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  1. #181
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Atomnium View Post
    At first I was going be super smelly and sounding like an elitist jerk But for some reasons your way of writing is just too cute for my heart , so I'm gonna be gentle for once.

    The thing is, the whole debate in this thread is mainly aimed to midcore/raider (endgame) situations, back in the past the smn community already had a warning about a possible MP management issue when we firstly met turn 8 in scob but every other turns were kind of "decent" and with a proper mp management you shouldn't encounter much problems.

    Today is a whole and new story, welcome in fcob where every single turns got adds (mostly ton of adds), no cooldown-moments for mp management and those said reasons will lead to radical / critical situations where you may no longer be able to maximize your dps as a SMN because of a terrible lack of mps.

    And about raise during fights... To make it short, a raise during turn 13 will most likely mean to just wipe and restart.

    Because of that, SMN is now in a very bad position when it come to a competitive point of view, a good leader with the will of getting a fast progression into fcob will aim for the best team setup and so for the good of its team... Which mean, if as a static leader for fcob, you have to choose between a BLM and a SMN to fill the last spot of your static, the obvious choice will lead your hand to BLM, no questions.
    Well, I appreciate your explanation (And a very good one, with calm and patience), since I acknowledged the position of summoners in final coil (I'm not too much into searching for other 7 to go) :3

    Perhaps my definition of summoner is very acceptable for all content, except t9 further?. Indeed if a ton of adds where you need mega-burst power appear, your bane only covers 3 enemies, and you don't have time for using some of the pets AoE and stuff.... Summoner could be in troubles.

    PS: Your explanation deserves like!
    (2)

  2. #182
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    The main problem that the Summoner has is it shares its base class with the Scholar so SE can't do anything to the Summoner without affecting the Scholar. Summoner is harder to play than other dps jobs played perfectly Summoner's average 30-40 dps below every dps except Bard even if other dps jobs screw up their rotation. If a player makes a mistake on a Summoner its a huge dps lose compared to other dps and that's why their dps should be 10-15% higher than other dps jobs on average. If SE wanted to increase dps they can increase the pet damage by 15% or they can make it support by giving the pets passive utilities and party buffs.
    (0)

  3. #183
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Akiza View Post
    The main problem that the Summoner has is it shares its base class with the Scholar so SE can't do anything to the Summoner without affecting the Scholar. Summoner is harder to play than other dps jobs played perfectly Summoner's average 30-40 dps below every dps except Bard even if other dps jobs screw up their rotation. If a player makes a mistake on a Summoner its a huge dps lose compared to other dps and that's why their dps should be 10-15% higher than other dps jobs on average. If SE wanted to increase dps they can increase the pet damage by 15% or they can make it support by giving the pets passive utilities and party buffs.
    I'm all for a SMN buff but, come on, 10-15% higher DPS than other jobs on average? That'd be completely ridiculous, especially if talking about single target and considering they're a ranged class. They're also not that hard - a "mistake" is letting a DoT fall off, which is not even close to a melee rotation mistake or losing a cast on BLM. The worst mistake can be not having stacks for Bane or Fester for a burn, but it's very easy to stop yourself from mindlessly Festering before said time.
    (4)
    Last edited by Sleigh; 12-20-2014 at 09:44 AM.

  4. #184
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Let's not let this thread fall by the wayside with all of the posts about the new expansion stuff! SE, please throw SMN a bone before worrying about new jobs and classes!

    Also, while I agree with the above poster that a huge DPS/potency buff to SMN is probably a little unfair, I actually REALLY like Akiza's idea that pets bring utility to raid rather than just being the damage drones that they are currently. SMN already do about as much damage as BRD but bring none of the utility. Things like letting Ifrit have a small TP restore or Garuda place a Foe's-like debuff on a single mob for a short duration might let us see more PFs like "LF BRD OR SMN for new Heavensward raid static!" instead of just "LF BRD and BLM for new Heavensward raid static!".

    Obviously the utility doesn't have to be those EXACT suggestions, but I hope they confer my meaning adequately enough. I'd rather see SMN get more utility than more damage, but that might be a personal preference.
    (4)

  5. #185
    Player
    Xisin's Avatar
    Join Date
    Apr 2012
    Posts
    286
    Character
    Xisin Fendada
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    putting foe on smn is a tricky proposition. It sounds awesome I agree but depending on the application that's a 10% damage increase to summoner and even more reason for bards to under use foe, this hurts blm because of that... I just want foe removed form the game and an ability given to the casters that does the same thing >_>. Bards really annoy me.

    Another thing of interest and relevant is machinist, due to it being ranged its something we have to compete with technically since bard is also a competing for 1 of 2 ranged slots. Its really all speculation and baseless at this point though.

    heres some utility examples:

    Ramuh egi:

    stormcallers mark: applies a reverse damage shield on the mob, every action taken on it for the next 20 seconds results in a proc of 35 damage on the mob (number is an example, this ability can get bonkers in multi man raiding though.) 150 sec cd

    shiva-egi

    Icequeen's solitude: applies mp regeneration on the party for the next 12 seconds (cd: 120 seconds) (approx 100 per tick)

    leviathan egi:

    liquidity: increases attack speed of party members by 10% and reduces casting time by 10% (30 second duration) 150 sec cd) (I know lore wise this should go on garuda but w/e.) (note: cast time reduction would synergize well with summoners already not wanting spell speed, as a large gcd would benefit more from reduction.)

    Etc.

    I know this is 3.0 changes but this was my idea of odd utilities. Summoner summons have a wide array of elements and thus can really be fit into anything lore wise. all the values above are examples, don't read into that too much. Just giving examples of utility.
    (0)
    Last edited by Xisin; 12-20-2014 at 07:48 PM.

  6. #186
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    SE should make the Summoner a Pure Job since that's where they are going with the class system. The Summoner should be a Controller Pet Dps and control the entire encounter. Since Summoning Magic is stronger than Black Mages Summoner's should have higher single target bursts and greater aoe potential. Pets should bring crowd control and massive AoE bursts.

    Ifrit Egi - eruption deals massive damage and reduce physical resistance of all enemies radiant plumes increases physical damage of part as well as dealing massive damage.

    Titan Egi- Titan Shield provides party defense and Weight of the Land deals massiv damage and slow to all enemies.

    Garuda Egi- Great Whirlwind hits all enemies deals massive damage and increase magic damage of party Friction cause dot and reduces magic resistance of all enemies.
    increases magic damage
    (4)
    Last edited by Akiza; 12-21-2014 at 01:44 AM.

  7. #187
    Player
    Minorinz's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Yuni Azure
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    summoner doesn't need massive buffs... until expansion maybe even then i'd call them adjustments.
    Right now it needs some love from SE <3
    especially on expansion since no caster/casting jobs were announced..
    (0)

  8. #188
    Player
    Shizuna's Avatar
    Join Date
    Feb 2014
    Posts
    71
    Character
    Alethea Wyste
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    After watching that live letter, I wonder if there's gonna be SMN adjustments in patch 2.5; I'm a little worried. :/
    (2)
    Last edited by Shizuna; 12-21-2014 at 02:58 PM.

  9. #189
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Sleigh View Post
    I'm all for a SMN buff but, come on, 10-15% higher DPS than other jobs on average? That'd be completely ridiculous, especially if talking about single target and considering they're a ranged class.
    I mainly just want to address this portion but what does being a ranged class have to do with how high your dps can be? Maybe in the past when content was designed more punishing for melee but that hasn't been the case for quite a while. For most part, you aren't any safer attacking from range as your are in melee distance and for quite a lot of fights, ranged classes fight right next to the boss with the melee.
    (1)

  10. #190
    Player
    Meier's Avatar
    Join Date
    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Shizuna View Post
    After watching that live letter, I wonder if there's gonna be SMN adjustments in patch 2.5; I'm a little worried. :/
    yeah same, I thought they would have said at least something by now ; ;
    (0)

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