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  1. #1
    Player
    Urtear's Avatar
    Join Date
    Aug 2013
    Posts
    96
    Character
    Ultear Milkovich
    World
    Exodus
    Main Class
    Thaumaturge Lv 60
    A spell capable of healing the stupid in my tanks and DPS when it surfaces.
    (2)

    From other people's point of view, I look like a monster. I'm a stupid woman who imagines she can create a happy life by piling up her sins

  2. #2
    Player
    zandervont's Avatar
    Join Date
    May 2013
    Posts
    283
    Character
    Sephaistos Eum
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Urtear View Post
    A spell capable of healing the stupid in my tanks and DPS when it surfaces.
    I wish for this.

    as for abilities, lets see..
    [Shroud of Elements] - Temporarily gain 0 agro, after 10/15s all gained agro is returned to enemies. (doesnt remove current agro, just sets all incoming agro to 0)
    For those adds that need to be picked up ASAP, or if MT is going to die and OT is slightly late with Provo-Lob/Toma.
    (0)

  3. #3
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    CNJ Skills -
    Aero III - Applies aero to all enemies in a 5y radius of the target.
    Stone III - Damages the target with potency = to Stone 1 but applies the "debris" debuff, increasing the target's damage from wind elemental sources by 5%.
    Medica III - Heals all targets in a large radius for 150 potency and removes 1 debuff from each target. High cost.

    WHM Skills -
    Full-Life - Heavy cost raise with a long CD, but brings a target back to full HP from the downed state.
    Reflect - Return debuffs targeting you to their source for a short period. Long CD, certain debuffs will just be nullified instead of returned

    CNJ Traits -
    Shroud of the Twelve - Decreases the CD of Shroud of Saints to 90 seconds (or even less)
    Maim & Mend IV - Increase Mind by 8
    Splash Cure - Grants a chance that all cure spells will splash 10% of their healing onto targets within 5y of the main target.

    ACN Skills -
    Bio III - AOE Bio I
    Miasma III - DOT potency of 35 with a 5% chance to inflict paralysis for 3 seconds each tick. Lasts 24 seconds.
    Ruin III - Potency of 120, adds 1 second to all the dots a player has inflicted on the target.

    Scholar Skills -
    Fairy Ring - Consumes a stack of Aetherflow. Creates a 5y radius AOE which heals for a potency of 50 for 15 seconds and removes 1 debuff ever tick. 1 Minute cooldown.
    Fey Blessing - Your next Resurrection will not inflict the raise sickness debuff. Long CD.

    ACN Traits -
    Aetherdam IV - Increases the number of Aetherflow stacks to 4.
    Enhanced Bane - Bane can now spread your dots to 8 targets.
    Enhanced Ruin III - Increases the time added by Ruin III to 2 seconds.
    (0)

  4. #4
    Player
    point09micron's Avatar
    Join Date
    Oct 2013
    Posts
    102
    Character
    Turambar Mormegil
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Ceodore View Post
    Fairy Ring - Consumes a stack of Aetherflow. Creates a 5y radius AOE which heals for a potency of 50 for 15 seconds and removes 1 debuff ever tick. 1 Minute cooldown.
    AOE spell which removes 5 negative status and leaves your GCD alone is incredibly overpowered. Also why is your whole group standing in the cone for Bad Breath instead of dodging it?
    (4)