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  1. #121
    Player
    Kanemano's Avatar
    Join Date
    Jul 2012
    Posts
    105
    Character
    Kanemano Manomano
    World
    Sargatanas
    Main Class
    Lancer Lv 90
    There's no plateau for DEX, the more of it you have the better as it is NIN's primary stat. Potentially, in certain cases (maybe some of the Arachne), the primary+secondary totals on a particular piece (say, an over-melded craft item) can out-weigh a higher iLvl piece, but there isn't a given DEX cap where you can start stacking in favor of the secondaries and completely ignore more DEX.
    (0)
    I'm a Ninja.

  2. #122
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Viridiana View Post
    http://ffxiv.ariyala.com/OX09 technically beats the other one by ~0.044 DEX weight, but that's at the cost of having 40 more Skill Speed, which is not really preferable.
    Went back and played with the settings. Realized that this setup doesn't actually need Flint Caviar and can work just fine with Apkallu Omelets, with the same stats.
    (0)

  3. #123
    Player
    LordTiberiusRex's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    F'cahnah Yohko
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by treuhavik View Post
    FFXIV Version 2.45
    [*]If you have a Warrior in your party and they are using Storm's Eye with any consistancy, you can drop Dancing Edge in favor of Aeolian Edge. You may also drop Dancing Edge in favor of Aeolian Edge if you have another Ninja in your party and they are using Dancing Edge with consistency.
    Changed that.

    Now to add some other tid-bits.


    DoT effects:

    DoT’s on ninjas work a little “funny” in this game. Buffs such as the Kisses and Blood for Blood directly affect DoT damage. Dancing Edge’s slashing bonus does not increase the damage of the DoT effect, regardless of if it is applied before or after DE’s application, but it does increase the damage of the application strike on skills such as Shadow Fang and Mutilate. The tick count is as follows: [(DoT Effect Duration)/3].

    Disclaimer: DoT's work on a "server-wide tick." This means that while the tick count of the skill does not change, the point in the spell where it occurs at may fluctuate (e.g. first ping in Mutilate occurs at 28 seconds rather than 27 seconds). The interval between ticks stays a constant three seconds, however.

    Let’s use Shadow Fang, Mutilate, and Doton as our examples below:

    Shadow Fang:

    The DoT effect occurs once every 3 seconds. There are six ticks. An example visual below:

    200 (18s) -> 40 (15s) -> 40 (12s) -> 40 (9s) -> 40 (6s) -> 40 (3s) -> 40 (0s)

    Mutilate:

    The DoT effect occurs once every 3 seconds. There are 10 ticks. An example visual below:

    60 (30s) -> 30 (27s) -> 30 (24s) -> 30 (21s) -> 30 (18s) -> 30 (15s) -> 30 (12s) -> 30 (9s) -> 30 (6s) -> 30 (3s) -> 30 (0s)


    Doton:

    The DoT effect occurs once every 3 seconds. Note: Skill has duration of 24 seconds. There are eight ticks. The Heavy effect is applied upon the first tick and lasts for three seconds after the last tick. An example visual below:

    30 [Heavy on] (22s) -> 30 (19s) -> 30 (16s) -> 30 (13s) -> 30 (10s) -> 30 (7s) -> 30 (4s) -> 30 (1s) -> 0 [Heavy off] (-2s)



    Another "water under the bridge" topic concerns Goad usage:

    Goad!

    Is what I would like to say to get my fellow party members into action as a ninja. And you can too! Just... well, you cannot Goad yourself to action. That’s why many ninjas will choose Invigorate as a cross-class skill to make up for that. This leaves us with an important question: When do you Goad?

    Let’s put this into a Do, Don’t, and Please Don’t format:

    Do:

    - Cast Goad on a Warrior if he/she is spamming Overpower (Animation looks like an Austin Power’s karate chop with an axe that spews enough flames to make even Ifrit proud).

    - Cast Goad on a Warrior after some time fighting a mob, or pulling a large mob right after you eliminate a group.

    - Cast Goad on a TP-based ranged/melee class only on request from them. Any other time it is used on them would fall under the “Don’t” section.

    Don’t:

    - Cast Goad on a Monk, Dragoon, Bard, or Ninja if a warrior tank needs it instead. Monks and Dragoons can use Invigorate, Bards have Army’s Paeon to restore their TP, and Ninjas can cross-class into Invigorate. Additionally, Paladins won’t need to be Goaded as they can use MP-based enmity generating skills.

    Please don’t:

    - Cast Goad on any class that uses MP as its primary resource. Big hint for what a MP class is: Someone with a book or staff in their hands. Don’t do it; save yourself the ridicule.
    (0)
    Last edited by LordTiberiusRex; 12-22-2014 at 08:49 AM. Reason: Viridiana's statement on server-wide ticks

  4. #124
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Err, dot damage occurs every three seconds game time on a server-wide tick that has nothing to do with how long is left on the dot. You're just as likely to see Shadow Fang ticking at 17 or 16 seconds as at 15. Same thing with Mutilate and Doton.
    (0)

  5. #125
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Just curious, not a ninja but I'm a warrior ot still going up the fcob turns (t12 atm) and back when my nin is still nin (went back to monk this week due to composition issues between dps apparently), I used to apply the slashing debuff for him. I try my best but it's not always 100% up all the time (mostly just during add spawns) but it worked out fine, I think. Then a couple weeks ago he asked me to stop doing it because apparently he read somewhere it's better for both of us if he applies it for me instead. He mentioned the reason over voip but I didnt hear it clearly and we were already starting a pull and I didn't get to ask him again (forgot).

    Anyway, that sounded odd to me. What's the deal?
    (0)

  6. #126
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    I think the reason why he told u not to debuff anymore is prolly due to TP usage. That's what I think.
    (1)

  7. #127
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Butcherboy View Post
    I think the reason why he told u not to debuff anymore is prolly due to TP usage. That's what I think.
    Maintaining the debuff would be less TP usage than using Aeolian.
    (0)

  8. #128
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    DE = 50 tp right?
    AE = 60 now
    SF = 70 now

    If it is then DE + SF + AE = 180 tp total.
    SF + AE + AE = 190 tp total.

    This can snowball over the course of a fight. Especially if you have a brd that doesn't wanna play paeon.
    (0)
    Last edited by Leonus; 12-22-2014 at 02:10 AM.

  9. #129
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    That might be why. We didnt have a full time brd. Our original was nin mnk smn blm. Now we are mnk brd smn blm. Mnk went brd and nin went mnk.

    Thanks guys.
    (0)

  10. #130
    Player
    LordTiberiusRex's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    F'cahnah Yohko
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Viridiana View Post
    Err, dot damage occurs every three seconds game time on a server-wide tick that has nothing to do with how long is left on the dot. You're just as likely to see Shadow Fang ticking at 17 or 16 seconds as at 15. Same thing with Mutilate and Doton.
    Just re-tested this statement. Yep; I'll have to edit it in there. Thank you for catching that.

    Nevertheless, the number of ticks that occur (i.e. DoT duration effect/3 = tick count) stays constant regardless of where it occurs at in the server-wide tick.
    (0)
    Quote Originally Posted by CYoung187 View Post
    If you judge all jobs by the people that are bad at them, then they are all mistakes.

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