Page 3 of 9 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 87
  1. #21
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sove92 View Post
    This guy did.
    He must work for some truly inept programmers if he thinks refactoring every 'Lancer' flag to a 'Dragoon' flag and checking for some outlier cases would be a more disastrous and unstable undertaking compared to any other changes the game receives.

    I guarantee you the testers are wading through a hell of a lot more broken builds due to the constant redesigning of Revenant's Toll than they ever would reporting some issues with job flag vars being altered.

    The UI overhaul needed to accommodate the removal of classes is probably a more dramatic undertaking than changing a few refs and doing some test cases to make sure they're still stable.
    (4)
    Last edited by Krr; 12-24-2014 at 09:41 AM.
    video games are bad

  2. #22
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    remove jobs and make the job skills buyable with guild coins
    (0)

  3. #23
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Krr View Post
    He must work for some truly inept programmers if he thinks refactoring every 'Lancer' flag to a 'Dragoon' flag and checking for some outlier cases would be a more disastrous and unstable undertaking compared to any other changes the game receives.
    Why can't we still queue on DF with a chocobo out, if adding a few more checks is so simple? Because it is not so simple, there are so many different dependencies with such a critical component as the class system that removing it is no longer worth the effort, it should have been done when 2.0 was still in development.
    (0)

  4. #24
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by Krr View Post
    Words
    Like I say in the Carbuncle or "make classes useful" threads, I enjoy going around as my arcanist and keeping "truth of x" active so I can see when a node pops. Having ten skills avaliable helps.

    I am a little curious, if Arcanist goes into both SCH and SMN, does one of them get a new 1-30 questline?
    (0)

  5. #25
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Krr View Post
    He must work for some truly inept programmers if he thinks refactoring every 'Lancer' flag to a 'Dragoon' flag and checking for some outlier cases would be a more disastrous and unstable undertaking compared to any other changes the game receives..
    This..I've seen RPG Maker games not even break horribly because of a flag removal lol.

    Quote Originally Posted by Sove92 View Post
    Why can't we still queue on DF with a chocobo out.
    Because it's designed as a party member - A type of party member that can't enter dungeons, thus you can't queue with it because you're flagged as a party. They can get it to work if they wanted to but at this point they progressed so far it would be more work than not to go back and redo the party system, hence why you'd sooner see it be done for an expansion or later patch than you would something "now."
    (2)

  6. #26
    Player
    Jamez82's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Jay'nes Alexander
    World
    Malboro
    Main Class
    Conjurer Lv 50
    I don't really put anything past them. If they wanted to remove classes they will. It seems as though it would take a lot of work though for no return.

    I would like to see SMN have a less warlockesque skill set but I wouldn't hold my breath on that one.
    (0)

  7. #27
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tupsi View Post
    This..I've seen RPG Maker games not even break horribly because of a flag removal lol.
    RPG Maker isn't complex enough to break from that like your typical AAA game would. And you are talking about a flag removal, that's small, removing a critical component is a major code change.
    (1)

  8. #28
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sove92 View Post
    Why can't we still queue on DF with a chocobo out, if adding a few more checks is so simple?
    Because if you understand coding, refactoring variables is not "adding a few more checks." It is "changing the inputs and outputs of some checks in a minor way that doesn't otherwise alter the logic tree."

    You aren't actually 'removing' or 'adding' any game logic by removing classes and replacing them with level one jobs. You're simply changing how existing logic takes inputs. Data sets != logic.

    DFing with your chocobo out would require restructuring an entire set of complex network logic and make it account for multiple edge case inputs.

    Quote Originally Posted by ChazNatlo View Post
    I am a little curious, if Arcanist goes into both SCH and SMN, does one of them get a new 1-30 questline?
    Probably not, unless the developers want to do something special for one of them. I could see adding 3-5 skill slots for DoL skills, since they're basically QoL to begin with and don't mechanically impact combat to begin with. Even the stealth abilities don't really do anything in a dungeon.
    (0)
    video games are bad

  9. #29
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sove92 View Post
    RPG Maker isn't complex enough to break from that like your typical AAA game would. And you are talking about a flag removal, that's small, removing a critical component is a major code change.
    The only critical component in this game is Weapon = Your class in terms of this subject, which doesn't even need the 'classes' at this point as jobs act independently from classes for the most part (they have their own algorithms..equipment...and even classified as two different entities.) I used RM as an example because that engine is notorious for breaking if you change even something so minute you don't notice it till the game fails to load.

    What would happen is it would then be similar to XI, where you can equip multiple weapon types for whatever you are. It would take redoing but nothing so dramatic that the game ceases to function, because "unarmed" is also a class in this game (and 1.x), called 'Adventurer', because NPCs also need a class tagged to them.
    (0)

  10. #30
    Player
    Orrias's Avatar
    Join Date
    Feb 2014
    Posts
    153
    Character
    Tinee Person
    World
    Cerberus
    Main Class
    Thaumaturge Lv 20
    Quote Originally Posted by BigPapaSmurf View Post
    Classes are being done away with in Heavensward, I believe. None of the new Jobs have base Classes, neither would it make sense to keep them for past Jobs anymore.

    This presents a circumstance where SCH/SMN would need splitting up. It doesn't look like we're receiving a new offensive DoM Job either (unless they surprise us with RDM but that seems doubtful at this point).

    Perhaps we're finally getting the SMN we always wanted?!

    And SCH can have Glamour-able Carbuncles!!!
    SMN & SCH needs splitting from ACN. Having Aetherflow tied into two Jobs is a bad idea. You can't hope to balance all the current Jobs against one another, and then have 2 Jobs (SMN/ SCH specifically) bound together, without some hinderance to one of the 2 Jobs, especially when they aren't even the same role!

    SMN's needs Fester on a readiness that isn't currently ingame. When you get to that point in a fight where Aetherflow is on full CD, and you want to Fester but can't, you can see that it's a problem when other dps Jobs just continue on with there dps climb, and you (as a SMN) have no means with which to claw your way back up the dps ranks without adds being present, which ironicly, requires Aetherflow stacks. XD

    Did I mention that SMN's run out of MP easily, in FCoB. :,(
    (3)
    Last edited by Orrias; 12-24-2014 at 10:23 AM.

Page 3 of 9 FirstFirst 1 2 3 4 5 ... LastLast