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  1. #1
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Adulate Prose
    World
    Mateus
    Main Class
    Gladiator Lv 52
    Macro

    /micon "overpower"
    /ac "steel cyclone"
    /ac "overpower"
    /ac "flash"
    /item "mega-ether"


    On a single button press this will give you the skill on top, utilizing steel cyclone (doesnt use TP) if you are fully infuriated first. If tou do dry up on TP, you'll begin to flash. If you dry up on MP you'll pop some MP recovery, which will allow more flash(s).

    Ultimately, getting the most out of steel cyclone, which means never breaking your skill chain, is paramount.
    (0)

  2. #2
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by radioactive_lego View Post
    Macro

    /micon "overpower"
    /ac "steel cyclone"
    /ac "overpower"
    /ac "flash"
    /item "mega-ether"


    On a single button press this will give you the skill on top, utilizing steel cyclone (doesnt use TP) if you are fully infuriated first. If tou do dry up on TP, you'll begin to flash. If you dry up on MP you'll pop some MP recovery, which will allow more flash(s).

    Ultimately, getting the most out of steel cyclone, which means never breaking your skill chain, is paramount.
    1. You can't macro items.
    2. They do indeed delay your GCD, it's not hard to test. You can't queue macros, which is the only way to avoid a (slight) delay in execution and inevitably a DPS loss.
    (3)

  3. #3
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Adulate Prose
    World
    Mateus
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Sleigh View Post
    1. You can't macro items.
    2. They do indeed delay your GCD, it's not hard to test. You can't queue macros, which is the only way to avoid a (slight) delay in execution and inevitably a DPS loss.
    Well it turns out you cant macro items anymore.

    http://forum.square-enix.com/ffxiv/t...er-received%29

    You could in 1.0, but this was nerfed, my mistake.

    As for GCDs, convenience factor of the macro is worth losing the split second, if there's a loss at all. I'm still not convinced. I don't notice a difference.
    (0)

  4. #4
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by radioactive_lego View Post
    As for GCDs, convenience factor of the macro is worth losing the split second, if there's a loss at all. I'm still not convinced. I don't notice a difference.
    Go test it on a training dummie. Press your skill button when the GCD is like 75% ready and notice how your skill still activates, even though you used it early. Then try the same with a macro and it will not work anymore.
    (2)

  5. #5
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by ChaozK View Post
    Go test it on a training dummie. Press your skill button when the GCD is like 75% ready and notice how your skill still activates, even though you used it early. Then try the same with a macro and it will not work anymore.
    This is correct and it causes more problems than you would think in actual battle.
    (2)

  6. #6
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by radioactive_lego View Post
    As for GCDs, convenience factor of the macro is worth losing the split second, if there's a loss at all. I'm still not convinced. I don't notice a difference.
    Not sure if this is still an issue, but for a while I had a macro with Heavy Swing and Tomahawk macro'd so that I'd use Tomahawk if I wasn't in melee range for Heavy Swing. Problem was that often items I'd be in melee range but it'd cast Tomahawk. Needless to say this would screw up both my rotation and eat my TP.

    It's personal preference, but I'd rather have a bunch of hot bars for all the abilities than have a few black box buttons, unless you have two skills that you would never use independent of one another that are off the GCD. Even if you use off GCD abilities I've noticed you can get a little lag on your GCD if you use it too late in the cooldown, but it's only something like half a second.
    (0)

  7. #7
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Adulate Prose
    World
    Mateus
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Sibyll View Post
    Not sure if this is still an issue, but for a while I had a macro with Heavy Swing and Tomahawk macro'd so that I'd use Tomahawk if I wasn't in melee range for Heavy Swing. Problem was that often items I'd be in melee range but it'd cast Tomahawk. Needless to say this would screw up both my rotation and eat my TP.

    It's personal preference, but I'd rather have a bunch of hot bars for all the abilities than have a few black box buttons, unless you have two skills that you would never use independent of one another that are off the GCD. Even if you use off GCD abilities I've noticed you can get a little lag on your GCD if you use it too late in the cooldown, but it's only something like half a second.
    I recall this being an issue 2 or 4 patches ago. I don't notice it now.

    FWIW, since gamepad users only have 8 pallettes at any one time, Macroed abilities save a ton of space and hotbar switching.

    Lastly I see that an unmacroed ability seems to "click" faster, but the action is cued at the same rate regardless. With this in mind, you could shave a few fractions of a second off the time it takes between when a skill is ready and when you cue it by "pre-cueing" it with a non-macroed action. Not worth the inconvenience IMO. I like my DMG/Recovery macros too much.
    (0)

  8. #8
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by radioactive_lego View Post
    Not worth the inconvenience IMO.
    : Inconvenience of... what?

    I'm my personal experience of using both macro'd and non-macro'd Spells, I find that macro'd spells are actually more inconvenient because I can't "queue" up the spells when GCD is at 75%, instead I have to wait for the GCD to finish. It feels slower and less reactive. If you like Macros more that's fine, and its up to you to use it, but please don't state things that are incorrect (not delaying GCD/make you slower when they do, because you take longer to start casting) or things that make no sense (non-macros are inconvenient).
    (3)
    Last edited by VanilleFang; 12-19-2014 at 08:54 AM.

  9. #9
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by radioactive_lego View Post
    FWIW, since gamepad users only have 8 pallettes at any one time, Macroed abilities save a ton of space and hotbar switching.
    I can understand the issue of limited space but be smart about it. Use macros on your off GCD skills, where the lack of ability que doesnt matter. Macros on normal GCD skills however should be avoided.

    There are other ways to compensate for the lack of space. First of all its 16 palettes rather than 8. Further, you can activate an additional 8-16 slots in the options menu by pressing L2+R2. Another nice trick for PC and Ps4 users is to enable HOTbars to montior the CDs of your skills that arent on your first Crossbar.
    (0)
    Last edited by ChaozK; 12-22-2014 at 06:23 AM.

  10. #10
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by Sibyll View Post
    Not sure if this is still an issue, but for a while I had a macro with Heavy Swing and Tomahawk macro'd so that I'd use Tomahawk if I wasn't in melee range for Heavy Swing. Problem was that often items I'd be in melee range but it'd cast Tomahawk. Needless to say this would screw up both my rotation and eat my TP.
    I had this problem as well. What I did was go back into the macro and add 4 or 5 extra lines of heavy swing. It seemed to mess up less often but maybe it was coincidence since I'm not even sure if macros work that way.

    Ultimately I ended up using the extra hotbar where you hold L2 and R2 together and putting tomahawk there. Also put fracture there.
    (0)

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