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  1. #41
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Nalien View Post
    You can have multiple gear sets without in-combat gear swaps. Inventory space is the only issue (and the number of Gear Sets we can have I guess), but they could work it so certain stats are required for some content and not for others; PvP already achieves this even without Morale. Accuracy is an utterly worthless stat in PvP, while a certain amount is required in PvE. Do the same thing with Resistance stats and Primals; You "need" a certain amount of Fire Resistance to survive Ifrit. Just slap Primals with a special Materia reward for the aim of making one set of gear which resists all their elements (something like Mog could work of physical resistance stats since I don't think he has an actual element).
    So you can only do content if you have the time to grind for a set of gear for each content, if you don't have the time you are, by all intents and purposes locked out. Good idea, lets lock out the majority of the playerbase from most of the content and see how long subs stay at the present rate.

    Or what about those who play multiple jobs? Raid leader, oh we down a tank today, Sapphic, you have a geared tank, would ya mind? sure, Ive got the ilvl but dont have the exact gear needed as Ive been only able to get the gear for monk, so we can progress. Can you wait a month while I grind the gear so we can run the content tonight?

    DF queues would get worse, as atm it is pretty easy to gear up a secondary job, aka tank that some, myself included, like to run content with other jobs. With your idea players would only be able to focus on their main job/role farming all these difference sets for each piece of content.

    And you think it's a good idea? lol.

    I don't care what FFXI did or didn't do, it is irrelevant, Why do you think players are playing FFXIV and NOT FFXI?

    Bad idea is bad.
    (1)

  2. #42
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Sapphic View Post
    So you can only do content if you have the time to grind for a set of gear for each content, if you don't have the time you are, by all intents and purposes locked out. Good idea, lets lock out the majority of the playerbase from most of the content and see how long subs stay at the present rate.
    That would only happen if they decided to haphazardly implement it in the worst possible fashion as an afterthought rather than something from the very start. You may as well be complaining that people are locked out of Coil, actually pretty much any endgame event, because they have iLevel requirements.

    You have to grind for a set to progress in endgame, that's simply how MMOs work. Having two sets just increases the amount of content to do instead of the current "I farmed Tomestones, now I can do everything" system we have. Currently you do Coil and you're done with gear progression for a week. Having two separate sets for two separate pieces of content simply means you have something else to do, you have two BiSs to build rather than one.

    Quote Originally Posted by Sapphic View Post
    I don't care what FFXI did or didn't do, it is irrelevant, Why do you think players are playing FFXIV and NOT FFXI?
    My suggestion (I don't think it's a good one, by the way, it was simply an example) has absolutely nothing to do with Final Fantasy XI. That game handled horizontal progression by giving you minor increases at every turn you could swap in during combat. My suggestion is having a different set for different content; You progress through Primals building your Primal set, you progress through Coil building your raid set, you progress through PvP building your PvP set. Final Fantasy XI gave us horizontal progression by giving you a BiS for virtually every action, I'm simply pointing out that similar horizontal progression could be achieved with a different BiS for different events, and to a degree that's how it already works with regards to PvE/PvP/gathering/crafting, I'm simply suggesting they could do the same to multiple PvE events.

    When I said "You "need" a certain amount of Fire Resistance to survive Ifrit.", that was perhaps a bad example. I'm thinking something more along the lines of how PvP currently stands. In PvP Accuracy is basically worthless, so a BiS for PvP is a set with minimal Accuracy, where as your raid set undoubtedly aims for an Accuracy cap. Think a similar thing for Primals with Resistance Stats. Not having the stats doesn't make things impossible, but having them is a significant enough boost to make them a BiS for Primals. Having Accuracy on a PvP set isn't going to ruin your day, but it's still effectively a handicap. Not having Resistance stats for Primals would be a similar handicap.

    Quote Originally Posted by Sapphic View Post
    DF queues would get worse, as atm it is pretty easy to gear up a secondary job, aka tank that some, myself included, like to run content with other jobs. With your idea players would only be able to focus on their main job/role farming all these difference sets for each piece of content.
    Currently, you (should) only farm the maximum iLevel for one Job anyway, if you're being efficient... With two forms of PvE progression you could, for example, gear your Paladin for raids and Monk for Primals. Rather than one Job being BiS for all content, you now have two Jobs, one BiS for one piece of content, the other BiS for the other. Given Primals have no weekly lockout you could actually just BiS everything for Primals while maintaining the existing "only one" BiS for raids system we currently have.
    (0)
    Last edited by Nalien; 12-19-2014 at 11:51 AM.

  3. #43
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Given the dragoon gear in the teaser. I'm just assuming it's another set like the i90 was or an upgrade of the original j.s.e. I'm just hoping it's not something silly like a magitech re-forge of the I90 sets.
    (0)

  4. #44
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Dervy View Post
    Day 1 level 51 quest items > i135.

    Calling it now.
    Rest in pieces dreadwyrm gear lol, quest gear gonna be too op so u better step off little woof woof.
    (0)

  5. #45
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Elazu View Post
    AF2 please!

    These amazing artworks they showed off a year ago must be in.
    We already know that the DRG AF2 is in 3.0
    The chance is high that the other AF2 are also in it.

    We get also new job quests, so maybe the AF2 are rewards again from the last 2 job quests.
    (1)

  6. #46
    Player
    Sokerimuro's Avatar
    Join Date
    Nov 2013
    Posts
    25
    Character
    Helena Falconhand
    World
    Odin
    Main Class
    Gladiator Lv 60
    I too have been wondering what will come up with Heavensward gear/ilvl-wise. As a long time MMO player I have no objection with the current vertical style of progression adopted by most MMOs, with this game amongst them. Though the curve could be A LOT smoother and that is where I hope FFXIV succeeds better than many other games.

    To take an example out of the MMO-Titan (aka. WoW) where this development of item levels went way out of hand: The first Xpac where the item levels jumped in a fashion that the first instance of the new area dropped you equal gear than early midway of the Vanilla raid progression. And it naturally grew from there, so far this went okay but when they released the second Xpac and continued this trend, the exponential rise in item levels went way out of hand by creating an environment where your piece of end-game gear had more stats than whole set of gear in Vanilla.

    Comparatively this does not matter, right? And in a system that FFXIV has (aka. the Level Sync) this does not create completely obsoleted old content in the way that it can be completely destroyed by overgearing and leveling it by thousands of miles. But I think personally and know many others who agree, it creates unhealthy numbers. When your endgame damage figures go up from a few hundreds to tens of thousands in a manner of two Xpacs, the rise is silly. Never to mention the millions going on... It simply loses its "shine". Also they could take some form of hybrid route, in the way that alongside of this traditional vertical progress *with much smaller item level increases* there would be content that would indeed require some specific gears/items/you name it, that is more optional to do.

    My sincere hope is that we would see something like Heavensward end-game beginning from ilvl ~135-140. Yes this would mean that the gear collected from current end-game would carry you through the leveling progress and especially if the ilvls from 51-60 are set to begin from, say ~70, you would breeze through the early levels. And then to ask, would this really matter so much? It is the story that is there anyways that matters. This would not obsolete our current end-game gears and would not make it feel like the mentioned scenario:
    "Oh, so you tackled against the great threats of Coil? And amassed a fortune in that Magitek Gear, bringing down the big guy himself! That is truly something extraordinary Warrior of Light! Here, take this Chef's Aphron for you truly are ready to face the Moles of Ishgard! A word of warning though, they bite hard..."

    And if there is any worry for newer players, they could just as well go with a route of levels 51-55 taking you with quest rewards from ilvl ~70 to ilvl ~120 and then just "lock it" there and keep on throwing different kind of challenges on the way. This way, there would be no disparity between fresh high level players and those who have played longer time and amassed gear. We would just have fancy looks on us when going to knock the gates of Ishgard.
    Also the Zodiac weapon quest implies something towards this kind of thing, in the way that this actual quest might continue in Heavensward. Just a guess...

    My 2 cents.
    (1)
    Last edited by Sokerimuro; 12-19-2014 at 04:01 PM.
    The plausibility value of above text is subject to severe reductions if exposed to questioning.

  7. #47
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    i just cant wait to get that badass af2 gear. Remember monk's that they showed off last december? Loved it. Warrior? Not so much. Then they had these time mage looking designs that didnt have a label of which class they were. I'm pretty excited to see what ninja af2 will look like as well.
    (0)

  8. #48
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    I recall Yoshi mentioning that ilvl should stop at around i150 or so at one point during a live letter. Frankly I wouldn't mind if they made ilvls be more like 2-5ilvl between sets and make it so that gear lasts for like 12 months with many different paths to get the various bits. Then make new ones after that.
    (0)

  9. #49
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Speaking of armor in 3.0 they should add a back slot, for like capes and mantels, they don't have to be visible but it be fun to have another piece of gear. Back armor was in FFXI.
    (1)

  10. #50
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Nalien View Post
    That would only happen if they decided to haphazardly implement it in the worst possible fashion as an afterthought rather than something from the very start.
    Think better way is to make all secondary stats equal in usefullness, then you could build a set based on your playstyle. Eg a heavy crit set, a heavy skill/spell speed set etc Det and Crit weigh too high above the other secondary stats. Making skillspeed affect TP regen also for example so a gearset built around skillspeed and crit would be an alternative.

    I remember there was mention of making speeds more desireable/useful in 3.0.

    How we do loot in coil, We have our main job and we pick a secondary job that gets priority on repeat drops that the mains already have. Also I buy poetic BiS items for MNK first, then further poetic purchases will be for other jobs. Also BiS is subjective. Pushing turn 13 for example you need accuracy cap for that, for previous turns you dont need as much acc so if you are at that point of pushing you would already have gear to swap around for each turn. Same for content outside of FCoB. Would be a waste using 535 accuracy gear in experts for example

    If you want to optimise for all content, horizontel progression is already there.

    Quote Originally Posted by Zumi View Post
    Speaking of armor in 3.0 they should add a back slot, for like capes and mantels, they don't have to be visible but it be fun to have another piece of gear. Back armor was in FFXI.
    We had changeable (and statted) underclothes in 1.0 ^_^
    (0)

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