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  1. #1
    Player
    Lyrica_Ashtine's Avatar
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    Dec 2013
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    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    There are various forms of MP regeneration, so let's start with the most basic one:

    Natural MP regeneration
    The natural MP you recovery every 3 seconds is 6% of your max MP out of combat. So if you have 1000 MP, you get 60 MP every 3 seconds.
    However, if you are in combat, your natural MP recovery is reduced from 6% to 2%. So with the same MP pool of 1000 MP, you only get 20 MP back every 3 seconds.

    Aside from that, there are also abilities that recovers MP:

    Shroud of Saints
    Shroud of Saints is a White Mage ability that recovers 1060 MP regardless of your MP pool or other stats. When used it will give you back 1060 MP spread over 15 seconds or 212 MP every 3 seconds.

    Aetherflow
    Aetherflow is a scholar ability that recovers 20% of your maximum MP

    Energy Drain
    Energy Drain recovers 266 MP for each stack used. It's always 266 MP regardless of your stats, cleric's stance, damage dealt or weapon damage.

    As a bonus, here's some additional information regarding piety and mp:
    White Mage MP formula: max MP = 7,9033piety + 1594,6
    Scholar MP formula: max MP = 7,5677piety + 1530,5

    There's also the thing about Mage Ballad. I have no exact numbers for those, sadly
    (5)
    Last edited by Lyrica_Ashtine; 12-19-2014 at 03:06 AM.

  2. #2
    Player
    Coldea's Avatar
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    May 2014
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    28
    Character
    Coldea Abyssae
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Lyrica_Ashtine View Post
    Shroud of Saints
    Shroud of Saints is a White Mage ability that recovers 1090 MP regardless of your MP pool or other stats. When used it will give you back 1090 MP spread over 15 seconds or 218 MP every 3 seconds.
    Shroud of Saint does NOT gives a flat amount of MP, it has a potency, which means it varies with your weapon damage. It feels 'flat' because you dont change your weapon very often.
    (0)

  3. #3
    Player
    Lyrica_Ashtine's Avatar
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    Dec 2013
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    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Coldea View Post
    Shroud of Saint does NOT gives a flat amount of MP, it has a potency, which means it varies with your weapon damage. It feels 'flat' because you dont change your weapon very often.
    Right, so as this became a topic now. I, once again, did some comparison with the High Allagan Crook (77 Magic Damage) against Maple Wand (11 Magic Damage). Same gear, just different weapon. This lead to the following:
    Natural MP regeneration without shroud out of combat:
    Crook: 318 mp/3 seconds or 1590 mp/15 seconds
    Wand: 307 mp/3 seconds or 1535 mp/15 seconds

    With shroud this lead to:
    Crook: 530 mp/3 seconds or 2650 mp/15 seconds
    Wand: 519 mp/3 seconds or 2595 mp/15 seconds

    After extracting the natural MP recovery, this leaves only the shroud recovery:
    Crook: 212 mp/3 seconds or 1060 mp/15 seconds
    Wand: 212 mp/3 seconds or 1060 mp/15 seconds

    So yes, I was wrong by 30 mp, my bad.

    Now, how I did this: I switched to a crafting class and switched back to White Mage. This will make you start with 0 MP. Keep an eye out on the ticks and note them down somewhere. Use the first mp tick as reference point (zero point) and use shroud then and start timing. Shroud has it's own interval, but if you assume the 3s natural MP regen tick, you can subtract the natural MP regen from it from the total amount of MP recovered after 3 seconds. To find out the natural MP regen, both math as well as noting down the initial MP tick will do.

    Also:
    Quote Originally Posted by CycLee View Post
    i will test this after i reached max lvl. atm i've put all points in mind.

    by wich ratio do mind effect the healed amount?
    There's some rocket science math involved for this, Cyclee. So no one can really give you a solid answer here. There are some existing formula out there on the internet, but most of them are outdated.
    You can go by a certain rule of thumb, however. Although it's slightly inaccurate, it will give you a general idea.
    If you have a i115 weapon and you're level 50:
    5 mind = +10 hp/400 potency or +15 hp/600 potency = 25 determination
    How mind and determination scales varies with the magic damage value on your weapon.

    There's also the thing about crit, which is roughly 13-14 crit for a +1% increase. So this means that 13-14 crit will increase your average healing per cure by +0,5% - But this isn't very reliable or should be relied upon.

    Remember: These aren't exact numbers
    (1)
    Last edited by Lyrica_Ashtine; 12-19-2014 at 03:48 AM. Reason: Added methodology

  4. #4
    Player
    ChiiSoSeriouz's Avatar
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    Aug 2013
    Location
    Magic Kingdom
    Posts
    402
    Character
    Chii Soseriouz
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Coldea View Post
    Shroud of Saint does NOT gives a flat amount of MP, it has a potency, which means it varies with your weapon damage. It feels 'flat' because you dont change your weapon very often.
    More misinformation.
    (0)