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  1. #11
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by BigPapaSmurf View Post
    Yes you can. Just because they won't be playable doesn't mean they wouldn't exist in Eorzea.

    E.g. Musketeer. Boom.
    And what do you do about the many arcanists? Force them to become a summoner? Force them to become a scholar? Where exactly do you place these dual-job classes? It would be a logistical nightmare to sort through that mess, not to mention it would annoy the heck out of anyone still levelling the class.

    What of other classes? The entire early quest line would have to be scrapped and redesigned to fit the new job-only system, and lore-wise people would still have job crystals so what happens if they unequip them? What would happen to those who were half-way through their 'class' quests, or had them opened in their quest log?

    There's far too many variables for them to give it such a severe revamp, so it's unlikely they'll be doing away with classes entirely. More likely that they'll be using a job-only system for new jobs released.
    (5)

  2. #12
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    I really doubt they'll be removing base classes from any of the old jobs. I think they recognize the current state of the job/class system is rather pointless, so instead of continuing to prop up an old relic, they'll just make all of the new jobs they implement won't use the system.

    Maybe unlocking those jobs would require getting another class to 30 first, who knows how they'll do it. But they never said they would dissolve the current class system for 3.0, just that the newer jobs won't be using it.
    (0)

  3. #13
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Lemuria View Post
    And what do you do about the many arcanists? Force them to become a summoner? Force them to become a scholar? Where exactly do you place these dual-job classes? It would be a logistical nightmare to sort through that mess, not to mention it would annoy the heck out of anyone still levelling the class.

    What of other classes? The entire early quest line would have to be scrapped and redesigned to fit the new job-only system, and lore-wise people would still have job crystals so what happens if they unequip them? What would happen to those who were half-way through their 'class' quests, or had them opened in their quest log?

    There's far too many variables for them to give it such a severe revamp, so it's unlikely they'll be doing away with classes entirely. More likely that they'll be using a job-only system for new jobs released.
    Truth. There is (basically) no way for them to wipe away the relic of the job system in 3.0. I wouldn't be overly surprised if they pick away at it though and you start seeing it change around the full expansion after heavensward.
    (0)

  4. #14
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    As a game tester, I start working on games shortly after the engine is working and a few starting zones made.

    To make a change like this would break the game so badly at this point.
    So many switches broken
    So much game logic broken


    Better off making new job and starting fresh vs changing old job.

    Oh ya and then there is Bob he worked on this part of the game and quit so now we need to go through every line to find out where some random text is that we want to remove/change.
    (5)

  5. #15
    Player
    Terrini's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,327
    Character
    Terrini Littlebottom
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    I just wish that there were a way to make the classes viable for end game. Arcanist gets the worst shift for classes because the jobs change its existing abilities to summon Carbuncle and there are plenty that love the little guy. I also would like to see Archer made more viable end game because while bards rock, it doesn't feel like they add to the base class... (admittedly I haven't levelled it past 15, but song abilities seem to be tagged on.)

    Also if they aren't viable high levels, why do we get butts kicked by normal class enemies?
    (0)
    ~Terra-chan~

  6. #16
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Terrini View Post
    Also if they aren't viable high levels, why do we get butts kicked by normal class enemies?
    Because you're doing something terribly wrong since almost nothing is a true threat from you unless you're swamped by like 30 things lol. Also, because they're still very much designed as their 1.x selves, aka an actual threat. (They still use 1.x skills for the classes and jobs.)
    (0)

  7. #17
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    I rather see SE rename Arcanist to Evoker simply because in FFIII, evoker came before SMN and they had little control over their summons. Have SE completely rework Evoker to a class where you can have the egis but you have extremely little control over them and when you became a SMN/SCH you gain full control over them.

    Have SE remake ACN into a dark caster theme class with spells like Dark, Scourge and Ardor and maybe Bubble(FXII) for a defensive CD that you can give that gives a small boost in health.

    I know bad idea but I can wish can I XD
    (0)
    I'm just some guy...

  8. #18
    Player
    Terrini's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,327
    Character
    Terrini Littlebottom
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    It was more colourful to say it that way but what I meant was is why do we still have enemies with classes in level 50 + dungeons? Like those Dravanian Cultists or Lambs of Dalamud or other intelligent races with classes?
    (0)
    ~Terra-chan~

  9. #19
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Lemuria View Post
    And what do you do about the many arcanists?
    Give them Summoner and Scholar levels are their current Arcanist level.

    Quote Originally Posted by Lemuria View Post
    What of other classes? The entire early quest line would have to be scrapped and redesigned to fit the new job-only system,
    No they wouldn't. You re-tag every lancer guild quest as a dragoon quest. You re-tag every conjurer guild quest as a white mage quest. Your character's lore story remains the same, just minus unnecessary and confusing legacy mechanics.

    Quote Originally Posted by Lemuria View Post
    and lore-wise people would still have job crystals so what happens if they unequip them?
    Nothing. Your job stats and abilities are folded into your base class. I mean really, all that oh-so-important crystal does is give you some bonus stats, 5 abilities that you want all the time anyway, and force you to rearrange your entire skillbar when it gets reset back to the hideous default at level 30.

    Lore-wise you're the only living White Mage left in all of Eorzea. Why hasn't S-E deleted all the others from the game yet?


    Quote Originally Posted by Lemuria View Post
    There's far too many variables for them to give it such a severe revamp, so it's unlikely they'll be doing away with classes entirely.
    Except...no one has described any mechanical reason why we can't just retag every class quest as a job quest and give everyone job icons at level 1, and then say each job can take a limited set of abilities from two subjobs.

    I highly doubt we'll see a Summoner remake, though.
    (3)
    Last edited by Krr; 12-24-2014 at 09:29 AM.
    video games are bad

  10. #20
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Krr View Post
    no one has described any mechanical reason why we can't just retag every class quest as a job quest and give everyone job icons at level 1, and then say each job can take a limited set of abilities from two subjobs.
    This guy did.

    Quote Originally Posted by CrystalRainbow View Post
    As a game tester, I start working on games shortly after the engine is working and a few starting zones made.

    To make a change like this would break the game so badly at this point.
    So many switches broken
    So much game logic broken


    Better off making new job and starting fresh vs changing old job.

    Oh ya and then there is Bob he worked on this part of the game and quit so now we need to go through every line to find out where some random text is that we want to remove/change.
    (0)

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