No simply because of the argument you are trying to avoid. Dodge mechanics, like in Titan, are scripted. If you can't learn a script, nothing will save you.
I think people just need to learn the fight.


No simply because of the argument you are trying to avoid. Dodge mechanics, like in Titan, are scripted. If you can't learn a script, nothing will save you.
I think people just need to learn the fight.
People with commonly high-ping or not the greatest reflexes can still struggle tremendously even if they've memorized the fight.


I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.
Only works if the target area isnt random, which many are. If you start moving before you see the target area, you're just as likely to move in to something as out of it (for example, Landslides / plumes / etc).



That's not how high ping works Myrhn, at least not all the time. This method works well if your ping is consistent (say 500+ms all the time). This means that if you start moving a half second early for all the mechanics, you'll dodge everything. If you have inconsistent ping, this doesn't work. For example, let's say the first set of plumes comes up and you're pinging 600ms at that time. You can preempt this by moving 600ms before plumes appear in the rotation to compensate it, thus to everyone else in the party you look like you're moving at the same time as the rest of the group. This type of issue usually stems from distance. The farther you are from the host server, the longer the trip packets have to take to get there and back, giving a very consistent form of latency. However someone with inconsistent ping would not know how bad it is at any point in the fight. The next set of plumes could pop up at a moment when you're only pinging 40ms. You move early to compensate for your previous spike, but now you're dropping a plume where people need to run and could end up killing a few people because of it. You didn't know though because your latency fluctuates randomly throughout the fight.
This type of lag is actually the most common form in all online gaming (not just FFXIV). There will be moments of flawless perfection followed by moments of sheer bullshit followed by flawless reaction all within a 1-2 minute timeframe. A very large portion of the playerbase has to deal with this, a portion much larger than the "I can play perfectly" and the "I can always move early to compensate" camps. The reason for this is due to the sub-standard, outdated network infrastructure of North America. This is also the largest portion of the EN population for pretty much all online games, so it behooves game companies to find ways to deal with these problems as best they can. A faster base movement speed for characters with echo would go a long way for helping to deal with these types of problems, especially when the majority if your playerbase is being routed through the shitty level 3 nodes between Chicago and Montreal to play this game (seriously, 4.69.141.1 is notorious for dropping packets. I get anywhere from a 6-15% loss on weekends because of it).
Not really. If you've actually memorized the fight, you can pre-move. A friend of mine who was our static tank for a long time, had bad internet, and would frequently have to guess when to move, and played at a considerably higher level that folks you are suggesting this change for.
Also, a big no thanks to this suggestion. Rather than Echo, there should just be story mode versions of fights so people who have no interest in learning the fight can experience X story. If you can't even clear fights when wildly overgeared, you really need Echo too? If you can't beat it while overgeared and also with Echo, you think movement speed is gonna help? May as well just give the boss 1 hp.
I didn't know that overgearing and Echo buffs allowed people to bypass Landslides and Dive Bombs. Sure is nice of that Echo buff to put the safety railing back around Titan's arena, and to make the edge of T5 not an insta-kill. And you're right, helping people move faster when they try to dodge a 1-shot mechanic will in no way help them actually get out of the attack in time.



Currently players avoiding it with outgearing and simply surviving onehit attacks... if i follow your argumentation you should not be able to survive onehit mechanic because its working as intended.
I wonder how many of you big mouths really survived titan at 2.0, i guess most of you beaten him afterwards! Maybe not with echo but still when he was weaker because better gear!
If you really like to challenge yourself try it with ghost costume and no echo, just as we did for fun back then...
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





