Quote Originally Posted by Yumi_umi View Post
I kind of agree with op as i fear that in 3.0 and beyond SE might pull this super rng grind again.
The problem is, Yoshida doesn't want to "stress" the playerbase... Which result in decisions like "grinding your casual contents while adding ton of RNG related to it", meanwhile for less rng involved we could had got things like "killing all ex primals, Nael, fcob turn X, etc" in order to finish the last steps of our relics.

You guys and girls have to understand something simple It's either :
a) huge grindfest on easy and casual contents + deep gils sink.
b) challenge on midcore/raider contents, once a time completion, only skill involved, proving to the game that you are "worthy" to own your reward.
c) a decent mix of both.

So, what do you prefer? Huge RNG grind-fests or to be a bit "stressed" and have to work into endgame contents for side quests like relic weapons.