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  1. #11
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by radioactive_lego View Post
    Reference? I maintain this is a rumor that has never been verified.

    Also, WARs have a paltry MP pool, with limited MP recovery. what's the harm in popping a cheap potion to save aggro?
    I admit to not having the reference, but I believe the delay is due to the following:

    With regular GCD skills, it is possible for you to press the skill a half second or so before the GCD is actually finished and it will queue up the skill for use the immediate second the GCD is finished. With macros, I hear that this is not possible and you must wait for the GCD to finish before pressing the skill or it will not fire.
    (0)

  2. #12
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Don't have a reference, just have tested it myself. The game has to take into account what action should go first, so that will delay the skill activation. You can test it yourself if you'd like to verify. Regardless, you really don't need to macro GCD abilities for prioritization. Just look at your hotbar or your buffs, see if you have 5 Wrath or your SC icon is lit up, and then press it if you can. Your macro also goes SC > OP > Flash, which would only activate Flash if you're completely out of TP... which isn't how you should be managing your TP unless you're speedrunning 4 man dungeons. As an example, to conserve TP, you can go SC -> CD -> Flash -> Infuriate -> SC which will use 3 GCDs, maintain AOE aggro, and use no TP while you gain the passive in-combat TP regen. Also, OP has the highest hate per 1 uncombo'd GCD, so if you ever need to grab a mob with OP while @ 5 Wrath and then IB or Unchained, you won't be able to as your macro would prioritize SC.

    Also, you should be using Flash like... once, potentially twice in all of T12. You're never going to go OOM unless you need to Flash a bunch of times, which should never be needed outside of potentially a SR, and only if you've ran out of TP from OP spamming and need to keep aggro or... something. You CAN use a Mega Ether if you'd like, it just doesn't really do anything unless you're doing something wrong.
    (0)

  3. #13
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    T10 - Flash the adds 3 times. You will regain TP and its easy to hit and position them both at once. You do not need to use overpower on them. The flashes on both adds sets will net you enough TP to last until Paeon or your turn for Goad.

    T11 - Don't use fracture, at this point in content this fight is not a huge DPS check, just keep hate, dodge and execute head. Very little downtime in this fight to make up lost TP but if you plan ahead you shouldn't run out. If the egg is dieing fast sometimes I'll just leave it and get in position for the final phase a little early, netting a few tics of TP.

    T12 - You will make up TP kiting the Bennu to the proper death spots. During the adds phase once the group is low you can just hold hate with flash. Last phase you regenerate TP during the dodge transition.
    (1)
    Last edited by SirTaint; 12-17-2014 at 02:20 AM.

  4. #14
    Player
    Remn's Avatar
    Join Date
    Aug 2013
    Posts
    447
    Character
    Kizuna Astin
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    As much as I hate using flash on a single mob, but it is really helpful on some of these new turn for regen your TP (especially, if you want to use facture.) you can ask NIN to Goad you but they better off Goading other DPS (if you group running 2 -3 TP base DPS. well Physical DPS)
    (0)
    Last edited by Remn; 12-17-2014 at 03:02 AM.

  5. #15
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Viridia Black
    World
    Malboro
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Sleigh View Post
    1. You can't macro items.
    2. They do indeed delay your GCD, it's not hard to test. You can't queue macros, which is the only way to avoid a (slight) delay in execution and inevitably a DPS loss.
    Well it turns out you cant macro items anymore.

    http://forum.square-enix.com/ffxiv/t...er-received%29

    You could in 1.0, but this was nerfed, my mistake.

    As for GCDs, convenience factor of the macro is worth losing the split second, if there's a loss at all. I'm still not convinced. I don't notice a difference.
    (0)

  6. #16
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by radioactive_lego View Post
    As for GCDs, convenience factor of the macro is worth losing the split second, if there's a loss at all. I'm still not convinced. I don't notice a difference.
    Go test it on a training dummie. Press your skill button when the GCD is like 75% ready and notice how your skill still activates, even though you used it early. Then try the same with a macro and it will not work anymore.
    (2)

  7. #17
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by ChaozK View Post
    Go test it on a training dummie. Press your skill button when the GCD is like 75% ready and notice how your skill still activates, even though you used it early. Then try the same with a macro and it will not work anymore.
    This is correct and it causes more problems than you would think in actual battle.
    (2)

  8. #18
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by radioactive_lego View Post
    As for GCDs, convenience factor of the macro is worth losing the split second, if there's a loss at all. I'm still not convinced. I don't notice a difference.
    Not sure if this is still an issue, but for a while I had a macro with Heavy Swing and Tomahawk macro'd so that I'd use Tomahawk if I wasn't in melee range for Heavy Swing. Problem was that often items I'd be in melee range but it'd cast Tomahawk. Needless to say this would screw up both my rotation and eat my TP.

    It's personal preference, but I'd rather have a bunch of hot bars for all the abilities than have a few black box buttons, unless you have two skills that you would never use independent of one another that are off the GCD. Even if you use off GCD abilities I've noticed you can get a little lag on your GCD if you use it too late in the cooldown, but it's only something like half a second.
    (0)

  9. #19
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Viridia Black
    World
    Malboro
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Sibyll View Post
    Not sure if this is still an issue, but for a while I had a macro with Heavy Swing and Tomahawk macro'd so that I'd use Tomahawk if I wasn't in melee range for Heavy Swing. Problem was that often items I'd be in melee range but it'd cast Tomahawk. Needless to say this would screw up both my rotation and eat my TP.

    It's personal preference, but I'd rather have a bunch of hot bars for all the abilities than have a few black box buttons, unless you have two skills that you would never use independent of one another that are off the GCD. Even if you use off GCD abilities I've noticed you can get a little lag on your GCD if you use it too late in the cooldown, but it's only something like half a second.
    I recall this being an issue 2 or 4 patches ago. I don't notice it now.

    FWIW, since gamepad users only have 8 pallettes at any one time, Macroed abilities save a ton of space and hotbar switching.

    Lastly I see that an unmacroed ability seems to "click" faster, but the action is cued at the same rate regardless. With this in mind, you could shave a few fractions of a second off the time it takes between when a skill is ready and when you cue it by "pre-cueing" it with a non-macroed action. Not worth the inconvenience IMO. I like my DMG/Recovery macros too much.
    (0)

  10. #20
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by radioactive_lego View Post
    Not worth the inconvenience IMO.
    : Inconvenience of... what?

    I'm my personal experience of using both macro'd and non-macro'd Spells, I find that macro'd spells are actually more inconvenient because I can't "queue" up the spells when GCD is at 75%, instead I have to wait for the GCD to finish. It feels slower and less reactive. If you like Macros more that's fine, and its up to you to use it, but please don't state things that are incorrect (not delaying GCD/make you slower when they do, because you take longer to start casting) or things that make no sense (non-macros are inconvenient).
    (3)
    Last edited by VanilleFang; 12-19-2014 at 08:54 AM.

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