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  1. #31
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    The RNG drop system is the one that makes the most amount of sense for SE as a company, and for most groups (admit it or not makes no difference).

    Just on psychological principle a random interval reward is a far better motivator then a scheduled interval. This means highest amount of subs per time. This is not speculation it is a fact of our behavior as humans. (google it)

    If the token system existed, say you cleared final coil 5 times, or 8 times, or whatever and everyone got a weapon for mainspec, the motivation of many groups (or individuals) to keep running content would drop like a rock afterwards. With time between content being what it is, people would quit, groups would fall apart, time would be wasted gearing new people and recruiting.

    If it was say 20-30 clears, to pace it with new content better, groups would be behind ones that cleared earlier, people would get angry at the system, more casual players would never see a weapon, ever. Many would never even attempt it.

    Its also not the end of the world if you never get any drops.... 5 item level difference on weapon slot. You can still hit 130 if you never see a rng drop. You could easily have beaten turn 11 without 115 weapons, and gotten a 120. Yes it is not ideal, however, it is also highly unlikely your entire team would not have 115 weapons by then.

    RNG = more subs, longer group life, more excitement when you win something.

    If you don't like it, make your own game and see how well it does. (Free 2 play in days).
    (2)

  2. #32
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Hi Staris,

    Oh I've definitely seen the motivation of pure RNG. :P Not sure if you were around for 1.0, but you should've seen the absurd amounts of groups spamming our hardest content back then for RNG drops via the Cutter's Cry / Aurum Vale 5 Chest Speed Runs. I knew one JP friend who did over 250+ runs and never got their Chest Drop. Pretty awful.

    While it may be the most popular / highest subs, there should be room to improve systems as time goes on. On that principal, why wouldn't everyone copy McDonald's (whose success of Billions upon Billions of Customers is undisputed)? Because there is room for different types of success.

    Pure RNG (w/ Low Drop Rate) is definitely a throwback to earlier days of MMOs. We've seen the outcry on Atma (pre-nerf) in 2.0. While I got my full set of Atmas in a reasonable time, I know a couple friends who never finished their Atmas (and not for lack of trying). One friend went on a streak of over 200 FATEs with not a single Atma drop.

    A hybrid system seems like a good compromise in this era of instant gratification: You can still get your RNG motivation as you say (that "lottery feel"), and still offer Tokens. It just depends on how many Tokens are required for a trade-in is all.

    If that gets us to a point where there's less of a stringent Weekly Lockout and can get more players helping each other, it's something I know I'd relish far more than what we have now.
    (1)

  3. #33
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Sapphic View Post
    ...
    Learn to read.
    (0)

  4. #34
    Player
    Kayko's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Kayko Kitsune
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by Sapphic View Post
    Not exactly true, one person with experience to farm point on content can make a huge difference. EG. they are struggling on a mechanic, that extra player can see what they are doing wrong and help them to improve due to their experience. So yes, 1 person can make a noticeable difference.

    Stop looking at it as carrying, but training/helping.
    I'm not looking at it as a carry or selling, though the current way it is set up, it makes sense to use it as such with splitting into groups of 4. In either case, 4 experienced players with the 4 that are struggling would be better in "training" the other group and on top of that, as I stated before, the first group can clear, 4 of those people can help 4 of the other group then can help the other 4, thus "teaching" them all instead of just the raid leader and keeping the same drop rate of 1 loot to 4 players.



    It should have never been allowed to have 4 people join in the first place. I was hoping the setup would be created for 1 person to help fill in for a missing player on any given week and perhaps 2 or 3 can be used to help better in the teaching area. You can start imposing a penalty at 2 or more. At one, the increase overall loot chance is negligible, gaining loot ~3% faster is not going to make or break the endgame for most players. In addition to that, I doubt most groups that would be in need of a fill-in are going to be experienced enough in other jobs to min-max the loot chances per job, they are going to try and fill in what they are normally missing. Example: Group 2 is missing their BRD for the week, they will more then likely fill that spot with another BRD, the loot chances for the WHM doesn't change. If BRD loot drops, what good does that do the WHM? and if WHM loot drops, great, he was going to get it anyways!
    (0)
    You can go anywhere you want in this world with a single blade.
    This may be a virtual world, but I feel more alive here than in the real world.
    -Kazuto Kirigaya

  5. #35
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    You continue to significantly underestimate the difference one person can make to assist a group to get a clear.

    If you want full loot, build a full party. You should not have more loot as players who are able to field a full group.
    (2)

  6. #36
    Player
    Milleus's Avatar
    Join Date
    Sep 2014
    Posts
    48
    Character
    Milleus Vionnet
    World
    Masamune
    Main Class
    Gladiator Lv 60
    the purpose of this system is to allow experienced players to help train other players.

    restrictions are fair. if you're whining about reward restrictions then you're just a greedy person.
    (0)

  7. #37
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Milleus View Post
    the purpose of this system is to allow experienced players to help train other players.

    restrictions are fair. if you're whining about reward restrictions then you're just a greedy person.
    The whole point is I want to play with my friends. While I can somewhat do this, there would be no point to doing this more than once.

    The only time I get to play when I have time off is during graveyard hours, so I don't have a lot of chances to build a party for coil. So sorry if I seem a little whiney that I still can't coil and get the gear.
    (0)

  8. #38
    Player
    Grotesque's Avatar
    Join Date
    Mar 2011
    Posts
    1,125
    Character
    Alan Turing
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Get a 9-5 job, problem solved.
    (0)

  9. #39
    Player
    Milleus's Avatar
    Join Date
    Sep 2014
    Posts
    48
    Character
    Milleus Vionnet
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Jinrya-Geki View Post
    The whole point is I want to play with my friends. While I can somewhat do this, there would be no point to doing this more than once.

    The only time I get to play when I have time off is during graveyard hours, so I don't have a lot of chances to build a party for coil. So sorry if I seem a little whiney that I still can't coil and get the gear.
    ok i can somewhat understand the situation you're facing, but the solution proposed doesn't solve your issue.

    changing reward restrictions would only lead to exploits.
    e.g. if 1 or 2 loot were to drop for the 1 person that gets carried, then people would start selling runs.

    if your friends aren't willing to help u with coil because they already did 1st clear coil, then you're just gonna have to find better friends.
    try finding people who play during graveyard hours, or find alts to raid with
    (0)

  10. #40
    Player
    wikidoll's Avatar
    Join Date
    Oct 2013
    Posts
    2
    Character
    Wiki Baby
    World
    Tonberry
    Main Class
    Archer Lv 50
    Anyone knows the loot table for only one coffer?
    T11/T12 Carbons, Tome will drop? T13 Weapon is garranted?
    (0)

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