They gotta go in hard now that SE essentially made gil sites obsolete by creating a legal way to trade cash for gil. (I'm looking at you cash shop dyes, and wedding bands)
They gotta go in hard now that SE essentially made gil sites obsolete by creating a legal way to trade cash for gil. (I'm looking at you cash shop dyes, and wedding bands)
I just turned off the game because I'm sick of the cycle of Blacklisting RMT tells, hitting Blacklsit full error, removing some older names from Blackkist so I can Blackkist the new RMT's I'm getting, over and over. Probably gotten RMT's from 30 unique names this weekend.
THS IS UNACCEPTABLE!!!!!!!! I'm paying a monthly subscription to still have to deal with this same mitagatiible QoL issue as a year ago. How about working on a better solution for this and then worry about coming up with new stuff to try and sell me in the cash shop.
It's possible that RMT tells increase based on when RMT are banned. When mass bans occur it's possible that the RMT go into panic thinking that the funds they have saved up will soon freeze up so they rush to get rid of it as quick as possible because the queen is eliminated. Since the last mass ban occured on the 11th, let's say there are 3 groups of RMT.
A B and C
A didn't get hit by the mass ban
B got hit with the mass ban but they only lost mules for gathering
C got hit the hardest and lost some gil holders along with mules
Because of the above, A doesn't worry, B acts a bit more cautious with how they launder gil and C goes into a panic because they've realized that if one of the characters that was holding gil got hit then it's only a matter of time before they lose more of their gil holders.
That's my guess anyway, since it is a major hit to their profit margin if their gil is frozen, so they are left trying to sell what they have left before they lose more gil and that could be the chain reaction that increases the amount of RMT tells after a banning.
In the last week or two I've noticed an increase on Sargatanas.
That's logical thinking about why some servers could be quieter from an RMT perspective, whereas I'm getting hit by so many I'm too furious to play the game right now. It's bad enough I was getting about one a minute when I logged off, having to go unblacklist people to reblacklist them is an insult to my time.
Turning off /tells as one person suggested is not an option for me because I don't want people to think I'm ignoring them when I'm clearly not AFK.
Random person: "Hey awesome Birdliege bow, I've never seen one of those before!"
Me:
Random person: "How many Frontlines instances did it take you to get that gear?"
Me:
Random person: Thinking to themself- wow what an ____, he won't even acknowledge that I said anything.
I get tells ever so rarely. Not more than usual. Happens more whenever I happen to be on a crafting class.
im on ragnarok, and it does feel more frequent again, probably at least 5 to 10 tells a week, sometimes more usually around US primetime. but i cant blame them, and i really dont blame SE for it either, i blame the players keeping them in business by buying their gil
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