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  1. #41
    Player
    MaethusXion's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    905
    Character
    Makoto Edakumi
    World
    Midgardsormr
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Synestr View Post
    Good point, but SMN is a branch off of ARC and resurrection is part of the skill set
    Is it wrong for me to still laugh at this (common) mess up?
    (0)

  2. #42
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by MaethusXion View Post
    Is it wrong for me to still laugh at this (common) mess up?
    ACN. There, now you can sleep better.....
    (0)

  3. #43
    Player
    mdha02's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    170
    Character
    Tatazan Notestine
    World
    Faerie
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by SpookyGhost View Post
    I think Stoneskin fits better as a magical ability for Paladins in this game than Cure. I'd actually like it if PLD were able to cross class mitigation tools (E4E, Virus, etc.) but they're currently limited to CNJ and MRD, only one of which has spells and that one doesn't have native mitigation spells outside of SS. I think PLD would get more out of Arcanist but obviously that wouldn't fit thematically. Maybe PLD will get more native spells in the expansion that allow them to aid their party (like how Stoneskin does now).
    E4E cannot be cast on yourself.
    (0)

  4. #44
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by mdha02 View Post
    E4E cannot be cast on yourself.
    Didn't say it could. SS can't only be casted on yourself, either. E4E off tank, E4E a DPS who's going to be taking damage, etc. Tanks typically help their party members in other games, this one we just kind of stand there and mitigate damage. Would like to see both PLD and WAR get more tools to aid their party.
    (1)

  5. #45
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by SpookyGhost View Post
    snip
    PLD's Cover is one of my favorite tank abilities in the game and I too would like them to do more with that ability and have more team-centric interesting tank abilities like that.
    (2)

  6. #46
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    888
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Seems no one's bothered to mention or consider the re-balancing that would have to take place on content and to Warrior (and soon Dark Knight) to even compensate for this.

    Before WAR was rehashed, they tried to make it a tank that had a lot of self-heals. As a result, they sucked the fat one in content that even mattered. Giving PLD this boost in cures means WAR needs to be given something too. Sounds win-win, but bear in mind that whatever we ask for as PLD, needs to be made up for in other tank classes. The results may not always be pleasing.
    (0)

  7. #47
    Player
    SethRexxus's Avatar
    Join Date
    Dec 2014
    Posts
    3
    Character
    Seth Rexxus
    World
    Malboro
    Main Class
    Gladiator Lv 49
    Exactly! I tried powering up my mind attribute to overcome this but cure maxes out at a very small threshold of recovery. If you could cure yourself of half your hp in one cast, even if it took more mp, that would make the difference. Or, if they let paladins use raise during battle that would really be beneficial. Maybe they think allowing that would make paladins too powerful?
    (0)

  8. #48
    Player
    Giralus's Avatar
    Join Date
    Jun 2014
    Posts
    30
    Character
    Giralus De'gallus
    World
    Famfrit
    Main Class
    Conjurer Lv 50
    With the level increase going to 60 all classes will be getting new abilities .It would be a very opportune time to give all 3 of the tanks a Level 55 ability that does something unique but similar for each Tank class .The Dark Knight could get a HP syphon ability that drains all the mobs engaged and feeds it to the person they cast it on for a 450 heal and reduces all of the mobs H.P by 5% A Paladin could get a Direct heal of 450 for anyone but themselves and when they cast it they also get a defensive buff on them that absorbs 5% of incoming dmg. And Warrior could get a Mitigation that absorbs up to 450 damage on the person and also increases all if the warriors stats by 5% for 5 seconds .*Could also make each tanks level 60 ability be a group wide heal. So all tanks would have 1single target & 1group wide heal type ability .They should all be insta cast(if a tank is healing=bad stuff goin on) and have a very long cool down so would only be a last ditch effort once every 7 minutes.
    (0)

  9. #49
    Player
    DawgPilez's Avatar
    Join Date
    Sep 2013
    Location
    Garland
    Posts
    56
    Character
    Duwryght Verdade
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    I don't play PLD, but I thought a cure+stoneskin mix would be cool (something uniqueless PLD). Casts a "meh" cure, a "meth stoneskin", and maybe increases parry rate for a time. Maybe a "meh" regen too.

    Or maybe have a "haymaker" type of skill, but instead of a counter, it heals the PLD for some amount and gives some other type of buff and/or debuff.
    (0)

  10. #50
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    I'd pretty much go with another Oath that increases Cure's potency depending on how much STR you have but considerably increases the MP cost of Cure and disables normal MP regen. If you think about it, they have Riot Blade to get some MP back but majority is spent only on Flash.

    Balance-wise, it will not be OP as Paladins aren't blessed with the MP pool to consistently heal themselves.
    (0)

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