sounds to me that we will be trading our final relic for a new relic starting on 3.0 rather than becoming obsolete.
It's not a very interesting "quest" I mean quests have stories and lore to keep a player engaged and excited; the Zodiak is more of a grind simulator.


It's entirely possible that those who have completed this weapon will get a jump start, but it would be a grievous design error to require the full completion of the zodiac weapon from the start to even begin the 3.0 weapon line.
It's just to much of light required for those of us not wanting to farm it. I've had novus pre patch and have too today accumulated around 900 light. From regular play(i.e. DRs and other stuff) and 2 1h bright window farms(which at most got me 100-120 light) that I don't plan to do EVER again(my brain is still in a melted state after those). I wish there were some other options for light as well. Or maybe add a bit of rng to open world mobs so that 1% of them will give you some light. This could help people that spiritbond or do beastmen dailies get a bit as well.



Yes, but it was still faction leves. A content that got reused for the relic quest.
And yes, it would be really nice if the drop chance of the zodiac key items also increase the less time you need in the dungeon ^^
Or a point system, like in Hamlet Defence. Where specific things give you points, like open all chests, the time to kill the first 2 boss monsters, the time to finish the dungeons, how many party members die, /psych to every party member at the start, /laugh to the endboss and so on
Last edited by Felis; 12-16-2014 at 07:09 PM.

The entire Relic line from the very beginning is nothing but glorified grinding. "I need X to make your relic weapon, oh wait I need another X, oh wait you need to get an Item from a boss, oh wait you need to get another Item from a boss, oh wait you I need you to kill X amount of fodder, oh wait I need you to meld materia, oh wait you need you to take down these Primals too!" And it only gets worse to upgrade it.
There really isn't any storyline from what I can see, and if there is one, it's overshadowed by the huge amount of grinding.
The very first steps to get the actual relic was fun though. Even doing it on other jobs, I still enjoy it because the progress was measurable and it mixed in a bit of variety (5 Trials, 1 Dungoun, 30 mobs)
Now it's just "Grind until you get lucky enough to get the drop" or "Spam dungouns until you've built enough 'light'"
that's my big issue with it. I just got my nexus and am working on my ZodiDorks right now. But I can't help but be dissapointed. When I got my Relic weapon for the first time in 2.0, it felt like a huge reward/accomplishment. I felt -great-. Now I just feel like another grind is completed. Meanwhile I feel great when I clear coil, because it was a challenge and not having me do dated content with overgear.




After all the work that people have done on the relic upgrades simply restarting something new from scratch would be a big mistake on SE's part. Most who have worked very hard upgrading won't be happy in the least.
Given how much FFXIV emulates WoW and its Vertical Progression. I got a feeling you "won't be happy in the least".
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote




