Here is hoping there is a hard reset on crafting come 3.0. I miss the days when you could always guarantee 100% two star items as long you knew the proper rotation and had the appropriate cross craft skills.
Here is hoping there is a hard reset on crafting come 3.0. I miss the days when you could always guarantee 100% two star items as long you knew the proper rotation and had the appropriate cross craft skills.
It takes somebody with the name "cookiecutter" to have that opinion.
I'm glad that crafting isn't that brainless anymore. Currently, it's fairly easy. Just on lunch I had an FC member provide me the Sealant, and I cafted him his BSM Artisan off hand tool. Did I ever doubt I couldn't HQ it for him? No. Why? I can macro all the 1-2* Synths, and reliably HQ all 3* Synths. If you enter a 4* Synth with all HQ materials guess what? It's easy to HQ. Can you macro it? No, so you actually need to pay attention.
@OP - you should check out the Disciple of the Hand Forums for these types of answers. There's a LOT of great threads over there includnig crafing macros etc.
I don't think its hard either way. So in regards to that I'd prefer crafting that is less rng based which is what two star crafting was. 3 and 4 star crafting is built around RNG and managing said RNG scenarios. I just don't like dealing with said RNG because it could end up sour no matter how well you know your rotation (you miss a lot of hasty touches, few tricks procs, miss rapid synths, and your reclaim fails). I'd rather it based on knowing your skills than how lucky you can get with said skills.
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