At first I was going be super smelly and sounding like an elitist jerk

But for some reasons your way of writing is just too cute for my heart

, so I'm gonna be gentle for once.
The thing is, the whole debate in this thread is mainly aimed to midcore/raider (endgame) situations, back in the past the smn community already had a warning about a possible MP management issue when we firstly met turn 8 in scob but every other turns were kind of "decent" and with a proper mp management you shouldn't encounter much problems.
Today is a whole and new story, welcome in fcob where every single turns got adds (mostly ton of adds), no cooldown-moments for mp management and those said reasons will lead to radical / critical situations where you may no longer be able to maximize your dps as a SMN because of a terrible lack of mps.
And about raise during fights... To make it short, a raise during turn 13 will most likely mean to just wipe and restart.
Because of that, SMN is now in a very bad position when it come to a competitive point of view, a good leader with the will of getting a fast progression into fcob will aim for the best team setup and so for the good of its team... Which mean, if as a static leader for fcob, you have to choose between a BLM and a SMN to fill the last spot of your static, the obvious choice will lead your hand to BLM, no questions.