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  1. #61
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    whoa calm down there, your delay is not that dang slow lol. Every other class has to sit there and wait too. You act like you have to wait 10 seconds to attack while everyone else is spamming attacks.

    I'm I'm RAGING with ANGER !!


    1) Activate Active Mode
    2) Select Mob
    3) Lock On onto it to face him straight with our eyes
    4) Activate Action bar so it will be on screen
    5) Get close to mob
    6) Wait for Our character to Attack( Yes our character to attack by herself!)
    1) umm ya, you should definitely want to pull your weapon out if you want to use it
    2) who would of thunk it!? We gotta target something first!
    3) You do not have to lock on at all
    4) you can go to configuration and set your action bar to stay on screen
    5) You mean we gotta get within attacking distance too!? Crazy! The nerve!!!!!
    6) duh?

    or we can do it the other way but it will mean we will stand looking at the sky in battle doing nothing for more time:

    1) Select Mob
    2) Select Skill with 60 seconds recast time...
    3) Have Fun standing around looking at the flower after couple WS'es
    Meanwhile, all the people who actually pulled their weapons out and started attacking already, are laughing at you.


    I mean really? These are the types of people who complain about FFXIV. Its nuts.
    (0)
    Last edited by Scape; 07-30-2011 at 02:47 PM.

  2. #62
    Player
    Lienn's Avatar
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    Lienn Deleene
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    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Feldt View Post
    THIS !!! F**** THIS!!! After I came to FFXIV with new battle system I HATE it! Literally this is some utterly BS... I never saw an not-enjoyable battle system like that in any of jRPG's I've played (including tons of FF games)... please do something with this! This is just ridiculous! (yes I'm Marauder). Today I've rage-quit the game because of this Battle System... I never complained on this game, But I'm I'm RAGING with ANGER !! Because of this battle system!!

    With All my Heart: I HATE THIS BATTLE SYSTEM!!!!!

    PS1: I'm stopping here before I'll get angry again... I told myself I will give this battle system 6 chances before I will RAGE about it... 4 more chances left...

    PS2: I want to do something In battle not stand like a moron and sleep... or die... Like I'm doing now but didn't done before...

    PS3: Give the Basic Auto-Attack, attack to action bar... Now to start battle we need as follows:

    1) Activate Active Mode
    2) Select Mob
    3) Lock On onto it to face him straight with our eyes
    4) Activate Action bar so it will be on screen
    5) Get close to mob
    6) Wait for Our character to Attack( Yes our character to attack by herself!)

    or we can do it the other way but it will mean we will stand looking at the sky in battle doing nothing for more time:

    1) Select Mob
    2) Select Skill with 60 seconds recast time...
    3) Have Fun standing around looking at the flower after couple WS'es

    Of cores the first method have waiting as well... Last time I needed to Wait about 15-20 fricking seconds on boss in dungeon to do anything!! Not to mention what have been mentioned that AA should be faster...

    Anyway, it's really annoying to start battle like that... There are loots of games that have aa on basic attacking skill but for god's sake you need to press it at last ONCE to attack a mob...

    Also To remind you how was it in system before this one:

    1) Select Mob
    2) Click on attack skill to begin battle.
    I agree completely. My first reaction when i saw MRD was exactly this one. And the more i fight the less i want to draw my weapon again. MRD was specially frustrating, but when i talk about the battle system i talk about it as a whole...i already played with all my classes and just couldn't find one that could, at least, not annoy me during battle.

    IMO right now the game is in the worst state since the release and, for the first time, i wouldn't be willing to pay a subscription fee to play it. I know its was just the skelleton of the new battle system and that they will do many adjust in the next weeks...i also am sure they noticed that they f'ed up the game in a tremendous way when we're talking about endgame (its pretty much limited to 3 classes now...ARC, CON and GLA) and that the next patch will bring balance back to it....and that's exactly why i'm here still...pure and simple blind faith on them.

    I do believe that Yoshida knows what he's doing and that he only need more time before the game real go back in shape...but at same time all this babbling do not make me feel better. Right now i just want to quit...its only this faith that makes me still give the game a new chance every day instead of quitting.
    (1)

  3. #63
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    its pretty much limited to 3 classes now...ARC, CON and GLA
    no way. It is just a misconception by a lot of people who don't know any better. Devs didn't set it up to be like this, the players are the ones who have turned it into that. You need to go prove these people wrong, instead of proving them right by complaining about how much your class sucks.

    example, just today we beat Ogre, completed our quests, and made it to the last fight... with THM, THM, CON, ARC, ARC, PGL, MRD, MRD. We did this set up twice, both with no deaths until the final fight in the dungeon. First with PGL tank and second with MRD tank. Worked like a charm, no hate problems at all and I find it a much faster fight then with a GLA tank. Probably due to the much higher damage output of PGL and MRD. Our melee do not stand back with the Archers during the Ogre fight. They get in there and get their hands dirty. They are smart enough to know where to stand though and how to get away from Inferno drop. The reason why a lot of people don't bother with some melees is honestly... not a lot of them are very good. The game has trained us to be sloppy and a lot of players have a hard time paying attention to where to stand and what moves to watch out for and how to get out of it without being an MP sponge. It's amazing how something so easy can be so difficult for so many people.
    (2)

  4. #64
    Player
    Viridiana's Avatar
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    Aria Placida
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    Lamia
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    Ninja Lv 88
    Quote Originally Posted by Scape View Post
    no way. It is just a misconception by a lot of people who don't know any better. Devs didn't set it up to be like this, the players are the ones who have turned it into that. You need to go prove these people wrong, instead of proving them right by complaining about how much your class sucks.

    example, just today we beat Ogre, completed our quests, and made it to the last fight... with THM, THM, CON, ARC, ARC, PGL, MRD, MRD. We did this set up twice, both with no deaths until the final fight in the dungeon. First with PGL tank and second with MRD tank. Worked like a charm, no hate problems at all and I find it a much faster fight then with a GLA tank. Probably due to the much higher damage output of PGL and MRD. Our melee do not stand back with the Archers during the Ogre fight. They get in there and get their hands dirty. They are smart enough to know where to stand though and how to get away from Inferno drop. The reason why a lot of people don't bother with some melees is honestly... not a lot of them are very good. The game has trained us to be sloppy and a lot of players have a hard time paying attention to where to stand and what moves to watch out for and how to get out of it without being an MP sponge. It's amazing how something so easy can be so difficult for so many people.
    I'll agree with most of this post (I think I have higher opinions of melee than you do, though ). Just got to the last fight with CON CON PGL PGL LNC ARC MRD. . . another CON? I don't really remember. Just remember that I was PGL tanking, and it was great. As long as I stayed on top of Accomplice, there were no aggro issues, and as long as I rotated abilities properly I wasn't in much danger of dying. Even then, I'm missing a fair number of tanking abilites I should have (yay 38 MRD and 27 GLA); having them can only improve my survivability and help the casters. . .

    That notwithstanding, though, I'm still not fond of the delay in MRD's AA.
    (2)

  5. #65
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    Lienn's Avatar
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    Lienn Deleene
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    Gungnir
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    Alchemist Lv 50
    Quote Originally Posted by Scape View Post
    no way. It is just a misconception by a lot of people who don't know any better. Devs didn't set it up to be like this, the players are the ones who have turned it into that. You need to go prove these people wrong, instead of proving them right by complaining about how much your class sucks.

    example, just today we beat Ogre, completed our quests, and made it to the last fight... with THM, THM, CON, ARC, ARC, PGL, MRD, MRD. We did this set up twice, both with no deaths until the final fight in the dungeon. First with PGL tank and second with MRD tank. Worked like a charm, no hate problems at all and I find it a much faster fight then with a GLA tank. Probably due to the much higher damage output of PGL and MRD. Our melee do not stand back with the Archers during the Ogre fight. They get in there and get their hands dirty. They are smart enough to know where to stand though and how to get away from Inferno drop. The reason why a lot of people don't bother with some melees is honestly... not a lot of them are very good. The game has trained us to be sloppy and a lot of players have a hard time paying attention to where to stand and what moves to watch out for and how to get out of it without being an MP sponge. It's amazing how something so easy can be so difficult for so many people.
    I know...still, its extremely counterproductive playing like this right now. And those that want performance (like 99% of players) will always seek optimal build for events. Originally the game was balanced in a brilliant way IMO...the class you had didn't matter...any tank class could tank in any situation, any melee class could melee in any situation, any mage class could nuke/heal in any situation...it was just fun to play because you could play in any way you wanted...now its just like FFXI...where you have the optimal setup and the "rest"...and this is not fun...this "strategy concept" is what made me hate FFXI so much...instead of using more creative ways of playing, like old RPGs where you couldn't just fight...you had mini-objectives duting fights in order to win like killing monsters in a certain way to be able too win (like Dinine Might...i loved that that fight so much)...but right now FFXIV is the Faust battle over and over...and Faust battle, IMO, was a terribly boring fight.

    Again, its just my personal opinion and a large bunch of it does have passional motivation...because i always loved this game...until 1.18.
    (0)

  6. #66
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    That notwithstanding, though, I'm still not fond of the delay in MRD's AA
    meh, my R48 Great axe has lower delay then my Bow for 50ARC. I just find it a bit selfish to see MRDs complaining about having to wait to attack when every other class is having to deal with it too. And for the most part, the delays are very close, its not like MRD is getting screwed while everyone else is getting the hook up. People are really messed up if they think things were better before patch when someone with a huge great axe could attack just as fast as someone with a tiny dagger... it was just silly and I hope this weeds out the bad players who want everything handed to them.
    (1)

  7. #67
    Player
    Viridiana's Avatar
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    Aria Placida
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    Ninja Lv 88
    Quote Originally Posted by Scape View Post
    meh, my R48 Great axe has lower delay then my Bow for 50ARC. I just find it a bit selfish to see MRDs complaining about having to wait to attack when every other class is having to deal with it too. And for the most part, the delays are very close, its not like MRD is getting screwed while everyone else is getting the hook up. People are really messed up if they think things were better before patch when someone with a huge great axe could attack just as fast as someone with a tiny dagger... it was just silly and I hope this weeds out the bad players who want everything handed to them.
    I think it's because when I was first getting used to the system, I was having issues with moving through the mob and losing an attack, which never happened in the old system. Playing on it now, it's not too bad. I just need to pick up the other attack abilities to give me something to do at the start of battle, I guess.
    (0)

  8. #68
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    Lienn's Avatar
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    Lienn Deleene
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    Main Class
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    The thing about MRD is that it isn't "just" the delay. But since we talking about delay, lemme point why its very behind the others...

    GLA: Average 2.6 delay and has ourmaneuver for TP generation.
    PGL: Average 3.0 delay and has pummel and flurry for TP generation.
    LNC: Average 3.7 delay, but has speed surge II that seems to be dropping it to 3.1, has full thrust for TP and invigorate and Comrade in Arms for even extra TP generation.
    MRD: Average 4.0 delay. Has no native action for TP generation against single target.
    ARC: Average 4.2 delay. BUt Light shot isn't "just" light shot. Multishot isn't a basic action by its own...its actually part of light shot aswell. So we can say thatyou have a "virtual" 4.2 delay since you actually shot 4 arrows during the delay of 3 shots. So, if we get the 3 shots delay (4.2 x 3) and divide for 4 shots it would actually give you 3.15 delay. Even if we round up the 3 shots delay to match multishot recast (so assuming 3 shots would take 15 seconds), when you divide it for 4 shots you get 3.75 delay. Also, its important to point that ARC has raging strike that increases drastically the TP generation (since TP gain is proportional to damage dealt) and Trifurcate.

    I know i'm not being specific...this is just some general example...but you see...MRD actually has averade 1 extra second at delay against every other melee class and no real TP generation action against single target. This makes all the difference...you might ask "Why?"

    Let's say everyone started fighting a regular rank 60 monster with 3 rank 50 melees (1 MRD and 2 others)...assume everyone pop their first swing. in like 3 seconds later everyone will be already striking again, which will also offer enough TP for a WS. So, when we reach the 4th second and MRD tries to pop its AA, everyone else already attacked 2 times and popped a WS...so the monster would actually not be alive at the "4th second" for MRD to swing and WS after.

    I know MRD can use heavy, broad and full swings for TP...so does the other classes...so i just skipped it from everyone to make a easier to understand example since against a single target it would just make the damage output difference even bigger.

    But, anyway, since i we had been talking about MRD for so long...have you guys seen my old old adjustment proposal topic regarding it? ^^ I know its a very old topic...it was actually posted even before the official announcement of AA so yep, i'm talking about stanmina there as class pattern. This is old but it also might be interesting for those willing to understand my point of view regarding the class a bit more (not like anyone actually care about what i think lol). Just please be nice and take into consideration the suggestion date (03/10).

    http://forum.square-enix.com/ffxiv/t...n-its-patterns

    Its a nice suggestion IMO. If it was done that time, MRD wouldn't be passing by all such harsh trial now.
    (0)
    Last edited by Lienn; 07-31-2011 at 10:32 AM.

  9. #69
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    ARC: Average 4.2 delay. BUt Light shot isn't "just" light shot. Multishot isn't a basic action by its own...its actually part of light shot aswell. So we can say thatyou have a "virtual" 4.2 delay since you actually shot 4 arrows during the delay of 3 shots. So, if we get the 3 shots delay (4.2 x 3) and divide for 4 shots it would actually give you 3.15 delay. Even if we round up the 3 shots delay to match multishot recast (so assuming 3 shots would take 15 seconds), when you divide it for 4 shots you get 3.75 delay. Also, its important to point that ARC has raging strike that increases drastically the TP generation (since TP gain is proportional to damage dealt) and Trifurcate.
    multishot/trifurcate only shoot 3 arrows, not 4. and you can't divide it up and average it out to 3.15 delay when after nocking just 1 arrow, you have to wait 15 seconds if you want to nock another one. And really, using Raging strike in your argument? My MRD uses Raging Strike too. And again, MRD should be the slowest with TP gain, they should also hit the hardest which they pretty much do. Not to mention no other melee can touch the crowd control damage of MRD.

    I mean come on.. really? Look at your argument. You are reaching for straws. Did'n't see you mention how those PGL basic attacks cost them MP to use(not to mention MRD has basic attacks to help with TP too). LNC Comrade in Arms? It costs Lancer 500TP just to use it and it may miss, and it gives people like you in the party a huge TP boost. GLA having outmanouver? They get invited to tank, are not taking a role from you, and they have by far the lowest melee damage output in game.

    Yes, MRD is about 1 second slower then the other mele...... which it should be. If you want to attack faster, don't choose a class that carries around 100lbs great axes. lets also not forget that when MRD is in its element, attacking multiple enemies, your TP generation is through the roof and way better then what the other classes can achieve.

    I know MRD can use heavy, broad and full swings for TP...so does the other classes...so i just skipped it from everyone to make a easier to understand example since against a single target it would just make the damage output difference even bigger.
    yep, you skipped them because it would have been counter productive to your argument. Don't worry, I would have mentioned it for ya
    (1)
    Last edited by Scape; 08-01-2011 at 02:48 AM.

  10. #70
    Player
    Viridiana's Avatar
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    Aria Placida
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    Ninja Lv 88
    Quote Originally Posted by Scape View Post
    multishot/trifurcate only shoot 3 arrows, not 4. and you can't divide it up and average it out to 3.15 delay when after nocking just 1 arrow, you have to wait 15 seconds if you want to nock another one.
    I see where Lienn was going with this, I just don't think it was explained well. Even if you only Multishot once before using Light Shot, using Light/Heavy/Multi/Trifurcate can send out ~22 arrows a minute if you're using 4.2 second delay; and only two of those are from Heavy, meaning that your "real" Lightshot cooldown is 3.0 seconds. By comparison, a MRD using Light/Heavy/Broad/Full and a 4.0 second weapon can only send out 19 attacks, not counting AoE hits from Broad/Full. Now, 4 of the 19 attacks are Broad/Full/Heavy, so the "real" Light Swing cooldown is exactly what it says on the tin: 4.0 seconds. Of course, combining all of the attacks gives delays of 2.7 and 3.1/3.2, respectively (~3.15, so round however you wish).

    Basically, though, there's not much difference until ARC gets Multishot and Trifurcate, by which time the MRD should have gotten at least one of the attacks, I think. Basically, I think it's only really a problem for people like me who never picked up the extra basic attacks. Like I said in an earlier post though, it's just gonna take some playing around in groups for me to get comfortable with it and for my first impressions to fade.

    Lastly, just a random clarification: Flurry = 0 MP, but Light Strike and Pummel = 10 and 20.
    (0)

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