
    any other system gears groups on average faster (or it defeats your point yes?). Thus causes people to quit the game faster and groups to fall apart faster. Hence SE makes less money.

    I don't care if they change it, my group would do fine, I would benefit, but I know they won't. I know it is good for the survival of the game.

    Thinking otherwise is blissful ignorance of reality.
    If SE wanted to, they could make the token system so that people can only fully gear their characters over the span of 2 patches. It's long, but it's progress. What about people that quit because the RNG system sucks so much? There are some of us who are willing to grind for the weapon, and many who don't. I haven't actually met anyone who geared up too fast and just quit the game. If you wanted to make a token system, you could decide the speed you want the players to gear up at. Progress is progress
    (3)

  9. #9
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    And getting no progress while the rest of your static does is simply infuriating/fustrating. Especially when you don't win the rolls on the items that upgrade your Ironworks gear.
    (3)