Quote Originally Posted by Deceptistar View Post
its not really crying when SE themselves admitted that they HAVE gone overboard.
Thats just another forum poster wanting to point fingers and laugh at pple just cause they found something they can poke at.
No... SE admitted that people were complaining
See, healing is a fundamental aspect of the battle system.
Therefore, making healing easier makes battle easier.
Making healing more difficult makes battle more challenging
Not everyone wants the game easy. In fact, most people complained that the game was TOO EASY.

Let's consider the extreme:
Healing is free and builds zero enmity.
Deepvoid Slave becomes "babies" even more so than it is now
Batraal becomes beatable by any rag tag bunch of adventurers

Healing is not even remotely broken. You're only basis for comparison is the previous system (and possibly past MMO's or RPG's) which has no bearing on the current system, or at least very little

A more challenging battle could possibly be exactly what the developers envisioned with this change. The dungeons definitely require more skillful play, foster strategic partying and reward more skilled players. I thought that is what SE wanted, in which case the new healing does exactly what was intended

The one big difference between Yoshi-P and Tanaka was that Tanaka would run with the new systema nd give people time to get used to it instead of switching it up and back pedaling after less than a week