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  1. #1
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Job Abilities I'd like to see for 55 & 60:

    Paladin:

    *Knights of the Round (55). A 2nd AoE would help a lot (and yes I do know it was single-target in XI)
    *Atonement (60). It would be great if this were the 3rd part of a 2nd combo sequence where enmity affected potency. (Maybe connect it to Riot Blade?)

    Monk:

    *Counterstance (55)
    *Spinning Attack (60). AoE with a short Stun effect?

    White Mage:

    *Tornado (55)
    *Flood (60)

    Black Mage:

    *Burst (55)
    *Meteorite (60)

    Bard:

    *Valor Minuet (55). Raises attack potency of all within hearing distance.
    *Carnage Elegy (60). Slows enemy attacks and increases casting time.

    Summoner:

    *Leviathan-egi (55). DPS/Support egi.
    *Ramuh-egi (60). Magic DPS/Saboteur egi.

    Warrior:

    *Scourge (55). A 3rd skill available when Infuriated. Paralyzes target.
    *Mighty Strikes (60). Doubles potency of combo attacks while under Defiance.

    Dragoon:

    *Super Jump (55). Removes enmity.
    *Drakesbane (60). AoE with STR down effect. Combo with Ring of Thorns.

    Scholar:

    *Helios (55). Saboteur-type fairy.
    *Modus Veritas (60). Doubles the effectiveness of the next Succor or Sacred Soil spell.

    Not sure what Ninja could get unless more Mudra are in the cards.
    (2)
    Last edited by Hayward; 12-24-2014 at 06:54 AM.

  2. #2
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Hayward View Post
    Job Abilities I'd like to see for 55 & 60:

    Paladin:

    *Knights of the Round (55). A 2nd AoE would help a lot (and yes I do know it was single-target in XI)
    *Atonement (60). It would be great if this were the 3rd part of a 2nd combo sequence where enmity affected potency. (Maybe connect it to Riot Blade?)
    WTB Paladin Knights of the Round ability!
    Make it an upgrade to Hallowed Ground.
    Invulnerability AND double damage!
    (0)